Quistis instructs everyone to certain assignments. When class ends, check out your computer, open the Tutorial and acquire Quetzcotl and Shiva. (Don't forget to Junction them). Head to the front and talk to Quistis. Leave and head to the elevator where Squall runs into a girl. He volunteers to show her around. Take her to the main hall to the Directory and learn where everything is. After the tutorial she leaves. You can do as you please around Garden now. (Play cards, go to the battle area, etc...) When you are ready head south of the entrance, and meet Quistis at the front. She will join you.
NOTE: To skip Quistis' Tutorials just press the triangle.
Head east to the Fire Cavern. Here you will need to set your time. If you are a beginner, 20 minutes should be sufficient. The less time you have (and if you make it) the more you benefit later. As you go through battle, and draw "Blizzard" from the Buels (you'll need them for the boss). If you fight a "Bomb" attack it with a Blizzard or use Shiva.
Ifrit: Equip Quistis with Shiva and have her attack with Shiva. Have Squall use Blizzard, and if he can, his limit break. This battle is fairly easy. When you win you'll recieve Ifrit's Card and he will join you. Exit the cave and return to Balamb.
Quistis will leave for now (remember to remove Junctions). Head to the dormitory and change clothes (and getr a free rest). Head to the entrance where you will be introduced to Zell. A lively (loud) fellow who is in your squad. Your leader will be Seifer. Headmaster Cid appears and gives a speech. Leave and head to the parking lot. A scene inside the car gets Zell pissed at Seifer. Use the car and head to Balamb city. Enter and drive to the dock. Exit the car and get on the vessel. Xu will enter the vessel and explain your situation. You arrive at the town of Dollet. Junction Zell. (You don't need to Junction Seifer since he won't stick around, but if you want to you can).
Jusr follow Seifer and battle. (These are easy battles.) When you get to the town center just wait around for something to happen. Seifer tells you to follow the guards to the Communication Tower. When you get there, Seifer will run ahead and the girl you showed around will appear behind you. You learn her name is Selphie. She will join you. Go after Seifer. Save and go up the lever.
Biggs and Wedge: Nothing hard about them, just beat them up like any other soldier (GF's can't hurt too). After 1 is defeated, they are blown away by another monster. With this one, don't forget to Draw Siren from him. Attack with attacks, limit breaks, and GF's. When you win, you'll recieve the March Weapons Monthly, and 14 AP. Selphie then tells you you have new orders to withdraw. You have 30 minutes to return to shore. Go down (save) and as you start to head back, Biggs activates a machine to go after you.
With this battle, when Zell (or Selhpie) says, run. You may choose to fight it, but it will regerate itself. When it is down, run. (If it regerates, you'll recieve 50AP but it takes time to do, so don't do it more than once.) The machine will follow you, just keep beating it the same way. You'll have to face it at least 3 times before you get to shore where Quistis will finish it off. Return to Balamb City.
When you return, Seifer will take off with the car so you'll have to walk back to Balamb Garden. While you're in the city, check the plcae out, the shops, etc... Return to Balamb Garden. Talk to Xu, Quistis, and Cid at the directory. Head right, and talk to Seifer. During this, Xu and Quistis enter and tell Seifer he would take full responsibility for disobeying orders and will not be a SeeD. Head towards your room, when the announcer comes on to report to the 2nd Floor hallway. Do that.
Upstairs, walk around for a while and talk to people. Eventually, a faculty member will call you and Zell upstairs. Upstairs, where Selphie is you are all promoted to SeeD.Exit and return to the 2F hallway where you are applauded by Seifer. The next scene, Selphie is in your room and tells you change into your SeeD uniform. Go to your bed and change and head to the party.
Enjoy the scenes here. Squall meets a girl at the party (who will become very key in the game very soon). She convinces him to dance with her. When the dance is over, Squall goes outside and Quistis follows. She will tell you to get changed and meet her at the training center and this will be her last order. Go to your room, get changed and meet her.
Go into the training center. If you happen to battle a T-Rexaur, you can either fight it's 20,000HP or run. The secret area is behind the save point. When you get there, Quistis tells you as of midnight, she is no longer an instructor and is back to SeeD. Squall doesn't care to hear the story. After this, leave and head to the entrance. You'll find the girl you saw at the imfirmary being attacked (she knows Quistis too).
Geraldo & 3 Raldos: Easy battle. One Quetzcotl attack will wipe out the Raldos, a few more will take Geraldo out. Exit the training center, Quistis will leave, and go to sleep.
The next day, Selphie wakes you to tell you you have your first SeeD assignment and to meet by the front gate. Outside, Cid will tell you that you are going to Timber to help with a resistence movement. Zell and Selphie will join you. He will also give you the password for your contact (But the owls are still around). When this is done, talk to Cid again and he'll give you a Magical Lamp. (Save your game before using it). You may use it whenever you wish to battle the GF Diablos (do it now if you want).
Diablos: Stock and Cast his "Demi" spell. Demi can take a lot of damage on a good hit. You'll have to use regular attack or magic to finish him off though. When you win you'll get Diablos' card and he will join you.
When you get to Balamb, head to the train station and purchase a ticket to Timber. Get on the train. There Zell and Selphie will split to parts of the train. Go to SeeD's cabin and talk to Zell. If you want he'll fill you in on Timber. Selphie will then come in not feeling well. Then a screech will fill the room and everyone will fall asleep.
The scenery changes to a forest, and you are now controlling 3 Galbadian soldiers named Laguna, Kiros, and Ward. (Laguna has Squall's junctions, Kiros Selphie, and Ward Zell.) (Notice the battle music changed too). Your objective is to get through the forest, get to the car and go to Deling City. When you arrive, head to Galbadia Hotel and go downstairs to the lounge. Talk to the waiter and he'll seat you. After your orders are taken, Julia, the pianist, will enter and start playing the piano. Laguna goes up to her, but his leg cramps up and he chickens out and goes back to his seat. Kiros and Ward leave ad Julia approaches and Laguna gets nervous again. She says she wants to talk to him and to meet her in her room. Go to the front desk and ask for Julia's room. In her room, just talk to Julia, and after the conversation, the dream will end, and Squall and the group wake up. Get off the train.
A man will give you the first part of the phrase Respond with "But the owls are still around." He takes you to a yellow train. His name is Watts and his partner is Zone. Zone will ask you to get the princess who is 2 cars over. Go see her. You'll see she is the girl you met at the party the previous night. Her name is Rinoa. Her partner (her dog)'s name is Angelo. She will go to the first car. Follow everyone and learn the story. Your objective is to switch the trains and kidnap Galbadia's president Vinzer Deling to free Timber from Galbadia rule. The explanation appears difficult, but it's easy. Just follow the directions and work as quickly as possible and you'll do fine. For the first thing, just walk straight across, the censors are broken. For putting in the codes (both times) after entering the second code, go up. When they both turn around head back down and punch in the remaining codes. If you get through it all without incident, your SeeD rank will increase. Junction everyone and save cause a battle is coming. When you go inside, you will discover the president is a body double and Rinoa fell for fake information.
Fake President Deling: Nothing too hard about him. He usually just does a bite attack. After winning, he'll turn into Greogero his true self.
Greogero: He is weak against Fire attacks, so use Ifrit. He has 3650 HP and takes about 100-150HP per hit. He uses Berserk and Silence, so make sure your strength is good. He's not difficult.
After the battle, Watts will recieve word that the real President is heading to Timber's TV station to make a speech. New objective is to head to the TV station. You must now choose who will go with you. Squall and Rinoa must go, you may choose either Zell or Selphie. Before telling Watts you're ready go to Rinoa's room and get the Pet Pals Vol 2 on her bed.
Back at Timber, check out the shops, but be careful cause guards will attack at random. Same power as the ones at Dollet. Go south from the train station to the end of town and beat up the 2 commanders. Head back to where the yellow train left and go right. Check out the Timber Maniacs building (get the "Girl Next Door" magazine by the door to the art room). Read the Timber Maniacs issue in the art room. head next door and look out the window upstairs and see the back alley. If you want to heal, exit and go through the tunnel and in the house next to the bridge. Drink from the faucet and get full health. Head back to the pub. Fight the guards and get the Buel card. Go in the pub and "talk" to the guy blocking the door. Show him the card you got and he'll move away and give you a Tomberry card. You can save out here. Head through the broken gate and up to where the giant TV is. Here Watts will inform you the President is ready to make his speech, and the place is surrounded with guards. After an argument with Squall, Rinoa leaves and the person you left behind (Zell of Selphie) will join you. Watch the President's speech. The prupose of the speech is to announce The Sorceress as his new ambassador. While he is speaking Seifer will break in with Quistis behind him. She tells you to get to the TV station. When you arrive Quistis is there as is Seifer with his gunblade at Deling's throat. You learn Seifer broke out of the discipline room and she went after him. Zell gets into a shouting match with Seifer and lets it slip they are from Garden. Deling says if something happens to him Garden would pay. Seifer is ready to kill Deling when the Sorceress appears and captures Seifer and Deling escapes. Rinoa returns just as Seifer and the Sorceress leave through a portal. Quistis and Rinoa run ahead and head to the woman who lives next door to the Timber Maniacs. She is an undercover resistence member. After a conversation, you'll be told the troops are withdrawing and now's your chance to leave. Since Balamb is in danger, you need to head to the nearest Garden which is Galbadia. The last train is leaving there now. Head outside and talk to the soldier. it's really Watts. He'll give you info. Head towards the train (by the old man's house) You'll see Zone and he'll give you your tickets. Get on the train. When you get off, at East Academy, head west to the forest. After an argument with Rinoa, the screeching will begin again and you'll return to the Dream World.
Once again you are Laguna, Kiros, and Ward. They are lost again. Equip anyone unequipped and start going. This time you are battling Esthar's army. Their soldiers are stronger than Galbadian soldiers, but aren't too difficult. Take the left side (it really doesn't matter) check out the right side of the middle panel and tamper with it. An Esthar soldier will fall through. Go straight, then up. Go straight and check out the detonator. Blow up the red one first, then the blue one. Head up, move the boulder and access a Cure draw point. Keep going, save the game and go up. It's a dead end, and you're surrounded. Beat up the soldiers. At the end, Ward has lost his voice, and everyone is exhausted. Laguna notices a boat down below and they all jump into the river. Squall wakes up.
Turn left, and you are at Galbadia Garden. Quistis will leave temporarily (if she was in your group you'll be asked to replace her). Head upstairs to the waiting room. There you will learn that Seifer was to take full blame for the killing attempt, and Balamb would be safe. Seifer had been executed as his sentence. After the meeting, use the time to explore the Garden. There's a "Life" draw point in the locker room by the hocket arena and a hidden "Haste" draw point at the entrance (the yellow pillar). As you are leaving, Rajun and Fujin (Seifer's friends) appear and talk to Squall. Talk to Quistis at the gate, and head outside. After talking to Rinoa, Martine, the Galbadia Garden headmaster, will appear. He will give you new official orders which require a "sharpshooter." He appoints Irvine Kinneas as your sharpshooter. As Squall opens the orders, it reads they are to assassinate the sorceress and Irvine would be the assassin. When it comes time to choose a party, Irvine will put Selphie and Rinoa with him. You can change this if you want (There's a little scene if you put Zell with Irvine). Deling City is a long walk, fortunately right there is a train station. Get on the train for more scenes involving Irvine. When you arrive at Deling City, head to General Caraway's house. When you get there you'll be told to head to the Tomb of the Unknown King for a courage test. You have to get the ID number (which is close to the front) and report it to him. (The number is different every game).
To save you some money, the hint is there is a GF inside the tomb.
When you get to the tomb, the number is on the sword at the entrance. To get the GF, just keep going right and do everything in the rooms. In the first room, you will have a boss battle.
Sacred: Sacred attack with over 100 damage per hit. He randomally cures himself. Draw some of his "Life" spell. Use GF's and regular attacks. When you win, he will run. Exit and keep going right.
In the next dead-end room, pull the lever on the right. Exit and keep going right. Pull the lever left of the doorhole. Exit and keep going right till you exit. Save and go back in. Just go straight. Here Sacred will be there along with his older and smaller brother Minotaur.
Sacred & Minotaur (Brothers): Sacred has 1778HP and Minotaur has 2455HP. Focus on Minotaur first. Use GF's or Limit Breaks. Zell's Limit Break if done manually, and quick can cause massive damage. They heal themselves at random a lot, so this battle may take awhile. When you win, Brothers will join you and you'll get both of their cards. The killed student will be freed from his coffin. Exit.
Return to Deling City and give the guard the ID number. Inside talk to Rinoa, she will exit and General Caraway will come in. You learn he is Rinoa's father and doesn't want her involved in this mission. (If Rinoa was in your party you'll have to switch). Caraway will give you a walkthrough as to what will happen. When you are ready, return to his house and the partys will be split. Squall and Irvine will be 1 team, and Quistis will run team 2. When Squall and Irvine leave, Rinoa re-enters with a plan of her own. Quistis tells her off and they all leave. Rinoa sits on the floor
Follow Caraway and everyone gets into place. When Caraway heads back to his house, Quistis will feel bad about what she said to Rinoa, and the 3 head back to the house so she can apologize. When Caraway gets home, he starts a timer which would lock Rinoa in her room, but she runs out in time, as Quistis and friends enter, the door closes shut and they are locked in.
Now you're just Rinoa. If you go down the sewer, you'll get May Weapons Monthly. Climb up the boxes to the Sorceress' room. Walk up to her and try to surpress her powers. Rinoa fails miserably. The sorceress go to the balcony to make her speecj with Rinoa behind her. As an example, Edea grabs Deling and kilkls him. She then casts a spell and 2 iguana-like creatures go after Rinoa.
Back at the house, you need to find a way to get out. Grab something off the cupboard. Go to the left room and place it on the statue opening a secret passage. Go down and as you go, the parade will start.
Now you're Squall and Irvine. Get through the crowd (notice Seifer is on Edea's float). Climb the boxes and go save Rinoa
Iguions: There are 2 of them. From the first one, draw Carbuncle. After that, Limit Breaks and GFs are your best bets. Not a hard battle at all.
After the battle, Rinoa will rejoin you. Go open the hatch, get the gun and give it to Irvine. Irvine will appear he is concentrating, but in reality, he is chickening out
Back to the other group. The underground is a maze which really isn't much of one. Just keep trying to open gate doors and you can also climb the wheels. The enemies are mostly Creeps which you can draw life from. When you get through the maze (and at the save point) go up the ladder twice to get to where you were suppose to be. The clock will just strike 10 as the carousel with Squall and Irvine goes up. When Zell tells you, hit the switch. Edea is trapped. Irvine has chickened out and Squall is still trying to convince him to just do it. He tells Irvine to think of it as a sign for Squall to attack if he misses. Irvine finally takes the shot, and JUST misses. Now you need to Junction Irvine, Squall, and Rinoa cause 2 battles are coming. Squall makes his way to Edea, but he must battle Seifer first.
Seifer: Seifer should be no problem. He only has 745HP. He uses fire attacks. When you win, Edea is next, and this time Irvine and Rinoa will join him.
Edea: Edea has 5800HP and can use strong magic attacks. Cure when needed, and use those GF's. You can use Carbuncle to reflect her spells off of you, which would make her use Dispel on your characters. Keeping using your strongest GF's. When you win, Edea will cast a spell striking Squall knocking him off her carriage as Rinoa tries to save him, the screen blacks out.
Disc 1 has Ended.
Disc 2
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