By The Gods - Handy Cheat Sheet
Movement | Lt.Inf. | HvyInf. | Lt.Cav | Cav./Camel | Chariots | Elephants |
level ground | 8” | 6” | 16” | 14” | 12” | 8” |
Rough/hills | 6” | 4” | 13” | 12” | 6” | 4” |
Woods/Swamps | 6” | 3” | 10” | 10” | cannot enter TD> | cannot enter |
Archery: Use 1D6 for every two archers. Discount hits negated by targets armor/shield.
Range (Short/Long) | Hits on (Short/Long) | |
a. Javelins/Slings | 0"-6" Short, 6"-8" Long | 1-3 Short, 1-2 Long |
b. Short Bow | 0"-7" Short, 7"-14" Long | 1-4 Short, 1-3 Long |
c. Compound Bow | 0"-8" Short, 8"-16" Long | 1-5 Short, 1-4 Long |
Modifiers (to hit):
Dice Total | -2- | -3- | -4- | -5- | -6- | -7- | -8- | -9- | -10- | -11- | -12- |
Infantry units | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 |
"Templars" | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 3 | 4 |
Mounted | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 |
Phalanx/Legion | 3 | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 |
Melee Chart Figured on a D6 for every two men. Archers can fight only if they have not fired that turn
Weapon | Hits on | Weapon | Hits on |
club/blunt objects | 1-2 | Swords | 1-4 |
Axes | 1-3 | Elephants* | 1-5 |
Spears | 1-5 |
Discount hits negated by targe't armor/shield.
* Elephants do double damage on a roll of 3 or less
**Spear armed units get bonus die only on first turn (impact turn) of melee.
Rally/Rout
To rally a unit, check its morale. if the unit passes morale, it is rallied. if morale is failed, the unit continues to rout until it its rallied or it leaves the table.
Armor Protection Factor
Units that wear metal, leather, or horn armor get back one hit caused by archers or melee.
Units equipped with shields get back one hit caused by archers or melee.
Civilization Attributes
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