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Technical Specs of the Nintendo Gamecube

This is a very detailed chart that displays the hardware that makes up the insides of the Gamecube 

bulletMPU (Microprocessor Unit): IBM PowerPC "Gekko"
bulletManufacturing process: 0.18 Microns Copper Wire Technology
bulletClock frequency: 405mhz
bulletCPU capacity: 925 Dmips (Dhrystone 2.1)
bulletInternal data precision: 32bit & 64bit floating point
bulletExternal bus bandwidth: 1.6GB/second (peak), (32bit address, 64bit data bus 202.5mhz)
bulletInternal cache: L1: Instruction 32KB, Data 32KB (8 way), L2: 256KB (2 way)
bulletSystem LSI: "Flipper"
bulletManufacturing process: 0.18 microns NEC Embedded DRA Process
bulletClock frequency: 202.5mhz
bulletEmbedded frame buffer: Approx. 2MB, Sustainable Latency: 5ns (1T-SRAM)
bulletEmbedded Texture Cache: Approx. 1MB, Sustainable Latency: 5ns (1T-SRAM)
bulletTexture Read Bandwidth: 12.8GB/second (peak)
bulletMain Memory Bandwidth: 3.2GB/second (peak)
bulletColor, Z Buffer: Each is 24bits
bulletImage Processing Function: Fog, subpixel anti-aliasing, HW light x8, alpha blending, virtual texture design, multi-texture mapping/bump/environment mapping, MIPMAP, bilinear filtering, real-time texture decompression (S3TC), etc.
bulletOther: Real-time decompression of display list, HW motion compensation capability
bulletThe Gekko MPU integrates the PowerPC CPU into a custom game-centric chip.
bullet(The following sound related functions are all incorporated into the system LSI)
bulletSound processor: Special 16bit DSP
bulletInstruction memory: 8KB RAM + 8KB ROM
bulletData memory: 8KB RAM + 4KB ROM
bulletClock frequency: 101.25mhz
bulletMinimum number of simultaneously produced sounds: ADPCM: 64ch
bulletSampling frequency: 48khz
bulletSystem floating point arithmetic capability: 13.0GFLOPS (peak), (MPU, Geometry Engine, HW Lighting Total)
bulletActual display capability: 6 million to 12 million polygons per second (display capability assuming actual game with complexity model, texture, etc.)
bulletSystem main memory: 24MB sustainable latency, (10ns or lower 1T-SRAM)
bulletA-Memory: 16MB (100mhz DRAM)
bulletDisc Drive: CAV (Constant Angular Velocity) system average access time 128ns, Data transfer speed: 16Mbpsto 25Mbps
bulletMedia: 8cm Nintendo Gamecube Disc based on Matsushita's optical disc technology – approximately 1.5GB capacity
bulletInput: Controller port: x4, Digicard slot: x2, Analog AV output: x1, Digital AV output: x1, High-speed serial port: x2, High-speed parallel port: x1

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