The following material is an adaptation of mecha from STARSHIP TROOPERS, a novel by Robert A. Heinlein and a series of mechanical designs developed for the TV series Uchu no Senshi by Studio Nue. Please feel free to use, copy, and distribute it as you see fit. All we ask is that you give proper credit to us and do not claim that it is your own work. Comments and suggestions are welcome.
MA-157 APACHE
MICRON POWERED ARMOR
RPG Stats by Newtype Alpha (Newtype_alpha@yahoo.com)
Background info provided by Newtype Alpha Productions
Background
In the earliest stages of the 2nd Supervision War, Gallaron soldiers rapidly found themselves increasingly outnumbered and out gunned both in space and on the ground. While the space forces had initially on found ways to overcome their already staggering numerical inferiority with advanced defense systems and powerful new mecha, the ground troops and infantry units in the defense forces frequently suffered heavy losses at the hands of the more numerous and much better armed protoculture soldiers. This shortcoming in Gallaron warfare reached it's maximum expression in 2018 during the Battle of Gallaron, when the civilians of Megaroad City were forced to fight off enemy ground troops with shotguns and pitchforks until reinforcements could arrive from the besieged orbiting fleet. Earlier research into Zentradi battle tactics had already produced the PA-142 Stormlord powered armors, but soon it became clear that a radical new measure was needed if micronized officers and soldiers were to have any chance of surviving on the battlefield for any amount of time.
In mid 2018, Lieutenant Major Lao Kai Chan, commander of SDF-09 Victory's Mobile Infantry Battalion, introduced a series of radical new designs to the industrial construction firm Macron Industries for trial production, hoping to boost Gallaron fighting strength with a diverse new arsenal. The most unique of these proposed prototypes was by far the most novel, a micron-scale combat mecha to be known as the PA-150 Apache. The small size and low cost of the units meant trial production could be commenced on a very large scale, and using revenues generated by reconstruction efforts after the Battle of Gallaron, the company was able to produce a large number of specialized variants in the first rollout alone. The original 10 prototypes were piloted by soldiers of Special Operations Unit Zero known cryptically as "the Quodrono," all 10 of which were experienced Stormlord pilots and found the design highly appealing from the first day of use. Combined with a scaled-down version of the Meltrandi Vector Control System used in the Queadlunn-Rau powered armors, the Apache is not only impressive in physical agility but in aerial maneuverability as well, and some more adept pilots have even been known to perform complicated martial arts skills using such a machine.
RPG STATS
Vehicle Types:
MA-157 Apache: Standard version, included with GSDF as part of basic training for all officers. First rollout in 2018 on factory block 09 of Alpha Factory, later SDF-09 Victory.
MA-158 Comanche: Officer's type powered armor equipped with improved verniers and 50mm armor piercing cannon on shoulder.
MA-160 Cheyenne: High performance variant, designed expressly for use by Gallaron Spacey's special forces "Quodrono" units. Features improved sensors and electronic warfare equipment, as well as improved agility and thruster efficiency.
Class: Mobile Infantry/Micronian Use Powered Armor
Manufacturer: Gallaron Alpha Factory Satellite/SDF-09 Victory
Crew: Pilot only in standard G-suit.
MDC BY LOCATION:
(1) Head/Helmet 2 (2) Main Body 8 Arms (2) 3 each Hands (2) 1 each Legs (2) 4 each Bomb Dispenser 1 RPG Launcher 2 50mm Cannon 2 ECM Gear 4 Short Range Missile Launcher (1 or 2) 2 each (3) Rear Engine Section 6 (4) Main Thrusters (3) 2 each (4) Maneuvering Thrusters (4 legs, 4 arms) 1 each
NOTES:
Destroying the head/helmet of the power armor will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected. -10 to hit due to size and shielding.
Depleting the MDC of the main body will destroy the mecha and instantly kill the pilot.
Destroying the rear engine section of the armor will knock out all thrusters and weapons. In space, the armor will become adrift while in an atmosphere it will crash.
Each main thruster destroyed reduces the speed of the armor by 30%. If all three main thrusters are destroyed while the armor is in a planetary atmosphere it will crash. The maneuvering thrusters are not powerful enough to keep the armor aloft in gravity for any amount of time. Each maneuvering thruster destroyed will reduce speed by 2.5% and impose a -1 penalty to dodge while flying.
1 MDC is equal to about 100 SDC. (IE: Main body has 16 MDCs, or 1600 SDC) The average micronian soldier has about 22 SDC, and the average Zentradi soldier has about 4000 (40 MD)
SPEEDS:
RUNNING: 35 mph
LEAPING: 6 ft (1.8 m) high or 10 ft (3.5 m) long without thrusters. 100
ft (36 m) high or 200 ft (72 m) long with thruster assistance. Thrusters can
also be used to stop a fall from any height.
FLYING: 160 mph/256 kph with a 10,000 ft (3,048 m) ceiling in an Earth-like atmosphere. Can also hover in place indefinitely.
STATISTICAL DATA:
HEIGHT: 6.4 ft (2 m)
WIDTH: 1.6 ft (.5 m) at shoulders
LENGTH: 2.7 ft (.84 m)
Note: Gallaron powered armors feature variable sized parts. Exact dimensions for
Apache may vary by up to 30 cm depending on pilot measurements
WEIGHT: 450 lbs plus that of the pilot in standard Earth Gravity.
PHYSICAL STRENGTH: Equal to a P.S. of
35
CARGO: None.
POWER PLANT:
MA-157: Macron Industries IXP-3400 "Dragon Breath" ultracompact fusion reactor.
MA-158: Macron Industries CRS-1850 "Toad-III" Ultracompact fusion reactor
MA-160: Neoculture NMC-8700 nuclear turbine system
WEAPON SYSTEMS:
Mk-87 GUIDED RPG LAUNCHER: The standard Apache is equipped with a single high-velocity, self-guiding rocket propelled grenade launcher over the right shoulder. These grenades can be self guided to a pre-programmed heat or radiation signature, or laser guided by the Apache's onboard computer. Each grenade can contain a small high explosive round with a shaped charge designed to inflict heavy damage to enemy armor, or a concentrated plasma incendiary for anti-personnel missions. Though not especially powerful on their own, these rockets make the best use of the Apache's typical "Strength in numbers" combat tactics as Apache squads typically use these weapons in combined barrages from all ten suits.
PRIMARY PURPOSE:
SECONDARY PURPOSE:
RANGE:
DAMAGE:
RATE OF FIRE:
PAYLOAD:
NOTE: Each guided rocket is +3 to strike against all targets. Apache armors usually use rockets in tandem with one another; a typical missile barrage does 4D8x10 MD
BOMB RACK:
PRIMARY PURPOSE:
SECONDARY PURPOSE:
RANGE:
DAMAGE:
RATE OF FIRE:
PAYLOAD:
AR-41 HV (HYPER-VELOCITY) CHAIN-RIFLE: Standard issue infantry weapon designed specifically for use by Apache powered armors. The fierce recoil of this weapon makes it difficult if not impossible to use on full auto without a powered armor, but the rifle more than makes up for this disadvantage in terms of stopping power. A rudimentary railgun firing system is used to accelerate specially crafted .50 caliber rounds at incredible velocities for maximum armor penetration, making this weapon hands down the most powerful micronian assault rifle in history. It is also one of the few micronian hand held weapons in existence that can consistently penetrate the hyper-carbon based armor materials used in most mecha and space craft. It is also extremely accurate over relatively long ranges, thanks also to the extremely high muzzle velocity of the shells it fires. It can therefore be used as a sniper weapon, an anti-air weapon, or simply as an extremely vicious infantry weapon.
PRIMARY PURPOSE: Assault
SECONDARY PURPOSE: Anti-personnel/anti-mecha
RANGE:
DAMAGE:
RATE OF FIRE
PAYLOAD
NOTE: Soldiers wearing powered armors, trained or not, gain +3 to strike with the machinegun against all targets in addition to any other bonuses. Soldiers without powered armors can NOT use the rifles on full auto and must fire one round at a time. (0.5 MD per round)
MP-117 MACHINE PISTOL:
PRIMARY PURPOSE: Assault
SECONDARY PURPOSE: Anti-personnel
RANGE:
DAMAGE:
RATE OF FIRE
PAYLOAD
60mm ARMOR PIERCING CANNON:
PRIMARY PURPOSE:
SECONDARY PURPOSE: Anti-mecha
RANGE:
DAMAGE: 4D8 MD for armor piercing shells, or 4D10 MD for explosive shells
RATE OF FIRE: Twice per melee.
PAYLOAD: The cannon contains a large ammunition clip large enough to hold 20 rounds in addition to one chambered round in the cannon itself.
NOTE: Armor piercing rounds will penetrate any armored surface and inflict one-half MD in additional "splash damage" on any objects beneath armor protection (IE: Powered armor pilot or other internal system receives 2D8 MD) un-armored targets simply add splash damage to normal damage rating.
AMM-19 SHORT RANGE MISSILE LAUNCHERS: The Apache can carry a single short range mini-missile launcher into combat should the mission call for it. Each bazooka-like launcher is reloadable and can fire one missile literally as fast as the soldier and companions can reload it. These short range missiles are small and their warheads are not especially large compared to the AIM-190s used by larger mecha, but the fact that they are usually fired from extremely close quarters, and their small size in general, makes them extremely hard to dodge.
PRIMARY PURPOSE: Assault
SECONDARY PURPOSE: Anti-mecha
RANGE: 4 mile (6.4 km)
DAMAGE: 1D4x10 M.D. per missile
RATE OF FIRE: Equal to the number of attacks of the pilot. (Reloading takes one attack/action, but missile can be fired immediately in the next action.)
PAYLOAD: A single armor can carry one missile in the launcher and one additional missile
NOTE: AMM-19s are automatically +2 to strike against all mecha in space and +1 in an atmosphere.
HAND TO HAND COMBAT: If necessary, the pilot of the micron power armor can engage in melee combat rather than use a weapon. The armor is extremely agile and can execute ANY typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc. Note: The micron powered armor is the standard mecha of the GSDF and all soldiers in the Defense Force, regardless of rank and assignment, are proficient in combat with these machines (Not unlike the Zentradi Regult battle pods).
DAMAGE:
Restrained Punch: 1D6x10 S.D.
Full Strength Punch: 4D6x10 S.D.
"Booster" Punch: 5D6x10 S.D. (counts as two attacks)
Tear or Pry with Hands: 3D6x10 S.D.
Kick: 3D6x10 S.D.
Leap Kick: 4D6x10 S.D.
Body Flip/Throw: 2D4x10 S.D.
Body Block/Tackle: 4D6x10 S.D.
Stomp: 1D6x20 S.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE APACHE POWERED ARMOR:
ELECTRONIC WARFARE EQUIPMENT:
COMBAT COMPUTER:
EXTERNAL AUDIO PICKUP:
HEAT AND RADIATION SHIELDS:
LASER TARGETING SYSTEM:
LOUDSPEAKER:
OPTICS: INFRARED:
OPTICS: NIGHT VISION:
OPTICS: THERMAL IMAGER:
RADAR:
RADIO/VIDEO COMMUNICATION:
SELF-DESTRUCT:
TACTICAL LIFE SUPPORT SYSTEM:
COMBAT BONUSES FOR MICRONIAN POWERED ARMOR TRAINING:
BASIC MICRON ARMOR COMBAT TRAINING
ADVANCED MICRON ARMOR COMBAT TRAINING
REFERENCES USED IN THIS DESIGN
Starship Troopers Novel by Robert A. Heinlein
Legend of Megaroad Fanfiction
Uchu no Senshi TV Series