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Codex Squats
3RD Edition House Rules by mikedc

Why?
Why i do this. Because 2nd and 3rd edition look forget great race like Squats.
Also this is fun. I make models from Warhammer Fantasy Battle Dwarfs with spare
arms from old squats and lasgun from Imperial Guard models.

IMPORTANT NOTE Most squads and equiment dosen´t have point costs.
This is only made for non serious and fun gaming and still list is play testing.
I try make armylist for good spirit. For trying avoid Cheeasy, Cheesy stuff i add
few points to equiment and troops, example meltagun in bike +10 than meltagun
in foot only +8.

Desinger Note!
I know someone may disapointed because Squat assault or bersekkers cannot
use plasma pistols or Pover Weapons. These are used characters only, and i didn´t add
anykind veteran sergeant type troopper etc.. Squats have good WS and Thunderers,
I think that those are reason why you are not allowed used pover or plasma in assault.


SEND A COMMENT

Special

Note: Squats Hate orcs and even sometimes eldars

Note: Move due small size squats move only 5"

ARMYLIST

 

 

HQ
ELITES
TROOPS
ASSAULT
HEAVY

 


HQ

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1 WARLORD
Points/Model ??

Equiment:Carapace Breastplate & Helm
Knife

May take equiment at Squat Armoury

May have bodyguard 1 heartguard Unit, 1 Guildmaster

WS
BS
S
T
W
I
A
LD
SV
Special
7
6
4
5
3
5
3
10
+6

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BODYGUARD
HEARTHGUARD 1-4
Points/Model 20

Equiment:Carapace Breastplate & Helm
Laspistol and Close combat weapon

May take equiment at Squat Armoury

WS
BS
S
T
W
I
A
LD
SV
Special
5
4
4
4
1
3
1
9
+6
Always accompany with warlord and/or living ancestor

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1 LIVING ANCESTOR
Points/Model 14

Equiment: Knife and somekind field * in Squat Armoury, Medi-pack

May take equiment at Squat Armoury

WS
BS
S
T
W
I
A
LD
SV
Special
3
2
3
6
1
2
1
10
+6
Move only 3"

May have bodyguard 1 heartguard Unit

* note not optinal, it must be taken. Remember add field points cost .

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GUILDMASTER
Points/Model 10

Equiment:Flak Armour
Knife

May take equiment at Squat Armoury

WS
BS
S
T
W
I
A
LD
SV
Special
5
4
4
4
1
3
1
9
+6

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ELITES

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2 ELITE BERSEKKERS
Points/Model 15

Equiment:Flak Armour
Bolt Pistol and Close Combat Weapon

WS
BS
S
T
W
I
A
LD
SV
Special
5
3
3
4
1
3
1
9
+6

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HEARTHGUARD IN EXOARMOUR 3-5
Points/Model 42

Equiment:Exoarmour
Bolter and Pover weapon

WS
BS
S
T
W
I
A
LD
SV
Special
5 4 4 4 1 3 1
9
+2
Note Imperial Terminator Rules

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TROOPS

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COMBAT SQUAD 5-8
Points/Model 10

Equiment:Flak Armour
Leader: Laspistol and Close combat weapon
Troopers:Lasgun
One trooper may take Heavy weapon: heavybolter +10; Missile Launcher +15; Lascannon +20; Autocannon +15. or Special Weapon: Flamer +3; MeltaGun +8;Plasma Gun +8; Grenade Launcher +8.

WS
BS
S
T
W
I
A
LD
SV
Special
4
3
3
4
1
2
1
9
+6

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ASSAULT

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GUILD BIKE SQUADS 3-8
Points/Model 30

Ride on Squat Bikes
Bikes have twin linked boltguns
Squad may have one Guild Trike-Mounted Support Weapon

Equiment:Flak Armour
Laspistol and Close combat weapon
One trooper may take Special Weapon: Flamer +3; MeltaGun +10;Plasma Gun +8; Grenade Launcher +8.

WS
BS
S
T
W
I
A
LD
SV
Special
4
3
3
4
1
2
1
9
+6

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Guild Trike-Mounted Support Weapon 1-3
Points/Model 50 + Heavy Weapon

Ride on Squat Trike
Trike have twin linked boltgun and one Heavy weapon:
Heavy Bolter at +0; Multimelta at +15

Equiment:Flak Armour
Laspistol and Close combat weapon
One trooper may take Special Weapon: Flamer +3; MeltaGun +10;Plasma Gun +8; Grenade Launcher +8.

WS
BS
S
T
W
I
A
LD
SV
Special
4
3
3
4
1
2
1
9
+6

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ASSAULT SQUAD 5-8
Points/Model 10

Equiment:Flak Armour
Laspistol and Close combat weapon
One trooper may take Special Weapon: Flamer +3; MeltaGun +8;Plasma Gun +8; Grenade Launcher +8.

WS
BS
S
T
W
I
A
LD
SV
Special
4
3
3
4
1
2
1
9
+6

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BERSEKKERS 5
Points/Model 11

Equiment:Flak Armour
Bolt Pistol and Close Combat Weapon

WS
BS
S
T
W
I
A
LD
SV
Special
4
3
3
4
1
2
1
9
+6

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HEAVY

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SQUAT THUNDERERS 5 -8
Points/Model 10

Equiment:Flak Armour
Leader: Laspistol and Close combat weapon
Troopers:Lasgun
Any trooper may take Heavy weapon at:
heavybolter +10; Missile Launcher +15; Lascannon +20; Autocannon +15.

WS
BS
S
T
W
I
A
LD
SV
Special
4
3
3
4
1
2
1
9
+6

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2 BROTHERHOOD WEAPON TEAMS
Points/Model 20 + Weapon Choice

Equiment:Flak Armour
Leader: Laspistol Or Lasgun
Consist: 2 Squats and One of Following:

  • Mole Mortar
  • Rapier
  • Tarantula With Twin Linked
    • Multimelta
    • Lascannon
    • Heavy Bolter
  • Thudd Gunn
WS
BS
S
T
W
I
A
LD
SV
Special
4
3
3
4
1
2
1
9
+6

Special Rules Coming SOON

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LAND RAIDER

See Codex Space Marines

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TRANSPORT SECTION

RHINO

See Codex Space Marines

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SPECIAL WARGEAR/EQUIMENT

Helmet

add 1 to savingthrow ie before flakarmour has 6+ with helmet 5+.

Exo-Armour

Like Terminator armour but have desinged before terminator armour. Have weapons like pover weapon and boltgun.

Fault Locator/Fixer

Tool used to locate and fix mechanical problems..

1 Cannot Repair
2-5 Try next turn
6 Fixed

SQUAT ARMOURY

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Single-Handed Weapons
Two-Handed Weapons
Wargear
* Characters only, not hearthguard
** Guildmaster, adeptus mechanicus, techmarine or techpirest Only
*** Only with EXO-ARMOUR
Heavy Weapons Note not used by any only for showing point cost
 
Two-Handed Weapons
LasCannon
20
Flamer
6
Multimelta
20
BoltGun
2
PlasmaCannon
20
MeltaGun
10
Autocannon
15
PlasmaGun
8
Heavy Bolter
10
Shotgun
1
 
Lasgun
1
 
Stormbolter *
5
Single-Handed Weapons
  Combi-Weapon *
10
Bolt pistol
3
 
Close Combat Weapon
1
WARGEAR
Laspistol
1
Bionics
5
Plasma pistol
10
Carapace Armour
5
PoverFist *
15
Helmet
3
Pover Weapon *
10
Frag Grenades
1
 
Krak Krenades
2
 
Master-Crafted Weapon *
15
 
Melta Bombs
5
 
Refractor Field *
15
 
Scanner
2
 
Targeter
1
 
Servo-Arm **
30
 
Storm Shield ***
10
 
EXO-ARMOUR
25
 
Fault Locator/Fixer **
2