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BATTLETECH


UNDER CONSTRUCTION

This page will have programs and files to down load. These will included such excellent mech designers as The Drawing board and MechWorks, and the appropriate mech files for them. But for now please take a look at one of my favorite custom designs, and please let me know what you think. This is 100% original.


After I saw Ruger's Sky Fire, I began to wonder what was the largest mech that could carry an Arrow Iv and still effectively move 5/8/5. Well I tried 60 tons, but I found that it didn't leave much room left for other systems armor and ammo. So I down graded the engine and jump jets to 4/6/4. And here are the results. Any constructive Comments?

HLF-2J Hell Fire
Mass: 60 tons
Chassis: Hellion Mk VII With Endo Steel
Power Plant:Pitban 240
Cruising Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:Lucifer's Kin Mk XIII
Jump Capacity: 120 meters
Armor: Lucifer Plate with CASE
Armament:
1 Hellspawn Arrow IV Artillery System
2 Hellion Spitfire Medium Lasers
1 Maxis Extended Range Particle Projection Cannon
Manufacturer(s):
Hollis Incorporated, Corey
Communications System: O/P COM-211
Targeting & Tracking System: O/P 1078


Overview:
Type: HLF-2J Hell Fire
Technology Base: Inner Sphere Level 2 3058
Tonnage: 60 tons

Equipment Mass
Internal Structure: 3
Engine:Pitban 24011.5
Walking MP:4
Running MP:6
Jumping MP:4
Heat Sinks:10[20]0
Gyro:3
Cockpit:3
Armor Factor:128 8
InternalArmor
StructureValue
Head:39
Center Torso:2019
Center Torso (Rear):6
R/L Torso:1417
R/L Torso (Rear):3
R/L Arm:1014
R/L Leg:1413

BV: 1,140 Cost: 5,999,680

Weapons and AmmoLocationCriticalHeatMass
Arrow IV LA & LT1510 15
ER PPC RA3157
Medium Laser H11 1
Medium Laser RT111
Arrow IV Ammo - Standard LT3N/A 3
Jump Jet LL111
Jump Jets CT222
Jump Jet RL111

Overview:
The Hell Fire is a relatively new design, though in fact it dates back to the Star League. With the success of the Catapult designers and units sought to design a fire support mech that would have a much longer field life. The main problem with the CPLT-C3 Catapult, is the fact that it only has 1 ton of ammunition for its Arrow IV system. Designers liked the basic design of the Catapult but wanted to keep costs down so they went with the smaller chassis, which enables the mech to carry even more fire power, mainly in the fact that they included space for 3 tons of ammunition, instead of just one ton, like in the CPLT-C3 Catapult. Thus cutting down on the frequency of refitting needed allowing the mech to stay in position longer and thus before efficient and effective.

Capability:
The Hell Fire is a fire support mech, in much the same role as its bigger brother the Catapult. The Hell Fire has more bang for the C-Bill then the Catapult. This is mainly due to the fact that it has room for 3 tons of ammo, rather then one. It has only slightly less armor, but makes up for that with the addition of an Extended Range Particle Projection Cannon, which it allows it to keep any enemy forces, that get to close, at bay, replacing two of the Catapults medium lasers. Overall, the Hell Fire is a very sturdy and dependable weapons platform, able to stay in position for a much longer period.

Deployment:
Though initially designed during the reign of the Star League, the Hell Fire, saw very little action. The Hell Fire barely completed its testing phases before the Amaris Coup. During the fighting the Usurper managed to infiltrate the SLDF lines and sabotage the few Hell Fires that were in use by the SLDF at the time. The Hell Fires were just ripping apart the Usurpers lines at will, and had to be stopped. The single lance belonging to the 666th Fire Support Company, single handedly broke the advance of the 742nd Mobile Strike Company, at what is now known as Hell Fire pass. These mechs were some how out flanked by the 742nd, who were now threatening to break through and reek havoc in the rear lines of the 1163rd Combat Regiment of the SLDF. As for more recent deployment, current information is sketchy at best, due to the fact that the Hell Fire is so new. Rumors say that the Mercenary battalion the Rasmey's Regulators are conducting field tests of it right now. It is also rumored that the Regulators cently came across the design and sold it Hollis Incorporated.

Variants:
So far two variants have been proposed. The 3J replaces the ERPPC with an AC/2, and one ton of ammo, thus solving the heat problem, if and when the pilots lets loose with an ALPHA Strike. The second variant is by far the most scariest. The 4J removes the ERPPC and adds 4.5 tons of Armor and two tons of homing ammo, and case to the right torso. As a result the 4J is able to stay in the field for a very long time with out need for refitting.


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