Powers of Good

"Might does not make right. Right simply is."
Jastor Pelvyn, Cleric of Arawn


    Powers of good believe in the basic value and worth of sentient life. Their religions teach others that innocent life must be nurtured and protected, and that the safety and dignity of others come before one's own interests. For the followers of good, true strength comes through altruism and sacrifce performed in the service of others.

Powers of Good:

Arawn
Virtue
Neutral Good
Greater Power of Elysium (M)

Ariel
Healing, Mercy
Neutral Good
Intermediate Power of Elysium (F)

Braghi
Song, Eloquence, Bards
Neutral Good
Lesser Power of Elysium (M) 

Brigit
Fire, Poetry, Woodlands, Archery
Chaotic Good
Lesser Power of the Beastlands  (F)


Racial Powers of Good

Aerdrie Faenya
    Elven Deity (F)
Avoreen
    Halfling Deity (F)
Baervan Wildwanderer
    Gnomish Deity (M)
Bahamut
    Draconic Deity (M)
Berronar
    Dwarven Deity (F)
Corellon Larethian
    Elven Deity (M)
Cyrrollalee
    Halfling Deity (F)
Deep Sashelas
    Elven Deity (M)
Erevan Ilesere
    Elven Deity (M)
Flandall Steelskin
    Gnomish Deity (M)
Garl Glittergold
    Gnomish Deity (M)
Hanali Celanil
    Elven Deity (F)
Labelas Enoreth
    Elven Deity (M)
Moradin
    Dwarven Deity (M)
Rillifane Rallathil
    Elven Deity (M)
Segojan Earthcaller
    Gnomish Deity (M)
Skerrit
    Centaur/Satyr Deity (M)
Solonor Thlandira 
    Elven Deity (M)
Yondalla
    Halfling Deity (F)
 
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