Powers of Good
"Might
does not make right. Right simply is."
Jastor Pelvyn, Cleric of Arawn
Powers of good believe in the basic value and worth of sentient life.
Their religions teach others that innocent life must be nurtured and
protected, and that the safety and dignity of others come before one's
own interests. For the followers of good, true strength comes through
altruism and sacrifce performed in the service of others.
Powers
of
Good:
Arawn
Virtue
Neutral
Good
Greater
Power of Elysium (M)
Ariel
Healing,
Mercy
Neutral
Good
Intermediate
Power of Elysium (F)
Braghi
Song,
Eloquence,
Bards
Neutral
Good
Lesser
Power
of Elysium (M)
Brigit
Fire,
Poetry, Woodlands, Archery
Chaotic
Good
Lesser
Power
of the Beastlands (F)
Racial
Powers of Good
Aerdrie
Faenya
Elven Deity (F)
Avoreen
Halfling Deity (F)
Baervan
Wildwanderer
Gnomish Deity (M)
Bahamut
Draconic Deity (M)
Berronar
Dwarven Deity (F)
Corellon
Larethian
Elven Deity (M)
Cyrrollalee
Halfling Deity (F)
Deep
Sashelas
Elven Deity (M)
Erevan
Ilesere
Elven Deity (M)
Flandall
Steelskin
Gnomish Deity (M)
Garl
Glittergold
Gnomish Deity (M)
Hanali
Celanil
Elven Deity (F)
Labelas Enoreth
Elven Deity (M)
Moradin
Dwarven Deity (M)
Rillifane
Rallathil
Elven Deity (M)
Segojan
Earthcaller
Gnomish Deity (M)
Skerrit
Centaur/Satyr Deity (M)
Solonor
Thlandira
Elven Deity (M)
Yondalla
Halfling Deity (F)