-Ranks-dice (2d)
recruits - 21
Pvt - 25
2nd Lt. - 30
1st Lt. - 35
Major- 35
Captain- 45
Divison Commanders - 55
Commanders - 60
TiC - 65
Sic - 70
GC - 75
Squires must reach 2d30 before they shall be ordained into knighthood and train in both codes of conduct as well as swordsmanship.
*~†~*Role-Playing Rules*~†~*
-Xps & Gold-
Exps chart based meaning you receive a certian amount of Xps for winning certain types of matches.
Gold is awarded by Gps.
The Chart is below.
-Enhancers-
Things such as items, weapons, and spells, all act as enhancers. If you wish to use enhancers during a battle, you must state what enhancer your using and what it adds to your dice before it begins.(For the special types scroll further down - These should be listed in you profile or on your web page)
-Agressor Rule-
No HM's, SM's, or DM's will be allowed between two members with dice exceeding a 5 side difference unless agreed upon beforeh and by both members. If you want to fight someone with either 10 sides higher than you or 10 sides lower than you, we MUST receive a log of the match declaring both members agreed, or you will not receive exp's for it. EVEN IF YOU WIN.
*~†~*Dice and Xps*~†~*
~ Experience Points (xp's) ~
20 exp's for a lost match.
Spar - 10x score Difference
AM - 15x Score Difference
Honor Match - 15x Score Difference
Release Match - 25x Score Difference
PoW Match - 25x Score Difference
Death Match - 50x Score Difference
Mass Death Match - 75x Score Difference
KA- 7x Victim's Sides
AA- 15x Victim's Sides
Ex-2x Victim's Sides
Mass Spar - 5x highest dice *
* = 5x the number of opponents if lost
Healings - 10 xp's
Ressurections - 25 xp's
Weddings/baptisms - 10 xp's
Working Kingdom Buisness - 25% of profits
- Dice = Exp's needed -
(d21)=50 -(d31)=1130- (d41)=1600
(d22)=100 -(d32)=1160- (d42)=1700
(d23)=120 -(d33)=1190- (d43)=1800
(d24)=140 -(d34)=1220- (d44)=1900
(d25)=150 -(d35)=1250- (d45)=3,000
(d26)=160 -(d36)=1300- (d46)=3,100
(d27)=170 -(d37)=1350- (d47)=3,200
(d28)=180 -(d38)=1400- (d48)=3,300
(d29)=190 -(d39)=1450- (d49)=3,400
(d30)=1100 -(d40)=1500- (d50)=11,500
(d51)=11,600 -(d61)=103,000
(d52)=11,700 -(d62)=103,500
(d53)=11,800 -(d63)=104,000
(d54)=11,900 -(d64)=104,500
(d55)=12,000 -(d65)=105,000
(d56)=12,100 -(d66)=105,500
(d57)=12,200 -(d67)=106,000
(d58)=12,300 -(d68)=106,500
(d59)=12,400 -(d69)=107,000
(d60)=12,500 -(d70)=107,500
(d71)= 208,000 -(d81)=413,000 -(d91)=527,500
(d72)=208,500 -(d82)=414,000 -(d92)=530,000
(d73)=209,000 -(d83)=415,000 -(d93)=532,500
(d74)=209,500 -(d84)=416,000- (d94)=535,000
(d75)=210,000 -(d85)=417,000 -(d95)=1,037,500
(d76)=210,500 -(d86)=418,000 -(d96)=2,040,000
(d77)=311,000 -(d87)=419,000- (d97)=2,042,500
(d78)=311,500 -(d88)=420,000 -(d98)=3,045,000
(d79)=312,000 -(d89)=422,500- (d99)=4,047,500
(d80)=312,500 -(d90)=525,000 -(d100)=5,050,000
- The Hit Chart -
Dice ~ Hits
15-19=(1) -65-69=(11)- 95=(21)
20-24=(2)- 70-74=(12) -96=(22)
25-29=(3)- 75-79=(13) -97=(23)
30-34=(4)- 80-84=(14)- 98=(24)
35-39=(5)- 85-89=(15)- 99=(25)
40-44=(6) -90=(16)- 100=(26)
45-49=(7) -91=(17)
50-54=(8)- 92=(18)
55-59=(9) -93=(19)
60-64=(10)- 94=(20)
Matches
All matches,except AM's ( Aggressor Matches ), must have logs that state dice, enhances, and weapons or Armor. Matches must be fought under BotRH rules for Sps to be given. AM's- Also known as an Agressor match, an AM is fought on the spur of the moment. The loser becomes a ghost for 2 days to think about the sitation. During ghosting a person is not allowed to contact any one in the forum IC. This is consider a minor curse and if some one is present that can find a healer they may bring the character back before hand by removing the minor curse following the chart. All enhancers and items are void. Only special weapons, armors or spells are allowed in the match. Before the match starts the combatants must state rank and any armor or weapons they have. Depending on rank each combatant will recieve set hit points.
KoC - Kingdom of Caldemon and the name Darkswift are solely owned by Fallan Mun Established 1984 Re-established 1994 All Rights Reserved.
Fallan Darkswift , Queen of Caldemon
Kingdom Of Caldemon
Kingdom Rules AA's, KA's, Executions & Thieving
Healers , Priest/ess and Rezz rules
Spells and Magical Items
Codes of Honor and Conduct
Naval Fleet Rules of Combat
Dragons Combat Rules