INFORMATION A Biography
SITE STUFF FanFic
EXTRAS |
/ Red Tornado/ Star Spangled Kid/ Superboy/ Wondergirl/
Alter Ego: Suzie Jones
Occupation: Adventurer, student.
Base of Operations: Manchester, Alabama.
Marital Status: Single
Known Relatives: Bonnie Jones (mother); Bowstring Jones (father; deceased)
Group Affiliation: Young Justice
Height: N/A
Weight: N/A
Eyes: Blue
Hair: Blond
HISTORY
The heroine known as Arrowette is fairly new in the superhero business but her legacy goes back numerous years. It started when her mother, Bonnie Jones, the original Arrowette won an archery contest. Believing she was incredibly good in archery she started helping the original Green Arrow, and Speedy fight crime. However, her days as a superhero were numbered when she developed carpel-tunnel syndrome (a problem in the wrists). Shortly after she was forced to retire she married a man named Bowstring Jones. Tragically, Bowstring died from eating some bad shellfish, but they had a baby, Suzie. Bonnie decided to train her young daughter into a crime fighter like she once was, and in what has to be the worst case of stage mothering did. Her mother sent her daughter, now the new Arrowette, into battle, while she watches from her car (a.k.a. the Arrow-limo). On Arrowette's first mission she ran into the young hero, (and future teammate) Impulse. Together they worked to stop a genetically mutated nerd from taking revenge on all those who he thought were better then him. After the battle Arrowette's mother arrived on the scene and gave her phone number to Impulse's mentor Max Mercury. Max who thought it a horrible idea to send an unsuperpowered child into battle took the number, and said he would call child welfare. Later on, both Bonnie, and Arrowette, were to appear in court. The court ruled that Bonnie was not fit to parent Arrowette, and sent Arrowette off to a boarding school. The judge ruled that Arrowette, might have been subjected to some emotional trauma while fighting crime thus ordering her to see a psychiatrist. While seeing her psychiatrist, Arrowette was accidentally persuaded to continue crime fighting to get back at her mom. Arrowette still continues her adventures, occasionally teaming up with fellow teammate Impulse.
POWERS AND SKILLS
Arrowette is a master archer having been undergoing extensive training since early childhood as part of her mothers plan to make her a superhero like herself. Arrowette is equipped with both regular arrows and a number of trick-shot arrows, including a Bubble-Bath Arrow, a Lotion Arrow and a Tracer Arrow.
Alter Ego: Bartholomew (Barry) Allen II
Occupation: Adventurer, student
Base of Operations: Manchester, Alabama
Marital Status: Single
Known Relatives: Don Allen (father; deceased), Meloni Thawne (mother), Barry Allen (grandfather; deceased), Iris West Allen (grandmother), President Thawne (grandfather), Eobard Thawne (ancestor), Wally West (cousin), Dawn Allen (aunt; Deceased), Jeven Ognats (Uncle), Jenni Ognats (cousin), Max "Crandall" (guardian), Unknown Twin (brother/sister)
Group Affiliation: Young Justice.
Height: 5'1"
Weight: 105 lbs. (115 with shoes)
Eyes: Brown
Hair: Brown
HISTORY
Impulse's history dates back to the adventures' of his late grandfather, Barry Allen, the Silver Age Flash. Towards the end of Barry's career, he journeyed to the 30th century to be with his long thought dead wife Iris. He remained with Iris for a period of about a month, but sacrificed his life to save billions of lives against total destruction by the Anti Monitor. Little did Barry know he had fathered twins. Don, and Dawn Allen had inherited their father's speed, and fought crime in the 30th century as the Tornado Twins. Don Allen fell in love with a woman known as Meloni Thawne, the daughter of the president of Earth, and the descendant of the villainous Professor Zoom, The Reverse Flash. During a battle against the Dominators, The Tornado Twins had died. As history repeats itself, Meloni had become pregnant by Don Allen. She had a son, and named him Bart. Shortly after Bart was born he was kidnapped by a group of Dominators. They knew he had inherited his fathers superpowers and wanted to experiment on the kid. EarthGov troops found the Dominators' hideout and freed the infant Bart. However, instead of returning him to Meloni they informed her that he was dead so that they could study him themselves. As a sideeffect of his powers his hypermetabolism kicked into high gear and Bart aged at an astonishing speed. At one he looked two, at two he looked twelve. So in order to study the kid EarthGov placed him in tight isolation, where he was fed virtual reality scenarios to keep him entertained and to keep up with his rapid mental development. President Thawne, who had been behind EarthGov's actions, was hoping to groom the young Bart into his prodigy. Should he accomplish this his family's centuries old hatred for the Allen clan would have ended. However, as a cunning newswoman Bart's grandmother Iris soon found out what was happening and broke into the EarthGov lab along with her parents, and rescued Bart. Realizing that Bart's powers would kill him saw no other option than to take Bart to the 20th century, were her nephew Wally West, also known as the Flash could cure him. So using an illegal time-travel device Iris managed to escape into the past with Bart and subsequently locate Wally. Wally West found a way to tamper his speed, and cure him. Little did they realize, that even though Bart was cured, there was still another problem, Bart's impulsiveness (from were he gets his nom de guerre). When Bart was growing up on virtual reality, every time he would die, he could easily restart. This means Bart has no concept of danger, and rarely thinks before jumping into danger. Wally, and Bart are so much alike that they would rather kill one another, then learn from each other. Wally, and Iris thought it best that Bart learns from the zen master of speed, Max Mercury. Bart now lives in Manchester, Alabama, with Max, and his daughter, Helen Claiborne.
POWERS AND SKILLS
Impulse's power is super speed. He can run close to the speed of light. Should he move any faster, he will enter the Speed Force a Valhalla for speedsters. Due to Bart's super speed, he is able to perform many tricks. One such trick is his ability to vibrate his molecules, and pass through solid matter. This is an ability that has served him well for spying, or hiding. Another such trick is the ability to conjure up cyclones by spinning or running around in circles. This stunt could have devastating effects if not used properly. If you want to count constant annoyance as a power, Bart has this as well. It's not that he wants to be annoying, he just is. Growing up in a virtual world, has given Bart a very limited knack for control, and understanding. SO chances are he'll ask millions of questions until he understands. This is one way to get a villain into a jail cell.
Alter Ego: Tim Drake
Occupation: Adventurer, student
Base of Operations: Gotham City
Marital Status: Single
Known Relatives: Jack Drake (Father), Janet Drake (Mother, Deceased)
Group Affiliation: Young Justice
Eyes: Blue
Hair: Black
First Appearance: (as Tim Drake) Batman #436, as (Robin III) Batman #457
HISTORY
Tim Drake was born into a prominent family. His father is the owner of "Drake Industries," one of Gotham's most important industries. It used to be a typical family. One day he went to the Haly Circus with his parents. It was the first time Tim was at a circus. Jack Drake asked a family of trapeze artists (John, Mary and... Dick Grayson) to pose for a photograph. Dick put Tim on his legs while the photo was taken. During the show Tim didn't pay attention to all the other performances: he was excited, waiting for Dick's one. Finally, the Flying Graysons appeared. Tim was all the time seeing all the acrobatics Dick was doing. Dick ended his performance with an incredible quadruple hop in the air. Afterwards, while Dick was going down by one rope, his parents continued the show in the trapeze. Suddenly the trapeze ropes broke, and Dick saw his parents falling to their deaths. Tim saw them, too. Then Tim saw a dark figure landing near Dick: it was Batman, who investigated all that had happened. Jack and Janet Drake sent the photo taken before the show to Dick (who became Bruce Wayne's ward) and never reminded Tim of it. But Tim had lots of nightmares at nights: in these nightmares Tim saw Dick doing his quadruple hop, and then, John and Mary Grayson falling down and down. When Tim was nine he saw on TV how Robin saved Batman by means of a perfect quadruple hop in the air, so he realized Robin was Dick Grayson!!! "...Dick is Bruce Wayne's ward, so Bruce Wayne might be Batman!!!..." he thought too. Since then he collected all the news about Batman and Robin to prove his thesis. When Dick stopped using his Robin costume to become Nightwing, Tim realized there was no Robin. When Bruce Wayne adopted Jason Todd, there was a Robin again. Finally, when Jason Todd died, there was no Robin, so Tim was sure his thesis was true. Tim realized Batman had changed: Batman become more violent and cruel, and sent criminals to the hospital for no reason. Tim thought Batman needed a new Robin to control his actions, so he went to New York looking for Nightwing. Dick refused to become Robin again, but he aided Tim to become the new Robin. Tim, Alfred Pennyworth (Bruce Wayne's butler) and Nightwing helped Batman to return to the right way. Then Tim convinced Bruce Wayne that Robin was necessary, so finally Bruce agreed to start training Tim. While Bruce was training Tim, Jack and Janet Drake were kidnapped in a charter flight over Haiti by a voodoo magician named Lord Obeah. 10 million dollars were asked for them to Drake Industries. Batman tried to rescue Jack and Janet Drake, but both drank poisoned water that killed Janet and make Jack paralytic. Batman sent Lord Obeah to prison. Now Tim wears a new Robin costume (Batman decided to design a brand new costume for Tim), that has plenty of weapons and micro-instruments. This costume is capable of protecting Tim from bullets. Batman even designed a vehicle named Redbird, that has as much equipment as his own Batmobile has. Tim not only uses all this equipment but also uses all the detective methods Batman and Nightwing have taught him.
POWERS AND SKILLS
Tim Drake was a cunning detective prior to his even meeting Batman. He was able to deduce that Batman, the previous Robin, and Nightwing were Bruce Wayne, Jason Todd, and Dick Grayson. Years smarter then any normal kid his age. Tim was inspired to study hard by the original Robin, Dick Grayson, in hopes that maybe just one day he could be like him. Tim intelligence can probably only be surpassed by one thing, his athletic ability. An aspiring athlete, Tim has trained under many different martial arts forms, under the tutelage of Batman, Lady Shiva and many other martial arts masters. An excellent gymnast as well, Tim is certainly more athletic, then any other child his age. Outgoing, independent, skilled, and smart are all qualities that describe Tim Drake. These are also qualities that make him surpass the previous two Robin's and perhaps make him the best Robin ever.
Alter Ego: John Smith
Powers/Skills: Control of the air elements
Occupation: Adventurer
Base of Operations: Chicago
Marital Status: Married
Known Relatives: Kathy Sutton (wife), Traya Sutton (adoptive daughter), T.O. Morrow (creator).
Group Affiliation: Justice League, Primal Force, Young Justice.
Eyes: None
First Appearance: Justice League of America #17
HISTORY
Red Tornado is an android. He is the creation of the mad inventor T.O. Morrow. Red Tornado was considered his masterpiece. When Red Tornado was first activated he desired nothing more then to find his humanity. He left Morrow, and swore that he would fight on the side of good from then on. He became so noble hearted that he learned how to care, and love. During a battle, Red Tornado's teammates, the Justice League, watched as Red Tornado voluntarily gave up his life to save the others. Believing Red Tornado to be dead the Justice League moved on despite the loss of their friend; however, since he was an android he was able to rebuild himself. Red Tornado was able to find all of his missing pieces except one, the ability of human emotion. When he discovered he could not love anymore, he exiled himself to the former cave base of the Justice League in Happy Harbor, Rhode Island, where he deactivated himself. While remaining inactive he was constantly updating his databanks on all super powered activity. He remained inactive for sometime, and stayed that way until he found what he lost. He never helped out during any world crisis, even during the major events that brought Young Justice together. When the then unnamed team of Young Justice was formed by Robin, Superboy, and Impulse, Red Tornado remained inactive and quietly watched. The boys on the other hand believed the inactive Red Tornado to be a statue. After listening to the boys constant bickering about inaction, Red Tornado felt annoyed. This feeling meant there was still a bit of human emotion left in him, and much to the boys surprise he reactivated himself. Red Tornado claimed that all three boys particularly Impulse annoyed the hell out of him, and he owed them his gratitude. Since seeing that the boys cannot stand to take orders from one another, Red Tornado has become the team leader and mentor.
POWERS AND SKILLS
Red Tornado is the controller of the wind element. He can fly, as well as create large and small tornados when he pleases.
Alter Ego: Courtney Whitmore
Occupation: Student, Adventurer
Base of Operations: Blue Valley, Nebraska
Group Affiliation: Justice Society of America
Height: 5'5''
Weight: 110 lbs
Eyes: Blue
Hair: Blond
HISTORY
Courtney Whitmore was a happy go lucky teen who was one of the most popular girls in her Beverly Hills, California high school. Her mother started dating Pat Dugan, a giant of a man and a former Law's Legionnaire known as Stripesy. Courtney disliked this man from the start and her dislike only grew when Pat and her mom decided to get away from the big city insanity and escape to the small town of Blue Valley, Nebraska.
One day, while sneaking through Pat's stuff, trying to make something about his past to make his life miserable, she found an old box full of memorabilia. Through the box's contents she learned that he was Stripesy, sidekick to the J.S.A.'s Star Spangled Kid. She also found the original Kid's cosmic converter belt and decided she would become the new Star Spangled Kid just to make Pat angry.
Once Courtney started her heroics, she found that she was truly good at being a heroine which only made Pat more frustrated. Thinking that the only way to distract her from being a hero, was to be with her in her new guise, he built a suit of armor to appear as a robot and became a sidekick again. This time, he pretended to be a robot and took on the name S.T.R.I.P.E. As S.T.R.I.P.E., he continuously tries to talk Courtney out of being a super-heroine. Much to his dismay, his pleads only make her want to be the best heroine she can be. Oddly enough, Courtney also tries to get S.T.R.I.P.E. to quit his heroics as much as he tries to stop her.
POWERS AND SKILLS
Courtney's cosmic converter belt gives her strength, agility, and other unknown powers. The belt was originally only meant to be used by it's creator, Sylvester Pemberton, the original Star Spangled Kid. The female body makes the belt work differently, in ways yet to be seen.
Alter Ego: Carl Krummett (one time undercover identity)
Occupation: Cadmus field agent, adventurer, home student
Base of Operations: Oahu, Hawaii, USA
Marital Status: Single
Known Relatives: Cloned from Paul Westfield; DNA restructured by Roxy Leech´s genetic pattern
Group Affiliation: Young Justice; The Ravers; Legion of Super-Heroes (honorary member); formerly Justice League America
Height: 5'7"
Weight: 150 lbs.
Eyes: Blue
Hair: Black
HISTORY
After Superman's death at the hands of Doomsday, his body was taken to the Cadmus Project where director Paul Westfield unsuccessfully tried to clone Superman. However whereas the Cadmus scientists had not been able to clone Superman's DNA, other experiments based on Superman's aura combined with the DNA of Paul Westfield, director of Cadmus at the time, were successful and resulted in the clone now known as Superboy. During the growth period the clone was stuffed with various memory implants (including math, science, history, and movies) that matched up to his body's biological age. The clone was also made to believe that he was actually the clone of Superman. When the new Newsboy Legion discovered that Westfield and Carl Packard tried to implant code words that would enable them to control the clone once completed, they broke free the not -yet- fully- grown clone. Aided by the new Newsboy Legion, the clone escaped the Cadmus Project. When one of the newsboys called him Superboy, the kid was extremely annoyed and noted that his name was Superman. [Adventures of Superman #500/4 ~ Superboy #0] He then took of and headed towards Metropolis, where he ran into Sidearm, a criminal equipped with a couple of robot arms. Still believing himself to be Superman's clone at the time, Superboy was counting on his super-vision powers to give him an edge in the battle. As he could not make those powers kick in, due to the fact that he was not Superman's clone, Sidearm almost brought the 'Metropolis Kid' to a quick demise. But then his tactile telekinesis powers kicked in and short-circuited Sidearm's robot arms. Superboy then used those arms to hang Sidearm on a lamppost for the police to find. [Superboy #0] The following morning he saved a young woman from being run over by a group of young street punks that had stolen a cap. The news of that incident, unlike that of the kid's battle with Sidearm, quickly found its way to the media and joined a number of other reported Superman sightings. Along with the appearance of Superboy, three other persons had taken on the S-shield and begun adventuring as Superman. [Adventures of Superman #501] Superboy soon met Tana Moon, an aspiring reporter. Her exclusive interview with the clone got her a job at GBS, and she and the kid became a consistent ratings getter. While doing another publicity stunt for GBS, Supergirl showed up and invited him to join her and Lex Luthor II for dinner. Infatuated by Supergirl he accepted. At the dinner Luthor tried to convince Superboy that he would be in a better position at WLEX than at GBS, but it wasn't until Supergirl mentioned that they would be working together every day that 'The Kid' was won over. After the dinner he met up with Vinnie Edge and Tana at Clark Kent's apartment. As Clark too was presumed dead during the Doomsday incident, Edge had arranged for Superboy to move into his now available apartment. Before Superboy had the chance to tell them about his new arrangement with Luthor, Edge introduced Superboy to his close personal friend Rex Leech whom he had hired to manage Superboy's affairs. Before long Superboy ended up signing a contract with Rex who immediately got on with the business of trademarking the name of Superman for the kid. [Adventures of Superman #501-#502] One of these staged events caused the destruction of Hobsneck bridge. At this bridge Stinger brought Superboy to his knees. But when Supergirl unexpectedly showed up Stinger decided to leave as she was not part of his contract. Before leaving, however, he placed a series of explosive charges and blew up Hobsneck Bridge, burying the two heroes in the rubble. Luckily the heroes survived and were able to save a great many lives. [Adventures of Superman #502] Shortly thereafter Coast City was destroyed. The Cyborg Superman summoned him to investigate the crises at his side. Superboy quickly left for Coast City where he met up with the Cyborg Superman and a GBS News team all of whom then went into the blast zone in search of the rogue Superman. Just as the group was approaching the remains of Coast City the Cyborg used his heat vision to blow up the GBS helicopter killing everybody inside. Before Superboy had any time to react the Cyborg was over him and although he fought valiantly the Cyborg eventually brought him down. [Adventures of Superman #503] While the Cyborg had Superboy restrained, he told him of his plans to destroy Earth and make it into another Warworld. While the Cyborg and Mongul were elsewhere planning their next move, Superboy panicked and triggered his tactile telekinetic powers, blowing up his restraints. Although exhausted The Kid managed to escape. Knowing that he couldn't take on the bad guys himself and knowing that the JLA were in space he went back to Metropolis to find help. After a flight home, Superboy found Steel, Supergirl, and the real Superman who had come back to life, and to Metropolis The four heroes headed to the former Coast City, Engine City where they went up against the Cyborg, Mongul and their minions. When the Cyborg launched an Engine City missile, headed for Metropolis, Superboy grabbed onto it and managed to deflect it just before before impact and instead it blew up over the sea. [Adventures of Superman #504] Superboy barely survived the blast, but headed back in Engine City and assisted Superman, Steel, Supergirl, the Eradicator, and Green Lantern (Hal Jordan) in bringing down the Cyborg and Mongul [Superman Vol. 2 #82] They were victorious, and returned to Metropolis. Later at Superboy's apartment, The Kid was taking a well deserved rest, until he was woken by Tana, who stopped by to let him know that she has quit GBS and is leaving Metropolis. [Adventures of Superman #505] Some days later Superboy was attacked by a group of Payback D.N.Aliens from Cadmus and only the timely intervention of Superman saved the kid. Later the Guardian caught up with The Kid and assured him that Cadmus wasn't trying to kill him. Superman showed up and asked The Kid to give the Guardian the benefit of a doubt and go back to Cadmus and furthermore he promised Superboy that he wouldn't be taken prisoner or harmed as he himself will go back with them to learn the truth about Superboy's origin. All three then went to Cadmus where they learned that that he is not really a clone of Superman and that his powers are connected to experiments involving Superman's aura. Guardian then suggested that they have Dubbilex keeping tabs on him while acting as the projects goodwill ambassador. [Adventures of Superman #505] Even later back at Superboy's apartment, The Kid sold back the Superman trademark to the real Superman for a buck, who then allowed the SB to use the S-shield and the name Superboy if half the profits went to charity. After giving it a little thought he realized that maybe it isn't such a bad name after all. At least it indicated that he'd be next in line. Meanwhile, Rex decided that it was time for a world tour to establish the new name. [Adventures of Superman #505] Before long Superboy found himself on tour. After stopping off in Hawaii, The Kid decided to remain there. Along for the ride were Rex, his tough-as-nails daughter, Roxy, and Dubbilex. Not long after arriving in Hawaii, Superboy learned that Tana Moon, the TV reporter who had covered his adventures in Metropolis, was now living in Hawaii as well. The two have since become something of an on-again-off-again item. In a relatively short time, Superboy has encountered foes including Sidearm, Scavenger, King Shark, Silver Sword, and Copperhead and many others! He'd formed a confusing and dangerously flirtatious relationship with the meta-human called Knockout, who would just as soon kiss him as kill him. He has also formed an alliance with head of the Honolulu S.C.U., Sam Makoa and run afoul of truant officer Mack Harlin, who has corralled Superboy into going to school. Later he allowed The Kid to be home schooled by Dubbilex. The Kid has also earned the trust of heroes throughout the universe and timestream! He was a member of the old JLA, was the leading force of good in an intergalactic/interdimensional rave, he was such an influence that his return inspired the ravers to victory against some evil Khunds, and the Earth clique even named them selves Superboy and the Ravers! He is also an honorary member of the 30th century's Legion of Super-Heroes, was invited to join the Teen Titans, and most recently joined a junior version of the Justice League called Young Justice. Superboy has managed to survive a deadly clone plague, the meltdown of his genetic structure, fighting a mindless clone of himself, as well as helping save Superman from capital punishment at the hands of the Intergalactic Tribunal, and was a key factor in breaking up the Silicon Dragons, a deadly hi-tech gang of criminals that held Hawaii in a grip of terror. Until lately Superboy was a very popular public figure in Hawaii. due to his mis-managed public appearances, and lack of respect to the old Hawaiian legends, he has found his approval rating falling. After his recent visit to the "Wild Lands" he has decided to be a field agent for the newly restructured Cadmus outside of Metropolis. He is a supremely confident, wisecracking hero who never doubts that he can win a battle. He always tries to do the right thing, and always has time for his fans, especially the female ones.
POWERS AND SKILLS
Superboy´s powers are connected to the experiments involving Superman´s aura that were an important factor in his creation. The scientists at Cadmus were able to translate that aura into a telekinetic field which gives Superboy the power of tactile telekinesis, a power that can simulate most of Superman´s powers. Tactile telekinesis makes Superboy capable of doing a wide variety of things, but it seems he barely understands how to use these powers beyond their basics. It is possible they were on the verge of teaching him what he can really do with his abilities, when he prematurely escaped Cadmus. Tactile telekinesis is pretty much an energy field that surrounds Superboy´s body much like Superman's. The difference though is that this is his only power. The theory now is that if he can picture moving it with his mind, and he can touch it, it will be done. This enables him the equivalent of super strength, practical invulnerability, and the ability to fly. As of yet, he doesn't know how to deflect energy, and gets hurt a lot easier by energy form attacks than by solids. He does keep improving though. Recently, he's learned he can extend his field under water, allowing him to move liquids. As time progresses, he's learning to develop an invulnerability to energy attacks, and can withstand much more than he used to. Recently, he and Green lantern were thrown into molten lava, and he was able to both save both of them and walk away from it virtually unscathed. In regards to strength, Superboy can do a lot of the same things Superman can. About the heaviest thing he's lifted so far was the world's largest yacht. He has also prevented a train from crashing into another train. Although this would rate him among the strongest heroes on Earth it can´t really be counted as true super-strength. Once he was bound up with chains that was surrounded by a force field, and since he can't yet manipulate energy, he was virtually helpless and unable to free himself. It is known that at least for now, he can get hurt by energy, but most forms can't kill him. This is mainly due to the fact that he seems to resist energy attacks better than a normal person can, and is getting better at resistance. Tactile telekinesis seems to affect his metabolism as well. Superboy has a super-healing factor which means that if he ever gets hurt he heals really fast, and a lot faster than a normal human being would. This in part has probably helped him survive nuclear annihilation, recovering from diseases that would kill normal humans, and the ability to get up after getting smacked around by super-strong types such as Valor and Knockout. When unconscious, Superboy's telekinetic field drops, and he can get hurt like any normal human. Having a "super-metabolism" can also mean that under stressful conditions, Superboy's reflexes get lightning fast. He has stopped bullets in mid air, and has met fist with fist against Valor. However, he does not by definition have super-speed. Under normal conditions, if he and Robin had a race, Superboy would win quite easily. However, he once raced Impulse (he flew while Impulse ran), and got beaten quite badly. When flying, he is much faster, but still isn't considered to be super-speed. At top speed, he can outrun a high speed train, or fly coast to coast in under 4 hours, and has outflown a jet flying at Mach 3. Since Superboy can't touch gases, he gets as easily hurt by them as any normal human would. He has been hit with knockout gases before and has never fared too well. Superboy has also gotten a little more creative with his powers and has learned to manipulate the ground to cause explosions through sheer will power. (Of course he must be touching the ground to do this). With the exception of Kryptonite and magic none of Superboy's weaknesses are a given. For a time Superboy wore a eye-visor made by professor Emil Hammilton that gave him Infared Vision, Microscopic Vision, Telescopic Vision, X-Ray Vision, and Heat Vision. This weapon was lost, then used against The Kid, so he destroyed them to prevent anyone from getting hurt if they were ever taken by a villain again.
Alter Ego: Cassie Sandsmark
Occupation: Adventurer, student
Base of Operations: Gateway City
Marital Status: Single
Known Relatives: Helena Sandmark (mother)
Group Affiliation: Young Justice
Height: N/A
Weight: N/A
Eyes: Blue
Hair: (as Cassie) Blond; (as Wondergirl II) Black
HISTORY
An out going an precocious teenager, Cassie quickly became a friend and ward of Diana (a.k.a. Wonder Woman) upon their meeting -- perhaps Diana saw a bit of herself in young Sansmark's enthusiasm and fearlessness. With only slight encouragement from Diana, and contrary to specific instructions from her mother, Helena Sandsmark, Cassie became Wondergirl on two occasions by "borrowing" the Sandals of Hermes and the Gauntlet of Atlas, which imbued her with super-powers. Later, responding to a summons to Olympus (the home of the gods), Cassie stole a moment's conversation with Zeus, who was so impressed with the girl's courage that he granted her "fondest wish" -- a toned down version of Diana's super-powers. Now, Cassie (and her mother) must contend with the dangers of possessing and using such powers. Though Wondergirl is new at being a hero she is wisely counseled, and trained by veteran heroes Donna Troy, and Artemis.
POWERS AND SKILLS
On her first two outings Cassie used the Sandals of Hermes to fly and the Gauntlet of Atlas to gain superhuman strengh. Since then she has been endowed with the power of flight and superhuman strength by Zeus, father of the Greek Gods. The limits of these powers have yet to be seen.
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