ISRAFEL
The Seventh
Angel - Of Music
This self-replicating angel bears the name of "the burning one". Israfel has the duty of blowing the trumpet on Judgement Day, and as such is a angel of resurrection and song, quite appropiate, given its duplication abilities and musical synchronization.
Israfel is the first Angel to be engaged by two Evas simultaneously and, due to the damage incurred to Tokyo-3's intercept system, is also the first to be intercepted by NERV as opposed to the UN and/or JSDF. Despite being attacked by both Units 01 and 02, Israfel manages to dispatch of both its opponents due to the Angel's unique ability to separate into two separate Angels. Besides this bizarre ability to separate its self, Israfel also possesses some kind of offensive laser weapon, though its destructive power is somewhat lacking compared to the destructive arsenals at the disposal of most of the other Angels. Israfel's AT field is also extremely poor, however, the Angel is fairly agile and also possesses a set of razor sharp claws, and is hence therefore well suited to close quarter assault.
ANGEL CLASS: Close-Combat Dual Assault
M.D.C. BY LOCATION:
LOCATION | M.D.C. |
---|---|
Arms (2) | 200 each |
Hands (2) | 70 each |
Legs (2) | 250 each |
*Main Body | 640 |
**Cores (2) | 200 each |
* Any slashing attacks made on the main body of Israfel will always go through, doing no true damage. causing it to split into two Angels, with each body part (except the Core) having half the M.D.C of those listed above (i.e., the Main Body of each Angel would be 320 M.D.C. , and both arms on each would be at 100 M.D.C.)
** Destruction of BOTH cores simultaneously will kill Israfel, however if one is destroyed, Israfel will quickly retreat (with or without his twin, depending upon if it's seperated or joined) and hide, regenerating a new core(!) in approximately 5d6 days.
SPEED:
RUNNING: Israfel is strictly a land Angel, and a VERY FAST one at that, atleast when it wants to be. Israfel is able to go at speeds of up to 300kmph.
LEAPING: Without any kind of running start, Israfel can leap up to 300m, with a good running start it could probably clear a kilometer in one bound!
STASTICAL DATA:
HEIGHT: 75 meters standing fully upright, normally Israfel takes a lower profile stance in combat, usually measuring at 60m.
WIDTH: 30mm shoulder to shoulder, when seperated that size is shrinked to 15m should to shoulder on each.
PHYSICAL STRENGTH: Equal to a Robotic P.S. of 300, divide in half between each Angel when seperated.
POWER SYSTEM: S2 ENGINE. Theoretically can supply power for an indefinate ammount of time.
WEAPON SYSTEMS:
1. HAND TO HAND COMBAT: Israfel is decently equipped for close combat, with sharp claws.
RESTRAINED CLAW SLASH: 1d6x10 M.D.
FULL STRENGTH CLAW SLASH: 2d4x10+20 M.D.
POWER CLAW: 2d6x10+40 M.D., uses two attacks
NOTES: When divided, Israfel's HTH damage is divided in half between each Angel.2. LIGHT LASER BEAM: Israfel's secondary form of attack, usually to threaten the opponent into getting up close where the Angel truely excells.
PRIMARY PURPOSE: Light-Assault
RANGE: 1000m
MEGA-DAMAGE: 2d4x10+20 M.D.
RATE OF FIRE: Equal to half Israfels attacks per melee
PAYLOAD: Effectively unlimited.
NOTES: When Israfel divides, the strength of this attack IS NOT REDUCED.
NOTES ABOUT ISRAFEL'S OPERATION
A.T. (ABSOLUTE TERROR) FIELD: The main defensive function on nearly every Angel. Israfel has a light strength A.T. field, able to to deflect any attack equal to or under 300 M.D.C. in one attack. However it is known, that one A.T. Field can be neutralized, by creating another within a 10m distance, which overlaps and obliterates the phase space, rendering both fields inoperable. If Israfel divides into two seperate Angels the strength of both their AT fields goes down to 200 M.D. each.
BIO-REGENERATION: Israfel can regenerate 1d4x10 M.D. to all locations every hour
ENTERING COMBAT: Israfel is like Sachiel in how he deals with threats, however when faced with multiple threats he tends to divide so he can deal with them more effectively. Another favored tactic when facing a singular threat, is to divide and constantly fight using synchronized attacks, making it nearly impossible for the target to dodge both attacks. When using this synchronized format of attack, Israfel only makes one init roll and one strike roll for both of his parts. When he is attacking the target will get no penelties, however the second attack usually comes where the target cannot defend, giving the target -6 to parry or dodge! It is this tactic that has made Israfel a force to be reckoned with.
ISRAFEL'S HAND TO HAND COMBAT BONUSES: