Zeruel
The Fourteenth Angel
- Of Might
This formidable angel, whos solid body and ribbonlike limbs all but destroyed NERV and our heroes, bears the name "arm of god." Zeruel is known as a warrior angel, concerned first and foremost with pure strength, though also with fire.
Zeruel, at first glance, appears to be similar to Shamshel, though rather than being equipped with a set of laser tentacles, Zeruel possesses a set of cruel, lethal and flexible razor sharp blades which the Angel uses to slice apart its opponents. These blades are so devastating that they can even slice an Eva apart, this is also made doubly worse when considering their surprisingly long range. As if this weren't enough, Zeurel also possesses a kind of launcher mechanism used for projecting a type of high yield energy projectile in much the same way as Sachiel, though the effects from a single volley of fire from this weapon are truly devastating. To make matters even worse, Zeruel is capable of skimming across surfaces and has an impressive AT field making the Angel the ultimate assailant.
ANGEL CLASS: Heavy Assault
M.D.C. BY LOCATION
LOCATION | M.D.C. |
---|---|
Head | 300 |
Arms/Ribbons (2) | 100 each |
Legs (2) | 350 each |
*Main Body | 750 |
*Core | 300 |
* Destruction of the Main Body or Core will kill the Angel. If it makes a succesful parry roll, Zeruel can shield it's core from any attack that pierces it's A.T. Field. This shield can sustain up to 300 M.D.
SPEED:
FLYING: Can travel at up to 100kmph flying, with a maximum altitude of 300m.
WALKING: When the space for flying isn't available, Zeruel can use his legs for mobility, at speeds of up to 50kmph.
STATISTICAL DATA:
HEIGHT: 60m
LENGTH:
WIDTH: 30m shoulder to shoulder
PHYSICAL STRENGTH: Equal to a Robotic P.S. of 400.
POWER SYSTEM: S2 ENGINE. Theoretically can supply power for an indefinate ammount of time.
WEAPON SYSTEMS:
1. RAZOR-RIBBONS: Zeruel's weapon system of cruelty, are two ribbon like razor's for arms, which have amazing destructive capabilities.
PRIMARY PURPOSE: Surgical Melee Assault
RANGE: The Ribbons can unfurl to a length of 150m
MEGA-DAMAGE: Cutting Strike does 2d6x10+30 M.D., Severing Strike uses two attacks, does 3d6x10+20 M.D. and does TRIPLE damage on a critical strike.
RATE OF FIRE: Equal to half Zeruel's attacks per melee.2. EYE LASER CROSS: This attack is almost identical to Sachiel's except in the area of strength. With just one volley, Zeruel was able to pierce through 20 layers of NERV'S armour and get into the Geo-Front.
PRIMARY PURPOSE: Long Range Assault
SE CONDARY PURPOSE: Anti-Armour
RANGE: The laser can be either emitted from a certain area up to 10km away (must be visible to Zeruel), or emitted in a path of fire from the eyes of the Angel. The Laser Cross covers an area 200m long and 25m wide, and has a second line emitted from it covering an area 50m long and 25m wide.
MEGA-DAMAGE: 5d6x10 M.D. per blast to the ENTIRE covered area.
RATE OF FIRE: 4 shots per melee
PAYLOAD: Effectively unlimited
NOTES ABOUT ZERUEL'S OPERATION
A.T. (ABSOLUTE TERROR) FIELD: The main defensive function on nearly every Angel. Zeruel has a powerful A.T. Field able to to deflect any attack equal to or under 800M.D.C.
BIO-REGENERATION: Zeruel can regenerate 1d6x10 M.D. to all locations every hour
ENTERING COMBAT: Zeruel is a simple minded Angel, basically it will attack anything that might hinder it, it will not take time to consider the chance, and it will take out the threats in the order of greatest to lowest severity.
ZERUEL'S HAND TO HAND COMBAT BONUSES: