Drummer Dictionary
---A---
Air Heads- see Colorguard, Woodwinds.
---B---
Band Director- the one who always makes bad jokes; never gives the
drumline anything except a hard time; leaves the band when we need him
the most.
Band Room Games- Stuff we do during class to pass the time. Examples of
this are: Old drum head frisbee, Kick the Mt. Dew bottle (preferably
Daniel's), Hide the Bible from Tyler, Pull the chair out from under
someone, etc.
Basses- Section of the line that aren't old enough to play snare or
quads (except usually one or two people).
Battery- composed of: snare, quad or quint, basses, and cymbals.
Bottom Bass- the biggest piece of crap in the battery percussion; should
be sawed in half and burned.
Brass- Second loudest section in the band; composed of: Trumpets,
Mellophones, Baritones, Sousaphones, and Trombones.
---C---
Colorguard- the Air Head section; very giddy; practices vagabond (see
below); the only action that takes place on bus is fixing their hair.
("Oh no! Is my hair okay???)
Competitions- Places we go to show everyone how much better we are than
them; afterwards we say, "Ha ha. You suck," behind their backs.(just as an added note...If you were at hoover in class 1a...Ha ha. You SUCK!!)
Crab Stepping- the 'Flanks' of the drumline; done by crossing your left
foot over your right when going right, and your right foot over your
left when going left; really cool visual for the whole band to do
simultaneously.
---D---
Diagonal Line- Like a straight line except impossible to make;
theoretically it should be as easy as making a straight line but hey,
we're talking about wind players here.
Drill- Marching from one spot to another as fast or as slow as you can;
we march it as slow as we can get away with.
Drum Cabinet- What we pitifully use to attempt to store all of our
concert equipment; falling apart as we speak.
Drum Captain- the guy that has no
sense of tempo at all yet is picked as the tempo setter for the whole
line and the whole band.
Drum Major- the person who gives the suggested tempo; usually ignored by
the drumline.
Drum Room- Our storage for our piece of crap drums that don't work and
pieces of crap drum parts that don't fit; where drum "sectionals" are
held; currently holding all of the school's french horns.
---E---
Energy- Something no one has after band camp; drumline still manages to
play warm ups despite this fact.
---F---
Facial Expressions- Something a good drumline never has; generally a
stupid smile from the flag corps.
---G---
Gock Block- the hideous torture device; should be melted but fire can
never be found when you need it.
Gong- Pretty much the only instrument the school owns that sounds better
than the instruments we use a competitions.
---H---
Harassing- Something once done to rookies; after several lawsuits this
pleasure was taken from us.
---I---
Intervals- An equal amount of space between band members (ie two step
intervals); "Fix your intervals!" translates to, "SPREAD OUT YOU BUNCH
OF RETARDS!!!"
---J---
Jason- Our old "beloved" drum instructor that taught us the God-awful
8&8 and 5, 7, 9 warm up exercises.
Jenny- Our new drum instructor. She wrote all of our kick butt show this year plus, she gave us all of una's drumline cadences and warm-ups!
---K---
Kicking Butt- What we do at competitions.
---L---
Losing- Something everybody else does when they compete with us;
something we've not yet accomplished.
---M---
Marvin the Martian and K-9- the drumline's mascots; represents Dog from
Mars.
Middle Bass- the drum no one in their right mind can play right;
generally guessing and faking it sounds right.
Monkey- If you really want to know what this is, ask Amber.
Monty Python and the Holy Grail- the drumline's favorite movie of all
time; our second Bible.
Moose- If you really want to know what this is, ask Johnathan.
---N---
Nerds- a.k.a. band geeks
---O---
Old Drum Heads- Any head busted or skanked (not necessarily by David)
that we use for our frisbee game.
---P---
Pecking- What we do constantly; playing a bunch of stupid stuff just to
hear ourselves play; drives the rest of the band crazy; excellent way of
getting someone mad at you.
"Piece of Crap"- the drumline's most used phrase.
Pit- Usually the section that is making puppet shows while the battery
is outside practicing.
Puppy- the faithful band dog that comes to band camp and home football
games with us; was chased around the practice field by Jason banging the
Suspended Cymbal during last year's band camp.
---Q---
Quads- the person who generally can't march; always speeding up the
drumline making for major fits.
---R---
Rookies- New band members with no clue as to what is going on at the
moment; we usually no nothing about them.
---S---
Section Leaders- the band members who think they know everything; they
have no clue and is ignored by everyone, particularly by the drumline.
"Shut-up"- the most common phrase that the drumline hears.
Snares- the drummers that act like they know everything but usually
don't.
Straight Line- the curviest thing in the world; Zig Zag; the closest
way to travel between two points; that constitutes marching over cars,
people, small bushes, wind instruments,etc while returning to the band
room.
Stick Bag- the trash can of the drumline.
---T---
Tempo- Supposedly the beat for the band to follow yet never happens;
Drum Captain and Drum Major make feeble attempts to uphold it.
Top Bass- the drum for the smallest drummer; requires the best rookie in
the line to play.
---U---
Under Tempo- A common mistake; a.k.a. dragging down the tempo.
---V---
Vagabond- Wandering from place to place without any settled destination;
see Colorguard
---W---
Warm Ups- Things drummers use to make other band members mad, upset, and
unable to talk or hear anything.
Woodwinds- the whiniest section of the band; majority are Air
Heads (especially the Flute section); composed of: Clarinets, Flutes,
and Saxophones.
---X---
Xylophone- the heaviest piece of crap in the pit; the alter of the
drumline.
---Y---
Your Butt- What gets chewed (though not literally) when you mess up
during a major performance.
---Z---
Zany- clownishly crazy; buffoon; silly person; Mike.
Zig Zag- see Straight Line
ZZZZ- the sound you hear on the bus ride home.
---Numbers---
5, 7, 9- the God-awful crap cadence that no one can march to except for
the drumline.
8&8- the Original God-awful warm-up that the drumline plays; annoys the
crap out of the rest of the band.
Hope you learned alot!!
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Drummer Dictionary
Quotable Quotes
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