Site hosted by Angelfire.com: Build your free website today!

Da'Klarius

Da’klarius, Lord of Night
Aliases: Korgarund the Black (dwarven), Gul Mulekor (high elven), Zakazatheth (skissith)
Alignment: Evil
Portfolio: Darkness, destruction, hatred, cruelty, murder, lies and blood-shed. (It seems a source of light would be included in the portfolio of the greatest source of darkness) Superior None
Allies: All that dwell in darkness
Enemies: All that dwell in light
Symbol: A clenched fist, silhouetted by fire
Worshippers Align: Evil, neutral (any)

The Church:

(A note on Clergy: Very few of the actual clergy can usually cast spells. The average human simple doesn’t have the mental fortitude) The priesthood consists mostly of fanatical, underground cultists.

Clerics Alignment: Evil (any)

Turn Undead: The faith has the ability to control the undead, and make them serve, however it severely draining, and attention must be constant, or the creatures will break free.

Dogma: Destructive displays are the way to assure true power. Only the strong have the right to rule, and fear is the opiate of the masses. All slights must be met with swift displays, and anger is strength.

Day-to-Day activities: It is the role of these priests to spread hatred, and mistrust amoung mankind; to turn man against his brother. They lie, cheat and steal, however, they may very well be your butcher, your backer, or your neighbor. One never quite knows.

Important Ceremonies/Holy Days: Solar eclipses, and new moons

Major Centers of Worship: Rizam is the most concentrated center of worship, though there are a few worshippers in the ruins of Danex

Affiliated orders: None

Priestly vestments: Priestly vestments tend to be dark shades. The closer to black the priest wears, the higher his rank. Acolytes are known to wear deep red. However, rarely will you find a priest who openly displays his vestments, these priests look like you and I.

Adventuring Garb: Whatever is convenient for the task, however they tend to wear some outward color display of their rank within the clergy.

Weapons: Anything that draws copious amounts of blood.

Armor: Anything lighter then chain

Spell access: These priests are granted access to spells that cause damage to others, invoke darkness, perpetuate confusion, and misdirection, as well as spells that drain life, cause lethargy, weariness, disease, or madness.

Magical Items: Priests may use any priestly magical item that does not conflict with their faith.

Additional skills: These priest are trained to recognize all other faiths, and have an intimate knowledge of demi-human physiology

Other issues: Any race excepting those exclusively goodly(Fey elves, seelie faries, ect) has the potential to become a true priest. The god is not picky, however, and for truly despicable beings of goodly races he will grant power.


The Pantheon