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RACES
OK, here is a list of races that fasa has created for shadowrun,
including the metahuman variants races out of the shadowrun campanion
(damn source books, just as bad as AD&D).
Dwarf
Dwarfs stand about 1.2 meters tall, and weigh about 54 kg on average. Their
skin ranges from pinkish-white to ebony. Dwarfs often live longer then 100
years old. Dwarfs gain a +1 Body, +2 Strength, and +1 Willpower. They
have a natural thermographic vision. Dwarfs also have a resistance to
any disease or toxin that grants them an additional +2 Body to resist.
Gnomes
Members of the gnome subgroup inhabit Central Europe and Asia Minor. Gnomes
are distinguished from common dwarfs by longer noses and have shorter, more
childlike physique. Gnomes tend to favor rural environments over urban
settings. Most cling to the behaviors traditionally attributed to their
race by mythology and seem unnerved by modern technology. All known magical
gnomes are shamans. Gnomes recieve the standard dwarf racial modifications,
with the following exception: +2 Willpower.
Koborokuru
Japanese dwarfs, called koborokuru, are slightly smaller than their
Western counterparts and possess extensive body hair. Like other metahumans,
koborokuru are not looked upon kindly in Japanese society. In fact, Japanese
anit-metahuman prejudice has saddled koborokuru with an undeserved reputation
as rude and primitive individuals. Like gnomes, koborokuru prefer rural
and wilderness areas over urban enviroments. Koborokuru recieve the
standard dwarf racial modifications, with the following exception: no
Quickness penalty.
Menehune
The menehune, or Children of the lost land, are named for the original
"little people" of Hawaii. Menehune are shorter then most dwarfs and possess
luxuriant body hair, think muscles, large noses, bushy eyebrows, and
stringy hair. According to local legends, the menehune's ancestors came
from the lost continent of Mu, or Atlantis, but modern biologists and
anthropologists place little stock in such fables. Menehune recieve recieve
the standard dwarf modifications, except with the following exception: +2
Body.
Elf
Elves stand about 1.9 meters tall, and weigh about 72 kg on average. Their
skin ranges from pinkish-white to ebony. Elves live for hundreds of years.
Elves gain a +1 Quickness, and +2 Charisma. They have natural low light
vision.
Dryad
Dryads are an all-female metavariant of elves characterized by an average height of more than
.1 meter and hair color that appears to change with the seasons. All dryads
have dark brown eyes with no visible pupils. No matter where they are born,
all dryads migrate to forested areas. All known dryads are shamans who
follow a variation of the Great Mother Totem called Father Tree, but whose
stats are the same. Dryads recieve the standard elf racial modifications,
with the following exceptions: Mild allergy to urban areas, -1 Strength,
-1 Body, +3 Charisma bonus, and a limited Animal Empathy that only affects
birds and small treeliving animals like squirrels and chipmunks.
The Night Ones
A mostly European metavariant of elves, known by their own choice as Night
Ones, possess a distinguishing physical characteristic of fine fur covering
their bodies. This layer of fur is indistinguishable from skin at a distance,
but the fact that the fur ranges in color from black to violet to blue,
with some rare examples of green and orange, makes this metavariant quickly
apparent at close range. Their hair and eyes are usually a tint of their
skin, although few rare cases have silver hair and eyes. The Night Ones
recieve standard elf racial modifications, with the following exceptions:
Mild allergy to sunlight, +2 Quickness.
Wakyambi
The wakyambi are an extremely rare elven subclass native to Africa. The
wakyambi often lack pointed ears and are noticeably thinner and taller then
other elves, many growing as tall as trolls, and a rare few even taller.
Wakyambi almost always possess black or brown skin, though rare albino
are known to exist. Wakyambi recieve the standard elf racial modifications,
with the following exceptions: +1 Willpower, no Quickness bonus.
Human
Humans stand about 1.7 meters tall, and weigh about 70 kg on average. Their
skin ranges from pinkish-white to ebony. Humans have a lifespan of about
55 years. They have no special abilities.
Ork
An Ork stands about 1.9 meters tall, and weigh about 95 kg on average. Their
skin ranges from pale pink to ebony. Orks have a lifespan of about 35 to
40 years old. Orks gain a +3 Body, +2 Strength, -1 Charisma, -1 Intelligence.
They have natural low light vision.
Hobgoblin
The hobgoblins of the Middle East are smaller and slighter than most ork
variants. Hobgoblins greenish skin tones, sharp teeth and dark, beady eyes
give them a fierce apperance, which has contributed to general anti-metahuman
prejudice in the Middle East. Hobgoblins are also distinguished by their
vicious tempers and strong sense of personal honor, which demands that
hobgoblins avenge any slight or disrespect directed toward them. Hobgoblins
recieve standard ork racial modifications, with the following exceptions:
+2 Body and no Intelligence penalty.
Ogre
Members of the European ogre subgroup are shorter and stockier than most
orks. They possess smoother skin and less body and head hair than other
orks, as well as pronounced jaw lines. Ogres recieve the standard ork
racial modifications, but do not suffer a Charisma penalty.
Oni
Japanese orks, or oni, have bright red, blue or orange skin. Less apparent
physical characteristics include slightly protuberant eyes, enlarged,
pointed ears; and horns. Additionally, oni display a higher than average
propensity for magical ability. Oni are reputedly treacherous and hostile,
but this view seems more a product of Japanese anti-metahuman prejudice
than of any inherent oni characteristics. At the gamemasters discretion,
players creating magical oni characters may select Resources as Priority A,
Race as Priority B and Magic as Priority C. All non-magical oni use the
regular metahuman Priority assignments.
Satyr
Members of the Mediterranean satyr subgroup often possess relatively small
physical builds, furry lower bodies, cloven hooves and small, curly horns.
Popular myth to the contrary, satyrs are not all musicians or "party animals."
Nearly all satyrs possess magical abilities and follow the way of the shaman.
Most follow the totem of Bacchus (coyote shaman). This totem resembles the
the Greek god of the same name. Satyrs recieve a -1 Quickness do to their
hooves and a +1 bonus to Willpower.
Troll
These big boys stand about 2.8 meters tall, and weigh about 225 kg on
average. Their skin ranges from pinkish-white to brown. Trolls have a lifespan
of about 50 years. Trolls gain a +5 Body, +4 Strength, -1 Quickness,
-2 Charisma, -2 Intelligence. They have natural Thermographic vision.
Trolls also get a +1 Reach for Armed/Unarmed Combat, and they have Dermal
Armor (+1 Body).
Cyclops
Greek and Mediterranean trolls, known as cyclops, are often larger and more
heavily muscled than other trolls. They lack most of the dermal deposits
common amoung trolls, but are most easily distinguished by the fact that
they have only a single eye located in the middle of their foreheads. All
cyclops either have only one horn or, in rare instances, no horns. Cyclops
recieve the standard troll racial modifications with the following exceptions:
+6 Strength (Attribute Max 10) and no dermal armor. Cyclops also recieve
a +2 target modifier for ranged attacks because they lack depth perception.
Fomori
Fomori are Irish/Celtic trolls. They lack dermal bone deposits, but are
more powerful than most other trolls and are generally considered comparatively
attractive by other races. Like many metahumans of Celtic descent, fomori
possess a higher than average propensity for magical ability. Fomori recieve
the standard troll racial modifications with the following exceptions:
+4 Body, +3 Strength, no Dermal Armor and no Charisma penalty.
Giant
Nordic trolls, or giants, are fairer and taller than other trolls. The
average giant stands 3.5 meters tall, and most lack horns and dermal bone
deposits common to their race. For as-yet-unknown reasons, giants seem
to have a greater than average tendency toward genetic reversions - one out
of every four female infants born to giant mothers is human. Giants possess
the standard troll racial modifications with the following exceptions:
+5 Strength and no Dermal Armor.
Minotaur
Minotaurs are an unusual Mediterranean mutation of the troll metatype,
distinguished by pronounced snouts in place of noses, wide-set eyes, long
horns, and extensive body hair. They possess the standard racial modifications,
except adjust the following Attributes by 1: Body(+4), Strength(+3), Charisma
and Intelligence(-1).
BACK TO THE LIST
Shadowrun is copyrighted by the FASA Corporation and is protected
by law from any and all duplication. All rights reserved. So make
up your own damn system! Shadowrun is just a roleplaying game and
is not to be taken seriously.
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