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Men of Rohan vs. Glue the Moose

Men of Rohan vs. Glue the Moose

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The films for this match can be downloaded here
Review written by Brandtake
The top two-seeded clans in Desert Fox moved on to face each other in the exciting Finals series. Both sides made their share of blunders and had their share of luck. This is their story.

GAME 1: 18 minutes, Territories Untamed, MoR 13, GTM 0
Both sides got 3 Wights and 6 ghols for pussing. GTM got 10 bows, 12 warriors, and 3 thrall. MoR got 2 dwarves, 10 warriors, and 1 thrall. GTM divided their puss between 2 players and sent 3 thrall to guard the closest flag. Moving in two distinct armies, GTM then went north. MoR also divided into two attack groups, but sent one west and one north. MoR had started in the SE, GTM the SW. One attack group from each side faced off in the top middle as MoR tagged GTM's southern flags and then moved north to sandwhich. GTM's other army had stayed slightly awway from MoR's northern group, perhaps to surprise them. MoR snuck in a Ghol from behind in the north, only managing to hurt 1 bowman. GTM moved in to kill MoR's eastern group, as MoR's other army had not yet arrived and the northern army had retreated east. Skeletor of MoR again snuck in with more puss and killed all but 2 of that group's bowmen. GTM, realizing they were surrounded, managed to puss and kill the dwarf in the now western MoR army. GTM also sent puss to the MoR army south of them, failing to accomplish anything. GTM rushed west with melee units, and through good micromanaging and failure of the remains of GTM's puss, MoR was able to kill them. MoR's two bowmen groups weakened the few warriors left and MoR's warriors finished the job. GTM's thrall moved off of the last flag, ending the game.

GAME 2: 20 minutes, LMOTH Raid, Allied, No UT
Both GTM teams started at the top west and east and both MoR teams started in the bottom west and east. Both sides rushed the middle, but GTM arrived first. Viper didn't notice GTM's mortar dorfs and GTM got a free hit on his melee. MoR sent single zerks in suicide rushes to kill GTM's missile units but failed. One of MoR's teams was to the west of the flag and one to the south. Tuko in the west managed to start picking off enemy dorfs with his warlock, but MoR attacked with melee in the south and was totally killed by both of GTM's armies. GTM then charged west and killed the rest of MoR. GTM then killed each other. The final winners: Doraemon, TOX, and Rattle Snake.

GAME 3: 20 minutes, Capture the Flag Trow
MoR traded for 5 trow, 3 souls, 3 locks, 1 dorf, 12 mauls, 27 krids. GTM traded for 4 locks, 1 dorf, 10 mauls, 27 krids, 3 souls. Both sides charged middle. GTM defended with a dorf, mauls, and souls, but MoR defended only with mauls. It was a stalemate in the middle, warlocks shooting at each other and hitting air. Finally GTM and MoR got into a trow battle, and GTM managed to kill 2 MoR trow. Finally MoR's trow retreated. GTM then managed to kill one of MoR's warlocks, ending the stalemate in the middle. GTM negotiated its Trow and finally got MoR into a melee battle, killing half of MoR's krids and another trow. Doing the same thing several more times, GTM did it again, finishing off the krids. MoR's trow were running toward GTM's flag. GTM chased only with a trow and decided to move in and prepare to take MoR's flag. MoR's Trow were killed by soulless and mauls. Bishop sent his scouting Soulless back to the MoR flag to defend, but GTM charged with three Trow and lots of Myrkridia, stealing the flag and winning to take a 2-1 command in the series.

GAME 4: 20 minutes, Territories Desert, No Overhead Map. MoR 6, GTM 0
Both sides got maximum bowmen and lots of puss. GTM opted for more warriors while MoR got an extra dorf. MoR divided into 3 attack groups, one for each of the three flags on its side. GTM divided into 2 - one in the middle and one in the south. GTM decided to let its middle reinforce the south, while MoR's northern group had taken the north flag. Suddenly, MoR snatched the rest of the flags! GTM had moved all but a thrall away from the south flag and MoR had sent in a few Ghols to do the job. Thus the curse of the blind game.

GAME 5: Scavenger Hunt Badlands, 16 minutes. MoR 4, GTM 3
GTM got 12 krids, 8 herons, 2 locks, 2 souls, 6 spiders, and 4 zerks. MoR got 2 locks, 6 spiders, 3 souls, 3 zerks, 8 herons, and 12 krids. GTM quickly snatched 3 of the 4 balls, but allowed 2 of them to be taken by MoR. A GTM spider cleverly kicked one of the balls south into the river, but then ran it into the wall. MoR Mykridia killed the Spider and now both sides had 3 of the 4 balls. GTM moved in to prepare to attack MoR's final ball defense. However, GTM cautiously decided to wait a while before attacking. MoR's myrkridia by now moved west to the location of the final ball, protected by lots of zerks and herons as well as 2 soulless on a hill. After a very brief melee battle, the zerks and herons simply retreated and MoR grabbed the final ball.

GAME 6: Flag Rally Empire, 14 minutes. MoR 4, GTM 3
GTM traded for 16 stygian knights, 17 thrall, 16 warriors, 4 dorfs, 2 ghols, and 16 souls. MoR traded for 12 souls, 8 ghols with puss, 2 dorfs, 15 warriors, and 12 styges. MoR sent 2 flanks of warriors, a dorf, a few Knights, and thrall north and south and sent the rest in the middle. MoR pushed GTM out of the middle. Meanwhile, one of GTM's forces was attacking MoR's eastern flag in the north, but retreated thanks to the presence of a MoR dwarf and being unable to get their soulless in close enough to kill it. However, when the force retreated it walked right into some of MoR's center army, which had split north and south. Both of MoR's northern armies sieged GTM's northern flag as both of MoR's southern armies sieged GTM's southern. While doing this, MoR sent a Ghol and took GTM's unguarded starting flag. Good defense by GTM forced MoR to back off from the sieges. GTM now decided to attack, but MoR's puss in the south disrupted the melee. Nevertheless, GTM almost took MoR's southern flag but was once again sandwhiched by the MoR defense already present and MoR's returning force that was being chased. Meanwhile, the clock was winding down and GTM hurredly attacked in the north, but didn't have enough time and had to rush poorly. GTM failed to take the flag and in the end MoR had won.
OVERVIEW: In overall player skill and tactics, GTM surpassed MoR. But in grand strategy and contemplating the other side, MoR was able to win the series 4-2. Several times it seemed that GTM players just weren't paying attention (losing the flag in the blind game, letting bowmen be pussed, retreating melee force too early, etc). In most of the games, both sides still had most of their armies left at the end, but victory or defeat was a matter of being too late or making a major mistake. Both of these orders played with good sportsmanship and I wish them good luck in MWC. (P.S., I apologize for taking so long to write this... Anduril quit and he has been writing most of the reviews)