I · N · V
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Bazookas:
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Panic Meter - 5
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Use - A national catastrophe such as this might draw in extreme vehicles such as choppers. Normal weaponry is useless if a chopper swoops over the trench coat assault. A well-aimed bazooka blast will destroy any offensive vehicle.
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Body Armor:
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Panic Meter - 1
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Use - A highly organized trench coat assault is not guaranteed to be safe. Police officers and snipers will shoot on sight. Body armor will prevent fellow trench coat death.
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C-4 Bombs:
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Panic Meter - 2
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Use - Classrooms located outside the main campus such as portables can ruin a trench coat assault with the time it takes to reach them. Instead of trying to reach them, timed C-4 bombs can destroy several portables when silence is no longer needed.
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Communication Radios:
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Panic Meter - 1
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Use - Communication is always the key to success. This is no different in a trench coat assault. A simple misunderstanding can ruin everything. If trench coats can speak with one another at any time during the operation, however, a misunderstanding can be prevented.
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Flame Throwers:
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Panic Meter - 5
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Use - A trench coat cannot battle an entire police force with machine guns alone. This is especially true if the situation turns into a war. Though very dangerous to not only the police force, but also yourself, the flame thrower must be equipped if all else fails.
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Gas Masks:
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Panic Meter - 1
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Use - Not only will the trench coat force be launching gas bombs, but the police force will also be launching their own gas bombs if the situation turns into a war. The school will be a gaseous graveyard for those without gas masks.
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Grappling Hooks:
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Panic Meter - 1
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Use - Establishing a rooftop position to snipe is impossible without a climbing aid. Trench coat snipers can easily access the tops of buildings with grappling hooks. Walls may also prove troublesome if encountered during the escape. The ability to grapple over these obstacles may decide whether you escape or die.
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Hand Grenades:
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Panic Meter - 4
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Use - Hand grenades are bulky, loud, and a danger to yourself if a pin is pulled unawarely. They should be used in the escape only. Hand grenades launched into or around vehicles can wreak havoc in your favor.
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Handguns w/ Silencers:
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Panic Meter - 1
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Use - Infiltrating a classroom with silenced handguns prevents school-wide alarm. A trench coat sharpshooter can put down a class without power in a matter of moments. Silent and stealth, the gunman can then infiltrate the next unsuspecting classroom.
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Knives:
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Panic Meter - 3
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Use - Power wires require a sharp blade to cut. To ensure that no alarms can be sounded, each source of power must be severed. Knives are also essential if hand-to-hand combat is to arise.
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Machine Guns:
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Panic Meter - 3
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Use - After infiltrating each small classroom, several large classrooms are still alive with students. These large classrooms contain too many students to infiltrate with silenced handguns, so faster and more powerful artillery is needed: such as machine guns. Since machine gun fire will tear through the silence and stealth, it must be used as a last resort.
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Nail Bombs:
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Panic Meter - 2
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Use - Strategically placed nail bombs around the school's perimeter can prevent student and staff escape and police force infiltration. Nail bombs placed in large structures such as a cafeteria or library can also be valuable precautions.
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Nerve Gas Bombs:
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Panic Meter - 2
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Use - The office or administration building is the heart of a school. Rolling nerve gas bombs into it would put down the faculty, while preserving any documents that might interest trench coats. A thick mixture of nerve gas and smoke would also create a lethal wall between a trench coat and any police force.
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Rifles w/ Silencers:
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Panic Meter - 1
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Use - Students and staff outside of their classroom can alert the school to your intentions if seen. Establishing a rooftop position and sniping these outsiders is the safest solution. After hiding the dead bodies, the main campus will be secured and the trench coat assault can continue.
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Smoke Bombs:
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Panic Meter - 4
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Use - An escape is impossible without stealth. Smoke bombs are essential to blind the police force while you get away. Launching smoke and nerve gas bombs together would put down any surviving students and any unprotected police officers.
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P · R · O
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Step One:
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Weapons Needed - Knives
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Instructions - Take out the school's electric power by cutting wires with knives.
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Step Two:
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Weapons Needed - Grappling Hooks, Rifles w/ Silencers
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Instructions - Establish a rooftop position and snipe any students and staff outside buildings.
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Step Three:
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Weapons Needed - Handguns w/ Silencers
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Instructions - Infiltrate classrooms and put down classes quickly, silently, and stealthily.
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Step Four:
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Weapons Needed - Gas Masks, Nerve Gas Bombs
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Instructions - Enter the administration building and toss nerve gas bombs down each corridor.
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Step Five:
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Weapons Needed - Machine Guns
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Instructions - Raid the larger buildings with machine guns. Since this will end your needed silence and stealth, an armed trench coat should be positioned at the entrance to each larger building on campus so all can be put down in one heated moment.
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Step Six:
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Weapons Needed - C-4 Bombs
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Instructions - Wait for the timed C-4 bombs to explode.
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Step Seven:
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Weapons Needed - Handguns w/ Silencers
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Instructions - Quickly search the school for any survivors. If found, shoot on sight.
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Step Eight:
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Weapons Needed - All/None
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Instructions - Escape the dead school immediately. If the police force was somehow warned, battle them off with your arsenal.
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