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I · N · V
Bazookas:
    Panic Meter - 5
    Use - A national catastrophe such as this might     draw in extreme vehicles such as choppers.     Normal weaponry is useless if a chopper swoops     over the trench coat assault. A well-aimed     bazooka blast will destroy any offensive vehicle.
Body Armor:
    Panic Meter - 1
    Use - A highly organized trench coat assault is     not guaranteed to be safe. Police officers and     snipers will shoot on sight. Body armor will     prevent fellow trench coat death.
C-4 Bombs:
    Panic Meter - 2
    Use - Classrooms located outside the main     campus such as portables can ruin a trench coat     assault with the time it takes to reach them.     Instead of trying to reach them, timed C-4     bombs can destroy several portables when     silence is no longer needed.
Communication Radios:
    Panic Meter - 1
    Use - Communication is always the key to     success. This is no different in a trench coat     assault. A simple misunderstanding can ruin     everything. If trench coats can speak with one     another at any time during the operation,     however, a misunderstanding can be prevented.
Flame Throwers:
    Panic Meter - 5
    Use - A trench coat cannot battle an entire     police force with machine guns alone. This is     especially true if the situation turns into a war.     Though very dangerous to not only the police     force, but also yourself, the flame thrower must     be equipped if all else fails.
Gas Masks:
    Panic Meter - 1
    Use - Not only will the trench coat force be     launching gas bombs, but the police force will     also be launching their own gas bombs if the     situation turns into a war. The school will be a     gaseous graveyard for those without gas masks.
Grappling Hooks:
    Panic Meter - 1
    Use - Establishing a rooftop position to snipe is     impossible without a climbing aid. Trench coat     snipers can easily access the tops of buildings     with grappling hooks. Walls may also prove     troublesome if encountered during the escape.     The ability to grapple over these obstacles may     decide whether you escape or die.
Hand Grenades:
    Panic Meter - 4
    Use - Hand grenades are bulky, loud, and a     danger to yourself if a pin is pulled unawarely.     They should be used in the escape only. Hand     grenades launched into or around vehicles can     wreak havoc in your favor.
Handguns w/ Silencers:
    Panic Meter - 1
    Use - Infiltrating a classroom with silenced     handguns prevents school-wide alarm. A trench     coat sharpshooter can put down a class without     power in a matter of moments. Silent and     stealth, the gunman can then infiltrate the next     unsuspecting classroom.
Knives:
    Panic Meter - 3
    Use - Power wires require a sharp blade to cut.     To ensure that no alarms can be sounded, each     source of power must be severed. Knives are     also essential if hand-to-hand combat is to arise.
Machine Guns:
    Panic Meter - 3
    Use - After infiltrating each small classroom,     several large classrooms are still alive with     students. These large classrooms contain too     many students to infiltrate with silenced     handguns, so faster and more powerful artillery     is needed: such as machine guns. Since     machine gun fire will tear through the silence     and stealth, it must be used as a last resort.
Nail Bombs:
    Panic Meter - 2
    Use - Strategically placed nail bombs around     the school's perimeter can prevent student and     staff escape and police force infiltration. Nail     bombs placed in large structures such as a     cafeteria or library can also be valuable     precautions.
Nerve Gas Bombs:
    Panic Meter - 2
    Use - The office or administration building is the     heart of a school. Rolling nerve gas bombs into     it would put down the faculty, while preserving     any documents that might interest trench coats.     A thick mixture of nerve gas and smoke would     also create a lethal wall between a trench coat     and any police force.
Rifles w/ Silencers:
    Panic Meter - 1
    Use - Students and staff outside of their     classroom can alert the school to your intentions     if seen. Establishing a rooftop position and     sniping these outsiders is the safest solution.     After hiding the dead bodies, the main campus     will be secured and the trench coat assault can     continue.
Smoke Bombs:
    Panic Meter - 4
    Use - An escape is impossible without stealth.     Smoke bombs are essential to blind the police     force while you get away. Launching smoke and     nerve gas bombs together would put down any     surviving students and any unprotected police     officers.

P · R · O
Step One:
    Weapons Needed - Knives
    Instructions - Take out the school's electric     power by cutting wires with knives.
Step Two:
    Weapons Needed - Grappling Hooks, Rifles w/     Silencers
    Instructions - Establish a rooftop position and     snipe any students and staff outside buildings.
Step Three:
    Weapons Needed - Handguns w/ Silencers
    Instructions - Infiltrate classrooms and put down     classes quickly, silently, and stealthily.
Step Four:
    Weapons Needed - Gas Masks, Nerve Gas     Bombs
    Instructions - Enter the administration building     and toss nerve gas bombs down each corridor.
Step Five:
    Weapons Needed - Machine Guns
    Instructions - Raid the larger buildings with     machine guns. Since this will end your needed     silence and stealth, an armed trench coat     should be positioned at the entrance to each     larger building on campus so all can be put     down in one heated moment.
Step Six:
    Weapons Needed - C-4 Bombs
    Instructions - Wait for the timed C-4 bombs to     explode.
Step Seven:
    Weapons Needed - Handguns w/ Silencers
    Instructions - Quickly search the school for any     survivors. If found, shoot on sight.
Step Eight:
    Weapons Needed - All/None
    Instructions - Escape the dead school     immediately. If the police force was somehow     warned, battle them off with your arsenal.

W · M · N
Contact Information:
    E-Mail - Javil@dbzmail.com
    ICQ - 6573927
Key:
    I · N · V - Inventory
    P · R · O - Procedure
    W · M · N - WebMaster's Notes