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Gamecube

Recent Previews

Nintendo previews their anticipated Super Smash Bros. Melee
Dinosaur Planet has been revealed as a Starfox adventure for the gamecube
Nintendo has already made put together a line up of extreme sports games.

This is one of the first games that captures the magic of the trilogy
Mario is taking a step down while luigi starts to shine
The Resident Evil series comes to the gamecube with its newest addition-Resident Evil 0

Previews are updated on a weekly basis
come back next week for more

Nintendo will lower its Japanese shipments in order to accomodate expected demand for the console's North American launch.

Nintendo Company Limited has announced that it will ship 1.1 million units for the November 5 North American launch of the GameCube. Meanwhile, Japan will receive 500,000 GameCube units for its September 14 launch. Nintendo plans to ship a total of 900,000 units in the Japanese territory by the end of the year. Purple will be the only color of choice for the Japanese launch, though other color schemes will eventually be released. There has been no word on the color availability in North America, but industry sources will have us believe that NOA will follow Japan's lead and ship purple GameCubes at launch. The company plans to ship 4 million units worldwide by March 2002.

Another company that Nintendo has worked closely with during the development of the GameCube hardware is Matsushita. Matsushita will design and produce a proprietary DVD drive for the GameCube, one that will use 8cm optical discs (which will hold 1.5GB of data--twice the capacity of CD-ROMs). This will give the GameCube the ability to stream FMV cinema sequences without the inhibitive cost of using large cartridges. While the discs and disc drive used for the GameCube are a derivative of the DVD format, the GameCube will not have the ability to play DVD movies. Nintendo announced at E3 1999 that Matsushita (Panasonic) would eventually release a DVD player with the GameCube hardware included, and the unit was finally shown at E3 2001. While Panasonic will release the unit in the US for a rumored $299, Nintendo is positioning the GameCube as a video game console and not an all-encompassing entertainment device. Therefore, it was no surprise when Nintendo announced that the GameCube will be sold for $199 when it's launched on November 5. No definitive pricing has been announced for the GameCube-DVD player hybrid from Panasonic, but Matsushita has hinted that it could sell for under $300 and will likely be sold in both Japan and North America.

In addition to supporting CD-quality streaming audio, the GameCube's programmable digital signal processor (DSP) supports more than 100 voices and up to 64 simultaneous real-time 3D voices. The GameCube hardware may even be "tricked" into producing more voices with Factor 5's MusyX audio tools, but it must be done in software. This places a strain on the hardware that would be alleviated if the feature were to be onboard the DSP. The GameCube is incapable of producing Dolby Digital sound, but it supports Dolby Surround Sound--and reportedly, at no performance cost.

With the exception of some extraneous sound applications, the GameCube's streamlined architecture is designed to perform all operations in hardware. In comparison, many of the onboard features of the GameCube hardware must be performed in software on the PlayStation 2, taking valuable processing power away from the CPU and GPU. Nintendo has made its next-generation machine powerful, easy to understand, and easy to develop software for. This should allow game developers to concentrate their energies on developing great content instead of wrestling with the hardware and trying to implement new technical features that are not already supported.