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Playstation 2 Specifications
. General
  • CPU Core: 128 bit RISC (MIPS IV-subset)
  • Clock Frequency: 294.912 MHz
  • Integer Unit: 64 bit (2-way Superscalar)
  • Multimedia extended instructions: 107 instructions at 128 bit width
  • Integer General Purpose Register: 32 at 128 bit width
  • TLB: 48 double entries
  • Instruction Cache: 16 KB (2-way)
  • Data Cache: 8 KB (2-way)
  • Scratch Pad RAM: 16 KB (Dual port)
  • Main Memory: 32 MB (Direct RDRAM 2ch@800MHz)
  • Memory Bandwidth: 3.2 GB/sec
  • DMA: 10 channels
  • Co-processor1: FPU (FMAC x 1, FDIV x 1), Micro Memory (I:4KB D:4KB)
  • Co-processor2: VU0 (FMAC x 4, FDIV x 1), Micro Memory (I:4KB D:4KB)
  • Vector Processing Unit VU1 (FMAC x 5, FDIV x 2), Micro Memory (I:16KB D:16KB)
  • Floating Point Performance: 6.2 GFLOPS
Geometry
  • Perspective Transformation: 66 million polygons / sec
  • Lighting: 38 million polygons / sec
  • Fog: 36 million polygons / sec
  • Curved Surface Generation (Bezier): 16 million polygons / sec
  • Image Processing Unit: MPEG2 Macroblock Layer Decoder
  • Image Processing Performance: 150 million pixels / sec
  • Gate Width: 0.18 micron
  • VDD Voltage: 1.8 V
  • Power Consumption: 15 watts
  • Metal Layers: 4
  • Total Transistors: 10.5 million
  • Die Size: 240 mm2
  • Package: 540 pin PBGA
Graphics Synthesizer - Features and General Specifications:
  • GS Core: Parallel Rendering Processor with embedded DRAM
  • Clock Frequency: 147.456MHz
  • No. of Pixel Engines: 16 (in Parallel)
  • Embedded DRAM: 4 MB of multi-port DRAM (Synced at 150MHz)
  • Total Memory Bandwidth: 48 gigabytes per second
  • Combined Internal Data Bus Bandwidth: 2,560 bit
  • Read: 1,024 bit
  • Write: 1,024 bit
  • Texture: 512 bit
  • Display Color Depth: 32 bit (RGBA: 8 bits each)
  • Z Buffering: 32 bit
  • Rendering Functions: Texture Mapping, Bump Mapping, Fogging, Alpha Blending, Bi- and Tri-Linear Filtering, MIPMAP, Anti-aliasing, Multi-pass Rendering
Rendering Performance
  • Pixel Fill Rate: 2.4 giga pixel per second (with Z buffer and Alphablend enabled), 1.2 giga pixel per second (with Z buffer, Alpha and Texture)
  • Particle Drawing Rate: 150 million/sec
  • Polygon Drawing Rate: 75 million/sec (small polygon), 50 million/sec (48 pixel quad with Z and A), 30 million/sec (50 pixel triangle with Z and A), 25 million/sec (48 pixel quad with Z, A and T)
  • Sprite Drawing Rate: 18.75 million (8 x 8 pixels)
  • Display Output
  • NTSC/PAL
  • Digital TV (DTV)
  • VESA (maximum 1280 x 1024 pixels)
  • Silicon Process Technology: 0.25 4-level metal
  • Total Number of Transistors: 43 million
  • Die Size: 279 mm2
  • Package Type: 384 pin BGA
Disc Device
  • CD-ROM and DVD-ROM
  • CD-ROM 24 times speed
  • DVD-ROM 4 times speed
  • Can play DVD movies
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4-29-01

Codes
- Rumble Racing

4-26-01

Codes
- Triple Play Baseball

Other
- Release Dates