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Playstation 2 Specifications
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General
- CPU Core: 128 bit RISC (MIPS IV-subset)
- Clock Frequency: 294.912 MHz
- Integer Unit: 64 bit (2-way Superscalar)
- Multimedia extended instructions: 107 instructions at 128 bit width
- Integer General Purpose Register: 32 at 128 bit width
- TLB: 48 double entries
- Instruction Cache: 16 KB (2-way)
- Data Cache: 8 KB (2-way)
- Scratch Pad RAM: 16 KB (Dual port)
- Main Memory: 32 MB (Direct RDRAM 2ch@800MHz)
- Memory Bandwidth: 3.2 GB/sec
- DMA: 10 channels
- Co-processor1: FPU (FMAC x 1, FDIV x 1), Micro Memory (I:4KB D:4KB)
- Co-processor2: VU0 (FMAC x 4, FDIV x 1), Micro Memory (I:4KB D:4KB)
- Vector Processing Unit VU1 (FMAC x 5, FDIV x 2), Micro Memory (I:16KB D:16KB)
- Floating Point Performance: 6.2 GFLOPS
Geometry
- Perspective Transformation: 66 million polygons / sec
- Lighting: 38 million polygons / sec
- Fog: 36 million polygons / sec
- Curved Surface Generation (Bezier): 16 million polygons / sec
- Image Processing Unit: MPEG2 Macroblock Layer Decoder
- Image Processing Performance: 150 million pixels / sec
- Gate Width: 0.18 micron
- VDD Voltage: 1.8 V
- Power Consumption: 15 watts
- Metal Layers: 4
- Total Transistors: 10.5 million
- Die Size: 240 mm2
- Package: 540 pin PBGA
Graphics Synthesizer - Features and General Specifications:
- GS Core: Parallel Rendering Processor with embedded DRAM
- Clock Frequency: 147.456MHz
- No. of Pixel Engines: 16 (in Parallel)
- Embedded DRAM: 4 MB of multi-port DRAM (Synced at 150MHz)
- Total Memory Bandwidth: 48 gigabytes per second
- Combined Internal Data Bus Bandwidth: 2,560 bit
- Read: 1,024 bit
- Write: 1,024 bit
- Texture: 512 bit
- Display Color Depth: 32 bit (RGBA: 8 bits each)
- Z Buffering: 32 bit
- Rendering Functions: Texture Mapping, Bump Mapping, Fogging, Alpha Blending, Bi- and Tri-Linear Filtering, MIPMAP, Anti-aliasing, Multi-pass Rendering
Rendering Performance
- Pixel Fill Rate: 2.4 giga pixel per second (with Z buffer and Alphablend enabled), 1.2 giga pixel per second (with Z buffer, Alpha and Texture)
- Particle Drawing Rate: 150 million/sec
- Polygon Drawing Rate: 75 million/sec (small polygon), 50 million/sec (48 pixel quad with Z and A), 30 million/sec (50 pixel triangle with Z and A), 25 million/sec (48 pixel quad with Z, A and T)
- Sprite Drawing Rate: 18.75 million (8 x 8 pixels)
- Display Output
- NTSC/PAL
- Digital TV (DTV)
- VESA (maximum 1280 x 1024 pixels)
- Silicon Process Technology: 0.25 4-level metal
- Total Number of Transistors: 43 million
- Die Size: 279 mm2
- Package Type: 384 pin BGA
Disc Device
- CD-ROM and DVD-ROM
- CD-ROM 24 times speed
- DVD-ROM 4 times speed
- Can play DVD movies
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