Move Name |
Who Can Use It |
Teacher |
PL Requirement |
PP Use |
Description / Damage |
Punch |
Anyone |
Starting Move |
None |
2 |
Does 3 damage. A basic straight punch. |
Punch Barrage |
Anyone |
Any Master |
600 |
10 |
Does 30 damage. A drawn-out barrage
of quick punches. |
Kick |
Anyone |
Starting Move |
None |
5 |
Does 5 damage. A quick kick. |
Kick Barrage |
Anyone |
Any Master |
600 |
20 |
Does 20 damage. A barrage of fast
kicks. |
Kick/Punch Barrage |
Anyone |
Any Master |
800 |
40 |
Does 40 damage. A barrage of kicks
and punches. |
Sound Effect
Punch |
Anyone |
Hercule the Third |
2000 |
50 |
Does 10 damage. A useless punch followed by a choice sound
effect from the user. |
Tail Strike |
Sayiajin /w Tail |
Starting Move |
None |
10 |
Does 10 damage. A swift strike with one's tail. |
Slam |
Any |
Starting Move |
None |
40 |
Does 30 damage, cannot be used twice in a row. A body slam
which knocks the enemy back so they can't attack next turn. |
*Charged Strike |
Anyone |
Starting Move |
None |
15 |
Does 25 damage. An upgraded version of a punch, kick,
or hand blast. Slower attack speed. Punch/Kick. |
*Ultra Super Mega Punch |
Human/Android |
Hercule the Third |
None |
3 |
Does 5 damage. A showy punch that really doesn't do much.
Punch. |
*Super Ultra Mega Kick |
Human/Android |
Hercule the Third |
None |
5 |
Does 10 damage. A showy kick that's a little tough. Kick. |
Jump Kick |
Any |
Starting Move |
None |
20 |
Does 25 damage. A powerful jumping kick. |
*Freeze Punch |
Androids, Hoshi |
Dr. Strap |
10000 |
100 |
A punch of cold energy which can freeze an opponent. Does
60 damage, may freeze opponent after several hits. |
*Squeeze |
Oozaru |
Special |
Special |
40 |
Does 50 damage. Big hand, little target, much pain. |
Elbow Strike |
Any |
Starting Move |
None |
10 |
Does 15 damage. A blow with the elbow. |
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Basic Ki Attacks |
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Basic attacks using the ki power. |
Hand Blast |
Anyone |
Starting Move |
None |
10 |
Does 20 damage. A small burst of
energy fired from the palm. |
Eye Blast |
Androids |
Starting Move |
None |
15 |
Does 25 damage. Two red bursts
of energy fired from the eyes. |
Energy Suck |
Androids |
Dr. Strap |
1000 |
30 |
When hits, does 10 damage, opponent
loses 10 PP. Attacker gains 10 to
Max PP. |
Light of Death |
Namekians |
Elder |
900 |
20/charge |
Does 50 damage. A spiraling blast of two
energy attacks from the finger. |
"Destructo Disc" (Ki-enzan) |
Humans |
Head
Monk |
600 |
30 |
Does 40 damage. A huge energy disc that can slice the
enemy. |
Kamehameha |
Humans,
Saiyans |
Kame |
600 |
30/charge |
The trademark of DBZ! Does 50 damage. |
Finger Blast |
Sayiajin, Namekians |
Starting
Move |
None |
10 |
Does 10 damage. A little blast from the finger, often used
as a fininsher. |
Mouth Blast |
Sayiajin |
Sayia Master |
1000 |
50 |
Shout of K-Paaaa and a huge blast from the
mouth. 60 damage. |
*Trick Shot |
Anyone |
Any |
800 |
10 |
Does 10 damage. A good finisher, like a finger blast.
A tad showy. Basic Ki Attack. |
*Warcry |
Human/Namek |
Any |
Special |
Special |
If your PL is less than your opponent's, costs 20 PP. PL
= Opp. it costs 15 PP. Greater, costs 10 PP. Stops one physical attack.
Can be used only once per battle. |
Absorb Android |
Androids Only |
Dr. Strap |
50000 |
200 |
Absorb another android to gain their PL into your own.
(Must be knocked out/ at 1/8 full HP.) |
Absorb
Being |
Androids Only |
Dr. Strap |
25000 |
100 |
Absorb another being (must be knocked out/ at 1/8 full
HP.) and gain their PL. Cannot be an android. |
*Power Yell |
Namekians |
Elder, Kami |
2000 |
10 |
Does 20 damage. A powerful yell capable of destroying
mountains. |
*Energy Buster |
Humans |
Kami, Roshi |
3000 |
30 |
Destroys energy blast of an opponent with a lower PL. |
*Guardian Force |
Earth Guardian |
Kami |
5000 |
30 |
Does 60 damage and pushes opponent away. A golden energy
blast. User's aura turns yellow for duration of blast. |
*Two Way Shot |
Any |
Any |
3000 |
20 |
Does 40 damage distributed between two enemies. Two blasts
of energy aimed at different people. |
*Namek Mouth Blast |
Namekians |
Elder, Kami |
2000 |
40 |
Same as the mouth blast used by Sayiajin; a shout of
"K-Paa!" followed by a huge blast of energy. Does 50 damage. |
Ki Lightning |
Sayiajin |
Sayia Master |
5000 |
50 |
Does 60 damage. Powerful bolts of golden energy fry an
oppoent. MUST roll a 4 or 5 to hit. Anything else will miss. |
*Electro Blast |
Androids |
Dr. Strap |
5000 |
30 |
Does 50 damage. An electric whip formed from ki. |
Double Hand Blast |
Any |
Starting Move |
None |
40 |
Does 50 damage. Two hand blasts aimed at a single
opponent. |
*Energy Sphere |
Children |
Special |
1000 |
60 |
Does 40 damage to all in the area. A huge dome of
destructive energy that harms everything in the vicinity. Occurs only
when the user becomes enraged. (May be coupled with going SSJ.) |
*Planet
Destruction |
Any |
Sayia Master |
4000000 |
All PP |
Destroys a planet, but you as well. Must roll a 6 to be
successful. Roll made by the moderator ONLY. All characters with a
higher PL will survive. If you fail, you will explode anyway. |
*Energy Dome |
Saiyans |
Sayia Master |
3000 |
40 |
Does 40 damage between all targets. A huge dome of
powerful
destructive energy. |
*Huge Energy Blast |
Anyone |
Sayia Master,
Elder,
Kame |
1000000 |
1000 |
Does 10000 damage. A HUGE blast of energy that is tough to
dodge and obliterates everything in its path. |
Water Blast |
Anyone |
Any |
800 |
20 |
Does 40 damage. Can be used only on water. A tsunami
kicked up by ki. |
*Gokaro's Finalizer |
Any |
Gokaro, Kame |
6000 |
150 |
Does 150 damage. A powerful finger blast used as a final
move. |
Spiral
Kamehameha |
Sayiajin, Human |
Kame |
5000 |
50 |
Does 75 damage. A Kamehameha torn in half and spiraled
around itself. |
Aura Blast |
Namekians |
Elder |
8000 |
10 |
Does 50 damage. A blast of energy fired from the aura.
Blue aura. |
Destructive
Meditation |
Namekians |
Elder, Kami |
1000 |
40 |
Does 40 damage. A destructive wave of invisible ki that
can destroy
mountains. |
Masenko |
Humans, Nameks |
Head Monk |
10000 |
80 |
Does 40 damage to all enemies. A cry of "Masenko!"
followed by a huge flash of white ki. |
Dragon Fist |
Saiyan, Icers |
Sayian Master |
10000000 |
10000 |
Does 100,000 damage. A Dragon shoots from your
fist, through and then entangling your opponent. May only be used once
per battle. |
Super Ball |
Namekian, Icers |
Elder
| 1000
| 5000 |
Does 500 damage. A really tough energy ball. |
Headbutt |
Any |
Starting Move |
None |
10 |
Does 30 damage to an enemy and 10 to yourself. Fly towards
the enemy and hit them (literally) head-on. |
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Transformations/Auras |
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Battle auras, SSJ levels, etc. |
Flight Aura |
All |
Starting Move |
None |
10/hour |
Allows user to fly and use attacks in
the air. Cannot break orbit. Blue aura. |
Kaioken (x1, x2, ... 100) |
Sayiajin, Humans |
Kaio |
3000 |
50 per
multiple |
User's PL raised times multiple. Roll a die. If you roll a
6, do the multiple times 2 damage to yourself. Red aura. |
Super Sayian Lvl. 1 |
Sayiajin |
Special |
10000 |
100 |
When a Sayiajin becomes VERY enraged, hair turns gold and
eyes become green. PL raised by multiple of 4 automatically. Yellow
aura. |
Super Sayian Lvl. 2 |
Sayiajin |
Special |
30000 |
150 |
Sayiajin must become VERY enraged again. Hair turns gold
and becomes bigger than when SSJ, eyes remain green. Lighting sparks
around yellow aura. PL up by 4x again. |
Super Sayian Lvl 3 |
Sayiajin |
Special |
50000 |
150, 50
each turn |
Again, Sayiajin must become VERY enraged. Hair becomes
very long, face becomes more streamlined and eyebrows are lost. Eyes are
turquoise. 5x PL. |
Super Sayian Lvl 4 |
Sayiajin |
Special |
90000 |
200 |
Sayiajin becomes extrodinarily angry. Hair
is black, and red fur grows on the body, tail grows back. 10x PL. |
Fusion |
All but Android |
Any Master |
80000 each |
300 |
A commonly known technique, it allows two players to fuse
and gain the most powerful
person's PL plus 1/2. They become one
character. Takes 2 hours. |
*Bulk-Up |
Humans Only |
Roshi |
None |
10, +10
more
every
10minutes |
It's Powering Up for the Non-Sayian crowd. Become larger,
but slower. Doubles your damage when using physical attacks.
Transformation. Must roll a 4 or 5 to hit when using attacks in this
form. |
*Bulk-Up x2 |
Humans Only |
Roshi |
2500 |
Same, but 30. |
Same as above, but your physical damage is now tripled. |
*Bulk-Up x3 |
Humans Only |
Roshi |
5000 |
Same, but 40. |
Physical damage now x4. |
*Wolf Wind Strike |
Any |
Any |
1000 |
20 |
Does 20 damage. A wolf-head shaped strike. Punch. |
*Ultimate SSJ |
Saiyan Only |
Special |
20000 |
150 |
Saiyan must train up to 20000 PL and be able to attain
SSJ 1 in order to use Ultimate SSJ. Physical damage is 2x in addition to
usual SSJ 1. Yellow aura. Transformation. While in this form, you must
roll a 4 or 5 to hit. Everything else will miss. |
Power Up! |
Any |
Kame, Kaio |
2000 |
100 |
Pretty much the same as Bulk-Up, except your energy
attacks are 2x instead of your physical ones. No speed loss. White aura. |
Perfect Form |
Androids |
Special |
70000 |
Special |
When you reach 70000 PL, every time you absorb an android
roll a die. If you get a 1 or 6, you will reach Perfect Form. All
attacks
are 4x strength, you gain 10000 PL. If your HP reaches 20% your max, you
will lose Perfect Form. Can only be attempted once per post. |
Super Saiyan Final |
Sayiajin Only |
Special |
100000 |
500 |
*Please note that this is my own creation. Not in DB.* PL
x15. When Saiyan becomes extremely enraged again, hair turns gold with
silver highlights, eyes become red. Muscles bulge out akin to Ultimate
SSJ, but no speed is lost. Swirling red/gold aura. |
Mystic |
Humans |
Kaio |
30000 |
300 |
PL x7. Blue aura explodes outward, eyes become filled
with rage and power reserves are tapped. Permanent, cannot use Bulk-Up.
Only way to remove is through death. |
Transcendent Form |
Hoshi |
Special |
50000 |
500 |
PL x10. When a Hoshi becomes enraged, a red aura explodes
outward from them, blue wings sprout from back, black ki lightning
sparks around body, eyebrows disappear. |
Icer Form 1 |
Icer |
Special |
10000 |
100 |
PL x3. Appearances vary according to character's
appearance. A tremendous increase in power and speed. Obtained when PL
is reached. |
Icer Form 2 |
Icer |
Special |
20000 |
200 |
PL x5. When you roll a graze, treat it as a hit. |
Icer Form 3 |
Icer |
Special |
30000 |
300 |
Same as above, except PL is now x7. |
Icer Form 4 |
Icer |
Special |
40000 |
400 |
Same as above, except PL is now x10. |
Icer Form 5 |
Icer |
Special |
50000 |
500 |
Same as above, except PL is now x12. |