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Gaming Cliches:
POINTLESS TASKS
- Most Adventure and RPG games,
as well as some others

You know the sort. And it always seems to
come around the same way. You spend
anything between 1/2 to 5+ hours searching
for an item/person in a game, and when you
finally reach your destination, you get told
you just have one thing to do...

Now, this is usually take item A to place B
through dangerous forests, or help person C
achieve ability D or somesuch, but either
way it's completely unrelated to your goal.
And you end up wondering;

"What's the point?"

Sure, it adds variety to the game, often a
much-needed injection of originality, but
what I don't like is the way thay always
seem to be poorly integratred into the plot.
Providing there is a plot anyway. Which
there often isn't.

Take Shenmue 2 for instance. (Sorry about
the lack of updates by the way. I've been
playing this too much) I've been asked that
to meet person A I have to learn martial arts
aspect A, B, C, + D. No reason, it would
seem. Thankfully I didn't have much trouble
with this, but it would've been easy to
become rapidly tired of this.

Don't get me wrong, Shenmue is a great
game featuring the most engrossing plot I've
certainly ever seen in a video game, but this
just felt out of place in so many ways.

And it's not the first. The plethora of games
I have seen with these biting errors in is
incredible. But, I guess it is difficult to make
everything constantly gel together perfectly.
Even so, it's another case for plot holes to
be patched up even slightly more
convincingly. Can game developers write
stories?
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