Gaming Cliches:
POINTLESS TASKS
- Most Adventure and RPG games,
as well as some others |
You know the sort. And it always seems to
come around the same way. You spend anything between 1/2 to 5+ hours searching for an item/person in a game, and when you finally reach your destination, you get told you just have one thing to do...
Now, this is usually take item A to place B
through dangerous forests, or help person C achieve ability D or somesuch, but either way it's completely unrelated to your goal. And you end up wondering;
"What's the point?"
Sure, it adds variety to the game, often a
much-needed injection of originality, but what I don't like is the way thay always seem to be poorly integratred into the plot. Providing there is a plot anyway. Which there often isn't.
Take Shenmue 2 for instance. (Sorry about
the lack of updates by the way. I've been playing this too much) I've been asked that to meet person A I have to learn martial arts aspect A, B, C, + D. No reason, it would seem. Thankfully I didn't have much trouble with this, but it would've been easy to become rapidly tired of this.
Don't get me wrong, Shenmue is a great
game featuring the most engrossing plot I've certainly ever seen in a video game, but this just felt out of place in so many ways.
And it's not the first. The plethora of games
I have seen with these biting errors in is incredible. But, I guess it is difficult to make everything constantly gel together perfectly. Even so, it's another case for plot holes to be patched up even slightly more convincingly. Can game developers write stories? |
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