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Game Sequels:
FOR
All developers need income. You can't just run
any games company on 'good intentions'. No
company can constantly afford to shell out £££
millions on a game that may gross less than
the cost to produce it.

So what's wrong with sequels? Less needs to
be spent on developing on a sequel than on
developing a completely new game, and
covering costs and building a small 'money
cushion' on top of that- should the company
start to struggle- is surely a good thing, isn't
it?

Besides, if the game isn't broken, don't fix it.
You're being offered a tried and tested
winning formula, tweaked and altered to the
point of near perfection. Just look at the best
games of today- Gran Turismo 3, Metal Gear
Solid 2, Shenmue 2, Sonic Adventure, Mario
64, Legend of Zelda- Ocarina of Time...

All sequels. The originals in each series were
good, but the series just gets better and
better. And isn't that what this industry needs?
Polished, mainstream games to bring in
people that normally wouldn't play that game.

Every industry is built on mainstream markets.
Look at what the likes of 'Charlie's Angels',
'Mission: Impossible 2', and 'Jurassic Park'
have done for the movie industry. Look at
what Westlife or Limp Bizkit have done for
their respective music genres. Look at what
the likes of ' Harry Potter' have done for the
book industry.

They open people's eyes. They encourage
people the read, to listen to music, to go to
the cinema...to play computer games.

Let sequels continue. The games industry
NEEDS the public, the games industry NEEDS
sequels.
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