Scene Three: The Fury of the Storm
If the heroes manage to go off track in this adventure, the dangers of Trollwood react with deadly force.
Overview
This scene details what would happen if the heroes managed to lose their way in the two previous scenarios.
If the heroes decided to investigate Delgoth Farm instead of traveling to Tarney Hall in Scene One, they will find that their little expedition was useless. They will never make it to Delgoth Farm. However, night will slowly creep around them, allowing the trollekai to attack. If the heroes still refuse to retreat, Jaedyn will summon them to Tarney Hall.
If the heroes decided to stay in Tarney Hall instead of magically traveling to Whetstone Farm to aid farmers in Scene Two, then they are present when Tarney Hall is attacked by the trollekai. The scene ends with Jaedyn summoning them to Agan's Cabin.
getting Started
The Narrator should review the trollekai entry at the end of the adventure, as well as the Character Index. The Narrator should also review what occured during the previous scene and adjust this scene accordingly.
First Impressions
If the heroes decided to investigate Delgoth farm instead of going to Tarney Hall at the conclusion of Scene One, then read the following:
After a bit of cajoling, Kara finally agrees to take you to Delgoth Farm, all the while shooting you withering looks and muttering about "wasting time." After a mile or two, you catch sight of the infamous Trollwood. The giant trees look grim and forboding, allowing no light past their claw-like branches.
Day turns into night as soon as Kara leads you into the grim wood. Even the half-elf seems shocked as the utter darkness falls upon you.
As you all struggle to get your bearings, you hear a slight rustling in the ferns ahead of you. Out of the darkness erupts demons with white skin, flaming eyes, and sharp talons! Kara chokes out a warning, but the creatures are upon you!
If the heroes decided to remain in Tarney Hall instead of traveling to Whetstone Farm to aid the family, read the following:
"What?" Jaedyn asks incredulously. "You won't go to help the Whetstone's? They need our help! Just what in the Abyss is the Legion paying you for!?"
All eyes stare at you now, waiting for your answer.
The heroes now have an opportunity to travel magically to Whetstone Farm. If they still wish to stay at Tarney Hall, then read the following:
"I can't belive what sort of aadventurers the Legion sent us," Jaedyn mutters disgustedly. "Fine, I'll go to help them!"
The sorcerer is about to activate his wand when a loud crash rocks the front doors. Already you can hear the wild growling and crooning of fell beasts outside of the Hall.
"They're back," Thomas gasps as he fumbles for his two-handed sword.
Eugene whimpers and hides beneath a table as Rezik struggles to do the same. The hinges on the door begin to warp and bend alrmingly before cracks form in the wood. With one final heave, the creatures shatter the heavy, thick door and pour in. With their skin glowing eerily and their eyes flaming in the darkness, the demons attack!
The Story Continues
In both scenarios, the trollekai will attack swiftly and without mercy. Their goal is to take prisoners without harming their victims. Of course, if thier victims put up stiff resistance, then the trollekai will inflict damage, but never enough to kill. In fact, the trollekai will actively attempt to "knock out" the heroes instead of attacking them directly.
If the heroes are in Trollwood, Kara will immediately begin attacking by charging deeper into the woods to face the trollekai. Intelligent heroes may note that it is night within the woods, but outside of the forest, the sun is only beginning to set. The trollekai work as a group to surround the heroes and cut off their escape. However, the purpose of this scenario is to send them to Tarney Hall unharmed, not to have them captured. If the heroes manage to flee trollwood, Kara will follow. The trollekai, however, will not, since they cannot stand sunlight. Kara, of course, will order the heroes back to Tarney Hall.
If the heroes fail to flee Trollwood, they will find the numbers of the trollekai to be overwhelming. If they manage to defeat the initial group of trollekai, another group arrives immediately. When they are on the verge of defeat, they will be magically summoned to Tarney Hall by Jaedyn Fareglaze. Jaedyn was alerted of the heroes' presence via a divination spell. He used another divination spell to pinpoint their lcoation, and he used his wand of summoning to deliver them from danger.
In this scenario, there are twelve trollekai attackers, but more will arrive if the heroes manage to defeat them.
If the heroes are in Tarney Hall, then the trollekai will burst in through the front door. If anyone thinks to find another way out, or to retreat back into the Hall, they will find their exits blocked by trollekai entering from the back.
After the heroes have had a short battle with the trollekai, read the following:
Jaedyn tosses another demon aside with a powerful gust of wind before regrouping with you. He reaches into a satchel at his side and retrieves a wand.
"It looks like we're going to Whetstone Farm whether you want to or not!" he shouts as he begins chatning. The wand glows an eerie green and begins emitting a light that envelopes you when a clawed hand grabs his shoulder.
"Go!" he commands as he is yanked back by one of the glaring demons! You hear the growling of the other demons as they launch themselves at your comrades. As the demons tear into your group, the green light surrounds you and fills your vision.
It should be noted that the trollekai all attack at night. In both scenarios, the heroes should only have fleeting glimpses of what they are fighting. They should not know what they are fighting or even how many they are fighting.
The Battle
The trollekai first attack with their potent fear aura. Those who succumb should flee out of Trollwood to watch the battle from afar. After they have used their fear ability, the trollekai will attack to render the heroes unconscious instead of to hurting them. Therefore, they will attack as if they were "unarmed" { only the damage from their Physique counts, not the damage from their Damage Rating }.
Also, since the trollekai dislike sunlight, they willa void it as much as possible. Even the light from a torch will cause them to cease their attacks and hang back a distance. Fire spells, like those that Kara can cast, don't frighten them unless they are large enough. Therefore, they will not be frightened of Kara's spells unless a hero convinces the half-elf to create a magical fire that sheds a large amount of light. Narrators must note that this will not drive the trollekai off, but merely keep them at a distance. If the heroes use the light as an offensive weapon to drive the trollekai back, the trollekai will simply resume their attacks.
Also, any sorcerers with a knowledge for the school of spectramancy will be of great use. Their spells are especially effective agains thte trollekai { spectramancy spells deal double damage to trollekai }.
The trollekai will work in concert to cut off any escape and to encircle their prey. If the heroes manage to slay or even to incapacitate a trollekai, others will intervene and secure the body in order to prevent the anyone from learning about them.
Atmosphere
The overall mood of both scenarios should be frantic and worried. The heroes should be thinking about survivial and retreat rather than victory. Also, the heroes should be trapped in the darkness. Dimming the lights might be a good idea to convey the mood of this scene.
Actions
The heroes don't have too many actions, besides the normal combat action, that they can attempt during this scene. However, they can discern that the creatures are unlike any normal trolls with a challenging Perception action.
When the trollekai first approach the heroes, the heroes are subject to their fear aura. to resist the trollekai fear aura, each hero must succeed in an average Presence (Spirit) action. Although the ehroes should have to succeed against every trollekai present, the Narrator can rule that a hero needs only to succeed in the action three times to succed against all of the trollekai.
If the heroes are in Trollwood, they can notice that it is only night in the forest with a challenging Reason action.
A hero may also be tempted to cast a divination or a sensitivity spell to discern the true nature of the forest. Such a spell costs 12 points and, if successful, causes the caster to scream in pain and pass out for ten minutes. The spell allowed the hero brush the chaos that is infecting Trollwood.
Characters
The Narrator should refer to the Character Index for more information on the following characters.
Human boy, timid demeanor, Rabble. Co 4, Ph 3, In 6, Es 4, Dmg +2 (dagger), Def -1 (padded armor).
Eugene Whetstone. Human boy, afraid demeanor, Rabble. Co 3, Ph 2, In 4, Es 5, Dmg +0 (fists), Def -0 (normal clothing).
Jaedyn Taerglaze. Human adult male, optimistic demeanor, Adventurer. Ag 4D, Dx 6C, En 5D, Str 4D, Re 8A (64), Pe 7C, Sp 4D, Pr 5B, Dmg +2 (quarterstaff), Def -0 (robes), also sorcery (geomancy, aeromancy, and divination), secondary weapon (dagger/+2), wand of summoning { 9 charges }, and ring of free movement.
Kara Half-elven. Qualinesti half-elf female young adult, rash demeanor, Adventurer. Ag 8X, Dx 7A, En 6C, Str 6B, Re 7B (49), Pe 6A, Sp 5D, Pr 7C, Dmg +4 (cutlass), Def -2 (leather armor), also sorcery (pyromancy), secondary weapon (dagger/+2), and missile weapon (longbow/+6).
Rezik. Human middle-aged male, cantankerous demeanor, Novice. Co 4, Ph 5, In 4, Es 3, Dmg +0 (fists), Def -2 (leather armor).
Thomas Steelguard. Human middle-aged male, eccentric demeanor, Champion. Ag 5B, Dx 4B, En 7A, Str 7A, Re 4X, Pe 5B, Sp 5D, Pr 6B, Dmg +12 (two-handed sword of renown), Def -5 (plate mail).
Twelve or Twenty-four Trollekai. Undead. Co 5, Ph 12, In 2, Es 4, Dmg +14, Def -4, also regenerate, aura (fear), immune to poison, resistant to mysticism, resistant to sorcery, and camouflage.
Outcome
If the heroes are in Trollwood, then they should proceed to Tarney Hall. Kara Half-elven insists on this, despite what the heroes wish. She will even point out the folly of their last decision to convince them. Go to Scene Two: The Beleagured Warriors. If the heroes were summoned by Jaedyn, then the Narrator will have to alter the scene accordingly.
If the heroes were in Tarney Hall, then they were magically sent to Agan's Cabin. Although they would normally be able to resist the magical item's effects, the Narrator can skip that part to further the storyline. Go to Act Two, Scene Two: The Seeds of Chaos.
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