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The Dragonlance 15th Anniversary Collection

© 1999 by Eric Jwo. All material on this website may not be copied for any reason whatsoever without the expressed consent of its author.

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Act Two: The Hand of Chaos

Scene One: The Children of Chaos

After a brief stay at Tarney Hall, Jaedyn has used a magical wand to magically transport the heroes to Whetstone farm in order to help a boy's endangered family.

Overview

In this scene, the heroes arrive just as the trollekai are taking the Whetstones. With luck and skill, they can drive the trollekai away and gain some valuable information from a dying man.

Getting Started

The Narrator should review the trollekai entry at the end of the adventure to get a good idea of their abilities.

First Impressions

One second you were at Tarney Hall and then the next you are in front of a large, collapsed house. What was once a barn, lies scattered off to the side, as does the remants of a corral. In the darkness of night, you can barely make out the ground beneath you.

Before your very eyes, several white-skinned monstrosities leap out of the collapsed dwelling carrying limp victims. The creatures are tall and gaunt, like trolls, but with huge spines and bone white skin. One suddenly notices you and screeches a message to its comrades. Some of the demons dash off into the woods while several others close in on you!

The Story Continues

Originally, there were seven trollekai sent to attack Whetstone Farm. Four of the trollekai left with the four remaining family members, Sandra Whetstone, her little daughter and two eldest sons. Zandor Whetstone, her husband, is trapped dying in the house. The remaining three trollekai attack the heroes in hopes of gathering more victims for their master.

The trollekai struck while the Whetstones were sleeping. They tore apart the property looking for any of the weapons that were used to slay there master, then they turned to the house. Afraid for Eugene, his youngest son, Zandor sent him off with their only fast horse, to Tarney Hall to beseech Thomas Steelguard for help. The boy made it, but not before being wounded by the trollekai. The trollekai invaded the house and the Whetstones fought back, but they were no match for the chaos minions. Although they tried to be careful, the trollekai tore apart a support beam that caused the house to collapse. Zandor was caught in the collapse, so they left him for dead as they took the rest of his family.

The Battle

The trollekai fight to subdue the heroes, not hurt them { a successful trollekai attack inflicts on the Physqiue Damage and does not count the Damage Rating }.

The trollekai will first attack with their fear abilities. Each hero will ahve to save against three fear attacks or succumb. The trollekai will work to circle the heroes and cut off all escape. If one of their numbers falls, they will protect intervene and protect their comrade until he heals so that no one can examine them.

If a trollekai is actually slain, the other two will disengage combat, pick up their comrade, and retreat into Trollwood. If any foolhardy hero attmepts to follow them into Trollwood, Rezik will stop them, because he knows that it is foolishness. After all, he knows better than to follow the demons into their lair.

Any good light source will keep the trollekai at a distance. However, if the heroes attempt to use the light to drive off the trollekai, like trying to push them back with the light, results in continued attack. However, spells from the school of spectramancy are especially effective against them { spectramancy spells do double damage to the trollekai }.

Rezik, for all of his bluster, will not participate in the fight as much as one would expect. Instead, he will hand back and watch for an opening to knife one of the trollekai in the back. However, he will immediately pull back, as he does not wish to really get involved in a fight.

As soon as Kara realizes that the trollekai can regenerate and take a lot of damage, she will no longer restrain herself, as she usually does. Her attacks will be deadly and furious, often endangering the heroes as well as the trollekai. When it become clear that steel might not work, she will unleash her pyromancy skills haphazardly.

Narrators should review the Character Index for more information on Rezik and Kara Half-elven.

Zandor Whetstone's Death

After the heroes defeated the trollekai, Zandor will moan to get their attention. Once they race inside the house, they will find the man nearly cut in half by a large pillar. He is slowly bleeding to death and beyond all aid, even magical. However he will tell the heroes the following:

"I know I'm dying, but I don't care. All I care about is my family," Zandor gasps as blood dribbles down his chin. "I don't know where those devils took my family, but I know of someone who does! His name is Agan, and he defeated a terrible chaos monster during the Chaos War. He was a great warrior and saved us in the past! He lives a little more than three miles north of here. You must go to him . . ."

With one last choking breath, Zandor Whetstone gags and falls limp.

Atmosphere

The mood of this scene should be fast-paced and deadly. The heroes have come face-to-face to an enemy that they are unsure of how to fight. The Narrator could dim the lights to show the players how their players feel fighting the eerie trollekai at in the gathering darkness.

However, the atmosphere of the scene should slow down to a dramatic timbre once the heroes discover Zandor Whetstone. His death should gravely affect the heroes, especially mystics who discover that they are powerless to heal this man.

Actions

The only other action besides the normal combat action during this scene involves the trollekai. The heroes might be very suspicious of their enemies' true nature once thier powers are revealed. If any hero suspects that the trollekai are really trolls, have him or hero perform a daunting Perception action. If successful, the hero realizes that the trollekai are extremely similar to normal trolls, except for the skin coloring and strength. Such information could lead a hero to conclude that the trollekai are related to trolls, or that they were once true trolls.

Heroes must also succeed in average Presence (Spirit) actions to avoid the trollekai's fear auras.

Characters

Only Rezik decided to accompany the heroes to Whetstone Farm. Narrators should refer to the Character Index and the trollekai entry for more details on the following characters.

  • Kara Half-elven. Qualinesti half-elf female young adult, rash demeanor, Adventurer. Ag 8X, Dx 7A, En 6C, Str 6B, Re 7B (49), Pe 6A, Sp 5D, Pr 7C, Dmg +4 (cutlass), Def -2 (leather armor), also sorcery (pyromancy), secondary weapon (dagger/+2), and missile weapon (longbow/+6).
  • Rezik. Human middle-aged male, cantankerous demeanor, Novice. Co 4, Ph 5, In 4, Es 3, Dmg +0 (fists), Def -2 (leather armor).
  • Zandor Whetstone. Human middle-aged adult male, pragmatic demeanor, Unknown. Co 5, Ph 6 (currently 0), In 6, Es 4, Dmg +0 (fists), Def -0 (common clothing).
  • Three Trollekai. Undead. Co 5, Ph 12, In 2, Es 4, Dmg +14, Def -4, also regenerate, aura (fear), immune to poison, resistant to mysticism, resistant to sorcery, and camouflage.

Outcome

The heroes should now proceed to Agan's Cabin. Go to Scene Two: The Seeds of Chaos.

If the heroes decide not to go to Agan's Cabin, go to Scene Four: The Deadly Night.


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