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The Dragonlance 15th Anniversary Collection

© 1999 by Eric Jwo. All material on this website may not be copied for any reason whatsoever without the expressed consent of its author.

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Scene Four: The Deadly Night

This scene assumes that the heroes have either decided not to proceed to Agan's Cabin or decided not to proceed to Tarney Hall.

Overview

The heroes are waylaid by a gang of trollekai. These chaos minions either force the heroes to retreat and go to where they were supposed to go to, or to face countless odds and die.

Getting Started

The Narrator should refer to the trollekai entry at the end of the adventure.

First Impressions

As you set out under the silent moon, gaunt shadows with flaming eyes emerge from the night. They begin to surround you without a sound like a pack of wolves. A loud snarl shatters the fragile silence, and the demons leap forward with their deadly claws!

The Story Continues

While this fight may end the heroes' lives, it is meant to allow the Narrator to nudge the heroes in the right direction.

The Battle

The trollekai attack all out to kill. As soon as the fight begins to go badly for the heroes, Kara blazes a path and calls out for the heroes to follow her to safety. The trollekai will pursue, but the half-elf's fire will eventually force them to abandon their pusuit. After they lose their trollekai pursuers, they will have arrived at where they need to be.

There should be at least one trollekai for each hero. However, the Narrator should remember that the purpose of this scene is not to harm the heroes, so don't allow them to be too badly hurt. The trollekai will attack without restraint, attacking with their natural weapons, their claws { all damage from the trollekai attacks includes both their Physique score and their Defense Rating }. If the heroes don't flee, then they must stand and fight. If they appear to be winning, the Narrator should send in reinforcements until either the heroes get the clue or they are killed. Light still affects the trollekai, but they will continue attacking regardless of the light. However, if light is used, all actions against the trollekai are one degree easier.

Atmosphere

This scene should be fast-paced and frantic as the heroes fight for their lives. A good music soundtrack that plays fast and frantically can help establish a good mood.

Actions

There are no actions other than the combat oriented ones during this scene.

Characters

  • Kara Half-elven. Qualinesti half-elf female young adult, rash demeanor, Adventurer. Ag 8X, Dx 7A, En 6C, Str 6B, Re 7B (49), Pe 6A, Sp 5D, Pr 7C, Dmg +4 (cutlass), Def -2 (leather armor), also sorcery (pyromancy), secondary weapon (dagger/+2), and missile weapon (longbow/+6).
  • Rezik. Human middle-aged male, cantankerous demeanor, Novice. Co 4, Ph 5, In 4, Es 3, Dmg +0 (fists), Def -2 (leather armor).
  • Trollekai. Undead. Co 5, Ph 12, In 2, Es 4, Dmg +14, Def -4, also regenerate, aura (fear), immune to poison, resistant to mysticism, resistant to sorcery, and camouflage.

Outcome

If they came from Scene One: The Childen of Chaos, then they arrive at Agan's Cabin. Go to Scene Two: The Seeds of Chaos.

If they came from Scene Two: The Seeds of Chaos, then they arrive at Tarney Hall. Go to Scene Four: The Siege


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