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The Dragonlance 15th Anniversary Collection

© 1999 by Eric Jwo. All material on this website may not be copied for any reason whatsoever without the expressed consent of its author.

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Act Three: The Fury of Chaos

Scene One: The Fateful Dawn

This scene assumes that the heroes managed to survive the siege of the trollekai by taking refuge in a room in Tarney Hall in Act Two, Scene Three: The Siege.

Overview

In this scene, the heroes prepare to invade Trollwood and face its challenges.

Getting Started

The Narrator should allow the heroes to rest up after the last scene before starting this scene. If the heroes managed to stay alive some way other than taking refuge in a room, then this scene may need slight alteration. The Narrator should also be ready to refer to the map and the details of Tarney Hall as presented in Act Two, Scene Three: The Siege.

First Impressions

As dawn's first light caresses the dying land, the shrill howls of the demons around you melt away. The sun's light filters through the cracks and holes of your cell, the testaments of the horrors you faced during the night. You managed to survive the terror-filled night and secure the weapon that might end the chaos once and for all: one of the legendary dragonlances.

The Story Continues

Since the trollekai cannot stand sunlight, they have retreated back into Trollwood for the day. This gives the heroes a perfect opportunity to heal and rest up from any wounds they may have suffered during the night. If the heroes are badly hurt and have not found the conatiners of Mishakal's healing balm in Area Four: The Supply Room of Tarney Hall, have Kara suggest that the heroes search for first aid supplies.

If no one comes up with the idea to assault the daemon warrior during the day, Kara brings the plan up. After all, if there are no other heroes with tracking skills in the party, Kara can track the trollekai back to their "lair." However, the Narrator should only use this as a last resort. The heroes should come up with a plan and achieve the success themselves.

The Narrator should also let the heroes know how tired they are. Since the heroes have been up all night, they will struggle to stay awake. Two hours of sleep will cure this exhaustion.

Although some of ther heroes may be reluctant to fall asleep after last night, the trollekai will not leave the confines of Trollwood during the day.

Atmosphere

The mood of this scene should be tense in the beginning, since the heroes just spent the night fighting for their lives. However, overall, teh scene should be relaxed and calm, allowing the bright and cheerful day to banish the terrors of the night.

Actions

The only action for this adventure is a challenging Endurance action that every hero needs to make every half hour or he will fall asleep. Two hours of sleep will negate the need for the action.

Characters

  • Kara Half-elven. Qualinesti half-elf female young adult, rash demeanor, Adventurer. Ag 8X, Dx 7A, En 6C, Str 6B, Re 7B (49), Pe 6A, Sp 5D, Pr 7C, Dmg +4 (cutlass), Def -2 (leather armor), also sorcery (pyromancy), secondary weapon (dagger/+2), and missile weapon (longbow/+6).
  • Rezik. Human middle-aged male, cantankerous demeanor, Novice. Co 4, Ph 5, In 4, Es 3, Dmg +0 (fists), Def -2 (leather armor).

Outcome

Once the heroes have decided to enter Trollwood and face the daemon warrior, go to Scene Two: The Deadly Forest

If the heroes fail to enter the forest, go to the Epilogue.


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