|
Backgrounds
These Traits describe advantages of birth (or rebirth), circumstance and opportunity: material possessions, social networks and you should always rationalize how you came to possess them. Who are your contacts, why do your allies support you, where did you meet your retainers, etc. I can also tell you if you are coming up with a character for a White Wolf they don't like 4's in anything for starting characters. So that means no million playboys who have charisma 4 and resources 4 to get any girl they want. They don't like low gens either.
The following lists is points for each character type for backgrounds.
Vampire: 5 pts
Sabbat: 0 pts
Anarch: 6 pts
Ancillae: 7 pts
Elder: 15 pts
Mortal, etc: 5 pts
You can put your dots anywhere you want. 2 in Resourses, 1 in influence and 2 in Library just as an example. Sabbat vampires do not get get background dots. Any background must be purchased with freebie pts.
Age
Allies (VPG) Allies are humans who support and help you — family,
friends or even a mortal organization that owes you some loyalty.
* One ally of moderate influence and power
** Two allies, both of moderate power
*** Three allies, one of whom is quite influential
**** Four allies, one of whom is very influential
***** Five allies, one of whom is extremely influential
Allies SABBAT
The Sabbat views allies as an occasional dirty necessity.
Trusting no one outside the sect, much less wanting to be
indebted to anyone, a member of the Sabbat chooses allies with
great reservation. Because allies are mortal, the Sabbat considers them expendable, and practically no Sabbat would entrust
his unlife to something as fragile and inferior as a human being.
Few Sabbat keep allies for any length of time, preferring to
either pay off or bully prospective help into cooperation.
Alternate Identity
You maintain an alternate identity outside your own,
complete with papers, birth certificates or any other documentation you desire. Only a few may know your real name
or identity. Your alternate persona may be highly involved in
organized crime, a member of the Camarilla, a con artist who
uses alternate identities for her game or you may simply
gather information for the Sabbat about the enemy. Indeed,
some Sabbat may know you as one individual while other
Sabbat believe you to be someone else entirely.
• You are new at this identity game. Sometimes you
slip and forget your other persona.
•• You are well grounded in your alternate identity.
You are convincing enough to play the part of a
doctor, lawyer, funeral salesman, drug smuggler or a
capable spy.
••• You have a fair reputation as your alternate persona
and get name-recognition in the area where you
have infiltrated.
•••• Your alternate identity has respect and trust within
your area of infiltration.
••••• You command respect in your area of infiltration,
and you may even have accumulated a bit of status.
You have the trust (or at least the recognition) of
many powerful individuals within your area.
Arcane
Black Hand Membership You are a member of the feared Black Hand, the body of
assassins and soldiers that serves the Sabbat fervently. Having this Background indicates that you are a full-fledged
member of the organization, and you have all the responsibilities and benefits that accompany membership.
You may call upon members of the Black Hand to aid
you, should you ever need it. Of course, this ability is a two-way street, and other Hand members may call upon you to aid
them. Thus, you may find yourself assigned to perform assassinations, lend martial aid or even further the political ends
of the Hand as a diplomat or spy. You may also be required to
attend crusades that take you away from your pack. All
members of the Black Hand must heed the call of another
Hand member, especially the superiors of the faction.
Being a member of the Black Hand is a prestigious
matter, and other members of the Sabbat respect the organization. When dealing with other Sabbat, should you choose
to reveal your affiliation with the Hand, you may add your
rating in this Background to any Social dice pools, even after
other Status or Abilities have been taken into account. Most
Hand members, however, choose not to reveal their allegiance. Also, the Black Hand is remarkably adept at hunting
down Sabbat who claim membership in the sect but do not
truly belong. Liars, beware.
• You are a grunt; you may call upon one Black Hand
member once per story.
•• You are known and respected in the Black Hand;
you may call upon two Black Hand members once
per story.
••• You are held in the Black Hand’s regard; you may
call upon five Black Hand members once per story.
•••• You are a hero among members of the Black Hand;
you may call upon seven Black Hand members
twice per story (but you’d better have just cause — if it seems you’re becoming soft, you may lose points
in this Background). You may also lead large numbers of Hand members into action should it ever
become necessary.
••••• You are part of Black Hand legend; you may call
upon 12 Black Hand members twice per story (but
see the preceding caution). You may also lead large
numbers of Hand members into action should it
ever become necessary. The Seraphim may even
seek your counsel on matters of import.
Contacts (VPG) The number of information sources the character possesses. You know people all over the city. When you start making
phone calls around your network, the amount of information
you can dig up is almost terrifying. Contacts are largely people
whom you can bribe, manipulate or coerce into offering information, but you also have a few major contacts — friends whom you
can rely on to give you accurate information in their fields of
expertise. You should describe each major contact in some detail
before the game begins.In addition to your major contacts, you also have a number
of minor contacts spread throughout the city; your major contact
might be in the district attorney’s office, while your minor
contacts might include beat cops, DMV clerks, club bouncers or
even hot-dog vendors.
* One major contact
** Two major contacts
*** Three major contacts
**** Four major contacts
***** Five major contacts
Contacts SABBAT
Sabbat may still have mortal contacts whom they can
manipulate, bribe and hit up for information. These people
hail from all walks of life, though if a player wishes to cultivate
contacts, those contacts must have some reason to be in-
volved with a Sabbat character (considering the sect’s overall
dislike of mortals). As a whole, the sect regards mortal
contacts with little more respect than mortal allies, but it
recognizes the occasional necessity of them. After all, when
Sabbat vampires need guns, sometimes mortal gun-runners
have the best wares. In truth, most Sabbat vampires can and
do benefit from contacts at many points during their
unlives, though they tend to keep quiet about such things.
It wouldn’t do to have other Cainites know that one is
dependent on the mortals around him.
For the Sabbat, it is more commonplace to have many
minor contacts spread throughout the city than any
single, particularly powerful contact. Of course, bishops,
archbishops, prisci, cardinals and the like typically have
influence they can exert over key powerful individuals, but
this relationship, obviously, falls more into the category of
Influence than Contacts.
Domitor
Fame (VPG) The character's renown in the mortal world.
* You’re known to a select subculture of the city —
local clubgoers or the Park Avenue set, for instance.
** A majority of the populace recognizes your face;
you’re a local celebrity such as a news anchor.
*** You have statewide renown; perhaps you’re a state
senator or minor star of local interest.
**** Nationally famous; everybody knows something
about you.
***** You’re an internationally famous media icon.
Fame SABBAT
Most Sabbat avoid turning movie stars into vampires, but
it has happened. For a sect that prides itself on exclusivity and
supremacy, fame can bring unwanted attention to the sect.
Besides, once Embraced, even the famous tend to lose interest
in their mortal fans (largely due to their deteriorated Humanity). Those with Fame who do not gracefully fade from the
limelight must use it with the greatest of care. If for any reason,
a Sabbat member with Fame is deemed a threat to Sabbat
security, the Sword of Caine suffers no reservations in eliminating her. One almost apocryphal tale tells of a budding Hollywood
actor who, after being Embraced into the sect, refused to devote
his attention to the Great Jyhad and instead used his vampiric
powers to make a name for himself. Incensed, the Sabbat
destroyed him, leaving an overdosed, fleshcrafted body-double
in his place, dead in front of a popular nightclub. Such ignominy
awaits those who fail to draw the distinction between mortal
renown and Cainite duty.
Generation (VPG) How far removed from Caine the character is. Plain and simple, this Background represents your generation
— the purity of your blood, and your proximity to the First Vampire.
A low Generation rating may represent a powerful sire or a
decidedly dangerous taste for diablerie. If you don’t take any dots in
this Trait, you begin play as a 13th-generation vampire.
* 12th generation:11 blood pool, can spend 1 blood
point per turn
** 11th generation:12 blood pool, can spend 1 blood
point per turn
*** 10th generation:13 blood pool, can spend 1 blood
point per turn
**** Ninth generation:14 blood pool, can spend 2 blood
points per turn
***** Eighth generation: 15 blood pool, can spend 3 blood
Herd (VPG) The vessels to which the character has free and safe access. A herd may take many forms, from circles of kinky
clubgoers to actual cults built around you as a god-figure. In
addition to providing nourishment, your herd might come in
handy for minor tasks, although they are typically not very
controllable, closely connected to you or even highly skilled
* Three vessels
** Seven vessels
*** 15 vessels
**** 30 vessels
***** 60 vessels
Herd Sabbat
Vampires of the Sabbat have differing views on the matter
of herds. Some Sabbat argue that herds promote laziness;
nightly hunting hones survival skills, and herds are impossible
to maintain for nomadic packs. Other Sabbat members, how-
ever, fear disease and use a herd to minimize chances of
infection. Some keep herds to prevent mortals populaces from
ever becoming aware of their presence. Ultimately, it’s a matter
of convenience and pack preference as to whether or not members support herds. It should be noted, though, that most
Sabbat keep only small herds so as to minimize threats to
security. Many a herdless Sabbat boasts that the Sahbat should
drink from whomever they damn well please!
Influence (VPG) The character's political power within mortal society. You have pull in the mortal community, whether through
wealth, prestige, political office, blackmail or supernatural manipulation. Kindred with high Influence can sway, and in rare cases
even control, the political and social processes of human society.
Influence represents the sum of your political power in your
community, particularly among the police and bureaucracy.
* Moderately influential; a factor in city politics
** Well-connected; a force in state politics
*** Position of influence; a factor in regional politics
**** Broad personal power; a force in national politics
***** Vastly influential; a factor in global politics
Influence SABBAT
Influence is a character’s ability to sway the mortal
world. The Sabbat has some influence on mortal society,
but does little to further or exploit these human ties.
Actually, the Sabbat finds it difficult to view humans and
their affairs as anything more than a potential liability.
Besides, the Sabbat sees little reason to be involved with
humans. Many packs have extensive rules governing such
interactions. This is due in part to the Sabbat’s disdain for
humanity. After all, a Cainite with only shreds of Human-
ity let alone the palpable evil that exudes from her
when she follows a Path of Enlightenment will have a
difficult time subtly manipulating any human if those
around her are uncomfortable.
Some Sabbat view the human world as a giant chessboard to manipulate at will, but this tactic is dangerous
indeed. Most Sabbat, with the exception of leaders and
elders, simply stay out of mortal matters.
Information Network
Insight
Mentor (VPG) The Cainite patron who advises and supports the character. This Trait represents an elder or possibly even more than
one — who looks out for you, offering guidance or aid once in a
while. A mentor may be powerful, but his power need not be
direct. Depending on the number of dots in this Background,
your mentor might be nothing more than a vampire with a
remarkable information network, or might be a centuries-old
creature with tremendous influence and supernatural power. He
may offer advice, speak to the prince (or archbishop) on your
behalf, steer other elders clear of you or warn you when you’re
walking into situations you don’t understand.
Most often your mentor is your sire, but it could well be any
Cainite with a passing interest in your well-being. A high
Mentor rating could even represent a group of like-minded
vampires, such as the elders of the city’s Tremere chantry.
* Mentor is an ancilla of little influence.
** Mentor is respected; an elder, for instance.
*** Mentor is heavily influential, such as a member of
the primogen.
**** Mentor has a great deal of power over the city; a
prince, for example.
***** Mentor is extraordinarily powerful, perhaps even a justicar or Inconnu.
Mentor SABBAT
Since Sabbat unlife demands so much from its ranks,
many members look to their packmates, sires and superiors for guidance. In Sabbat society, the mentor may teach and guide
the Sabbat member on his chosen Path of Enlightenment,
give advice, provide protection from elders by acting as a
buffer, offer caution when intruding on the affairs of other
elders and provide information regarding opportunities for
power and advancement.
• Mentor is a ductus or pack priest.
•• Mentor is a prominent elder or priest.
•••Mentor is a bishop.
•••• Mentor is an archbishop.
••••• Mentor is a priscus or cardinal.
Military Force
Occult Library
Resources (VPG) Wealth, belongings, and monthly income. this Background describes your standard of “living,” your possessions and your buying power. No dots in Resources
is just that: You have no permanent haven and no possessions save
a few clothes and possibly a weapon or pocketful of coins.
You receive a basic allowance each month based on your
rating; be certain to detail exactly where this money comes from,
be it a job, trust fund or dividends.
* Small savings: a small apartment and maybe a
motorcycle. If liquidated, you would have about
$1,000 in cash. Allowance of $500 a month.
** Middle class: an apartment or condominium. If
liquidated, you would have at least $8,000 in cash. Allowance of $1200 a month.
*** Large savings: a homeowner or someone with some
equity. If liquidated, you would have at least $50,000 in cash. Allowance of $3000 a month.
**** Well-off: a member of the upper class. You own a
very large house, or perhaps a dilapidated mansion. If liquidated, you would have at least $500,000 in cash. Allowance of $9000 a month.
***** Ridiculously affluent: a multimillionaire. Your haven is
limited by little save your imagination. If liquidated, you
would have at least $5,000,000 in cash. Allowance of
$30,000 a month.
Retainers Not precisely allies or contacts, your retainers are servants,
assistants or other people who are your loyal and steadfast companions. Many vampires’ servants are ghouls, their supernatural powers and blood bond-enforced loyalty make
them the servants of choice. Retainers may also be people whom
you’ve repeatedly Dominated until they have no free will left, or
followers so enthralled with your Presence that their loyalty
borders on blind fanaticism. Some vampires, particularly those
with the Animalism Discipline, use “hellhounds” (ghouled
dogs) or other animal ghouls as retainers.
You must maintain some control over your retainers, whether
through a salary, the gift of your vitae or the use of Disciplines.
Retainers are never “blindly loyal no matter what” if you treat
them too poorly without exercising strict control, they might
well turn on you.
* One retainer
** Two retainers
*** Three retainers
**** Four retainers
***** Five retainers
Retainers SABBAT
Because the Sabbat is known for its secrecy secrecy
that has enabled its survival over the centuries, its members are apprehensive at thought of letting a hunch of
humans know their secrets. Even when a Sabbat vampire
takes a retainer, he is much more likely to choose a ghoul
or an animal. There is also an ideological basis for the
Sabbat’s restricted use of retainers; why would a superior
being choose such an inferior being for a servant, assistant
or companion?
Retainers must always he controlled in some way,
either through a salary, the donation of Cainite blood or
direct mind-control. They may not always be loyal, though
typically they are, considering the consequences. Depending on how well they have been treated, some
retainers feel the temptation to betray their masters if
given the chance. Sabbat members keep tight reins on
their retainers. Usually, a retainer is killed at the slightest
sign of mistrust or disobedience.
Rituals
Sabbat Status
Status (VPG) The character's standing in undead society. You have something of a reputation and standing (earned
or unearned) within the local community of Kindred. Status among Camarilla society is often derived from your sire’s status
and the respect due your particular bloodline; among the Sabbat,
status is more likely to stem from the reputation of your pack.
Elders are known for having little respect for their juniors; this
Background can mitigate that somewhat.
High status among the Camarilla does not transfer to
Sabbat society (and will most likely make you a notorious
target for your sect’s rivals), and vice versa. Note: Caitiff characters may not purchase Status during
character creation. Caitiff are the lowest of the low, and any respect
they achieve must be earned during the course of the chronicle.
* Known: a neonate
** Respected~ an ancilla
*** Influential: an elder
**** Powerful: a member of the primogen (or bishop)
***** Luminary: a prince (or archbishop)
|
|