Basically
it's the same as making any other key bind but is a
lot more convienient and gives you a lot more control
as you can use multiple commands at once with more success.
The
easiest way to explain is to just make one.. So to start
with here's how to make a pack.
Click
here
You
notice a bunch of summons commands etc open in another
very plain and boring browser window :) Take your time
and have a good look whats there.
Thats
what your txt file should look like once its finished.
Go
into your UNREAL SYSTEM folder and at the top of the
window where it says "File" click on that
and scroll down untill you see "New" then
click on the option "Text Document"
This
has now made a new file in your system folder called
"New Text Document.txt" Well we have
to rename that.. So right click on it and rename it
to pack.txt
Double
click on pack.txt
and it will open up in notepad (if not any text browser
will do) Now go back to the example and copy and paste
it into pack.txt and save
Ok
now that's done we need to make a bind for it..
Start
up unreal, then in the menu go to options, and choose
advanced options
Once
the advanced menu has popped up go into the "advanced"
section and double click where it says "Raw Key
Bindings" Now what key to use??
Well
P for Pack??
Ok
scroll down to where the P is and type this in next
to it exec pack.txt
Ok
exit out of all that and go try it :))
Not
happy with the pack?? Want to add something? Change
something?
Ok
go into your UNREAL SYTEM folder and double click on
the file pack.txt Windows normally opens it with notepad,
but any text browser will do.
Simply
add a new command on a new line or remove one etc..
save it and its done.. finished
Note
each admin command must be on its own line.
Part
Two
Ok
now for another :))
Time
to make some guns....
Go
into your UNREAL SYSTEM folder and at the top of the
window where it says "File" click on that
and scroll down untill you see "New" then
click on the option "Text Document"
This
has now made a new file in your system folder called
"New Text Document.txt" Well once again
we have
to rename that.. So right click on it and rename it
to guns.txt
Ok
now that we have a file named guns.txt double click
on it. As before notepad opens it..
Now
all you have to do is copy and paste this into it or
type it in yourself.
//////////////////////////////////////////////////////////////////
summon
rifle
summon
eightball
summon
flakcannon
admin
set ammo maxammo 3000
admin
set rifle PickupAmmoCount 1000
admin
set eightball PickupAmmoCount 1000
admin
set flakcannon PickupAmmoCount 1000
////////////////////////////////////////////////////////////////////
Ok
save the file.. Now go back into Unreal back into the
"advanced" section and back into the "raw
key bindings" section
What
key to use?? G for guns??
Scroll
down untill u see G and type this next to it exec
guns.txt
Even
easier than the first one? what this bind does is summons
3 different guns and makes it so each gun has up to
3000 ammo each time u touch the gun it will give you
1000 ammo at a time.
Ok
up to you to do the other guns :))
If
you make a file called guns2.txt you would make the
bind exec guns2.txt etc etc
Part
Three
Now
for something a little more involved..How to use One
key like an "on" and "off" switch.
For
this we need to make two txt files and we'll get the
txt files themselves to set the keys and swap between
on and off.
For
this one we'll do a low gravity with aircontrol switch
which will give you a moon walk effect with air control
and the ability to put it back to normal again.
Ok
go into your UNREAL SYSTEM folder again and as before
create a new text document and rename it to low.txt
copy
and paste the following:
/////////////////////////////////////////////////////////////////////////////////////////
say
Tracking sattelites report that partial gravity has
been lost
admin
set zoneinfo zonegravity (x=0,y=0,z=0)
admin
set playerpawn aircontrol .07
set
input u exec lowoff.txt
////////////////////////////////////////////////////////////////////////////////////////
Ok
save it, and the "on" switch is now done
Ok
go into your UNREAL SYSTEM folder again and as before
create a new text document and rename it to lowoff.txt
copy
and paste the following:
//////////////////////////////////////////////////////////////////////
say
Gravity Has been restored !!
admin
set zoneinfo zonegravity (x=0,y=0,z=-950)
admin
set playerpawn aircontrol .05
set
input u exec low.txt
/////////////////////////////////////////////////////////////////////
ok
save it, and now the "off" switch is done
Now go back into Unreal back into the
"advanced" section and back into the "raw
key bindings" section
What
key to use?? U for Up and down??
Scroll
down untill u see U and type this next to it exec
low.txt
There
that's that..Now when you press U, you will have low
gravity and once you press it again it will be turned
off.
Now
the trick here is the last line in both those files
notice the "set input u exec lowoff.txt" and
the "set input u exec low.txt" command?? What
this does is sets up the key U to be used for the up
and down..So if you want to use a different key
u will have to change both files there aswell.
After
you've set this up this is what happens
By
pressing U you give the admin commands for low gravity
etc but you also re-configure your setup so U is no
longer "exec low.txt" it now becomes "exec
lowoff.txt".. Press it again and it changes the
setup again and puts it back the way it was. In other
words you are automatically setting up a bind inside
the txt file....
for
example:
You
can set up a heap of different binds like this by going
into unreal and press tab
and
type the following:
set
input B summon jumpboots
This
will set up the key B to summon jumpboots
set
input S summon skaarjwarrior
This
will set the key S to summon a Skaarjwarrior
etc
etc etc So now if you look at those two files again
you can see what theyre doing using the command "set
input"..
More
examples
Ok
here is some thats's already done for you including
the top examples:
The
difference here is that the end part or the file has
a different file extention.. The reason this is is so
you can download them straight into your UNREAL\SYSTEM
folder and then all you have to do is set up a bind..
Unreal doesn't mind either way so long as they're text
files and saved in text format. So instead of having exec
pack.txt as a bind you'll have
exec pack.doc
instead.
In
preference You'd be better off using txt files but
I made these for an easy install..you can always rename
them to txt and edit the bind accordingly
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