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Wednesday, April 09, 2003 |
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IMR Technology Presents: Ultima IV Dreamcast
full version!
NOW FIXED! SORRY FOR THE INCONVENIENCE! ANYONE
WHO HAS DOWNLOADED THIS- PLEASE RE-DOWNLOAD PART 3
Posted by reaper
Welcome to this exciting new release! With
all the features of the classic PC game, such as: Visual
Memory Unit (VMU) saving, full VGA upgraded graphics pack,
improved game performance, DC specific functions, like VMU
graphic artwork. Full Ultima stereo soundtrack as well.
Warning:
It Takes about 17 seconds to load from the Sega bios screen
(the one that says consolevision) so please be patient.
This release marks a great improvement in
IMR Technologys history.
You can find the download on the SDL
Ports page.
reaper
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IMR Arcade
Posted by reaper
Finally! No longer are we faced with black
with white text menus! I've coded a GUI themeable
menu system in the style of NesterDC,but done in pure SDL,
my first love in coding.
SO whats the game? It's 1943! One of the
best shooters of all time, and near perfect! Plus, all the
options one could hope for: rotation of the screen left ,right
,up -as well as-(anti-alias: grafix smoothing filter)
The menu works great! I am very proud of it,
and I will be using it for all Arcade releases from now on!
Here's a screenshot (click for full size):
You can find the download on the Single
Game Arcade page.
reaper
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Open Goal SDL port (beta?)
Posted by reaper
Isn't this guy great! I've managed to port
another Paul
Robson game called Open Goal!
I, unfortunately, couldn't find the kick button,
but as this is a direct source port, I'm not sure if one was
ever implemented? (If anyone has info, please let me know!)
I'll call this a beta for now.
"OpenGoal is a top-down football (soccer)
game for any OS running under SDL. It bears a visual resemblance
to the old computer game "Kick Off" by Anco. OpenGoal is for
one or two players. "
You can find the download and the source on
the SDL ports page
reaper
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Deathchase 3D SDL port
Posted by reaper
From the same author as the Trailblazer port
a while ago, comes a great Spectrum port! I have been able
to port this to the DC.
From the Authors (Paul
Robson) site:
"Avoid the trees and shoot the bad guys
ahead of you. Deathchase 3D is a remake of the Spectrum game
of the same name, which is itself based on the sequence in
"Return of the Jedi" chasing Stormtroopers through the forests
of Endor on light-speeders. It's a fake perspective 3D game:
avoid the trees and shoot the bad guys ahead of you. It uses
the SDL library. It is written for Linux but should run on
anything SDL supports."
Information on the original game can be found
here.
You can find the download and the source on
the SDL ports page
reaper
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Ultima IV DC update
Posted by reaper
I have sucessfully gotten Ultima IV to save
to the VMU ( it creates a save named party).I have also added
a VMU graphic. I have added the vga graphics, which enables
the text to be read better, and adds some textures, making
it even more playable and looks better in every way. Please
remember to visit the original
source port site!
I will release the source patch as soon as
I can.
Don't forget, all the documents and covers
are still available by following the links on the right side
of this page. You may find the link on the SDL
ports page
reaper
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SDL_sprite 1.2 Lib ported
Posted by reaper
After about an hour, I have sucessfully ported
the SDL_sprite 1.2 Lib!
This library allows sprites to be rendered
on the screen. From the authors page (http://membres.lycos.fr/edorul/Othere.htm
authors site and more info):
"The SDLSprite library SDLSprite ? What's
this ? The SDLSprite library in based on the CDXSprite library
from the excellent CDX project (but unlikely it's only for
Windows...). This C++ class contains the datas and functions
required to display animated sprites. A SDLSprite object is
created from BMP picture which is used to strore data for
the sprite. Beware : All the sprite's frames must be the same
width and height and stored in the same BMP file."
I am including the source and a compiled example,
as it may help some coders out there. You can find it on the
Examples page of this site.
reaper
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IMR Tech Demo
Posted by reaper
I have put together some things I have learned
over the last 4 months into a tech demo of sorts. This shows
things like: SDL fade, music, and a voxel demo which I ported
from SDL. Buttons have been mapped for different functions,
like playing music.
I am including the source to this, as it
may help some coders out there. You can find it on the Examples
page of this site.
reaper
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Update: Galaga Single Game
Posted by reaper
NEW requested features now
-screen flipping to the left & right & up
-button remapping: insert coin now mapped
to (Y)
-button remapping: start game now has 2 buttons
(START)&(A) either button starts game or = 1
-slowed the speed down to (I think) fullspeed
not 120% speed
-removed images only one image then straight
into game select
You can find the download on the page. Any requests
can be made at the
forum.
reaper
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New! by request: Galaga Single Game
Posted by reaper
BurnerO has requested Galaga single game release.
Because of all the beta testing and code re-writes Ive done,
when I was asked to add sound (the bang sample now works),
rotate the screen and make a game full speed, I was able to
do this within a few hours. The game can now be horizontal
or vertical at a push of a button. ( I think this is good
for arcade machines.)
Using code that I re-wrote, and some logic,
Galaga is now being released as a single game. The rom is
not included. I hope everyone has fun with it!
You can find the download on the page. Any requests
can be made at the
forum.
reaper
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Beta Testing has begun
Posted by reaper
Thank-you to everyone who has signed up for
beta testing for the new System 16 Emulator for Dreamcast.
If you are curious as to how the testing is
shaping up, you can visit the forums and see whats going on.
There is a subject in the the beta testing forums for each
game that is to be tested, so if you're curious as to whats
going on with a certain game, you can read about it here.
These are the new intro images from the system
16 emu. Click to enlarge.
reaper
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Fixed RADquake out now
Posted by reaper
This bin is only a bug fix. It's 100% the
same as the last release, except now full stereo sound is
working. It is no longer mono, and it does look faster to
me (though the bench mark is saying 10-15 fps!)
The source code patch is available on request.
The full source is not needed as it is just ID Q1.zip plus
SDL.tar. You will need both of these and my source patch.
If your interested, contact me via the forums or email.
If anyone is interested in helping implement
save and controller support, again, contact me via email or
the forums.
You can find the download on the Quake page.
reaper
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News that isn't Ultima IV! RADquake update
Posted by reaper
I have finally figured out the sound bugs
and problems in the SDL Quake port RADquake!
It now has full stereo sound, and you can
even hear all the background sounds and ambience! It is running
faster as well.
I will be releasing it soon, and yes, the
friggin' source will be released with it. Anyone feel like
hosting it?
reaper
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What
would be the best release to work on?
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