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 GM V. Kramnik vs. Deep Fritz 7.0 
 Man versus Machine/Brains in Bahrain Match; 
 (Game # 8) Manama, Bahrain; 2002. 










V. Kramnik (2800) - Deep Fritz (est. 2650) 
[D68]
 Man vs. Machine Match 
Manama, Bahrain (8), 19.10.2002 

 [A.J. Goldsby I] 

The key last round game. 

I think Kramnik had already decided to play it safe and make a draw, especially if the machine 
made no blatant mistakes. 

***

The game starts off as a possible hyper-modern opening, but then quickly transposes into 
a Q.G.D. (Q.G.D. = A Queen's Gambit Declined.)  


Click  here  to see an explanation of the symbols that are used. 


1.d4 Nf62.c4, {Diagram?} 
Kramnik heads for the main lines, and one of his favorite set-ups. 

     [ A good anti-computer strategy might have been to play lines that were less theoretically 
        explored with something like:  2.Nf3 d53.g3!?, {Diagram?} heading for a Catalan  ... 
        or one of its off-shoots. ].  

2...e6; {Diagram?} 
Black seems to be heading for a hyper-modern opening like a Nimzo-Indian. 

3.Nf3{Diagram?} 
White prefers to avoid the possible complications of an opening like Nimzovich's 3...Bb4.

     [ Also playable is: 3.Nc3. (Main line) ] 

3...d5; {Diagram?}  
Transposing back to a Queen's Gambit Declined. As most people know, Kramnik is really a 
throw- back to earlier times ... he seems prefer classical openings. In a way, these openings 
are poorly suited to play against computers. (Very balanced pawn formations.)

Most computers experts will tell you that the best way to play against a computer program is to 
create the greatest possible imbalances. To this end, hyper-modern openings are best suited for 
this purpose. 

4.Nc3 c65.Bg5 Be7; ('!')  {Diagram?} 
Black declines to enter the wild variations of the Botvinnik Variation with 5...dxc4.

     [ 5...dxc4!? "~" ]  

6.e3 0-07.Bd3!?, {Diagram?} 
This is obviously a good move, that conforms to opening principles. 
(Control the center, and develop as quickly as possible. This move also paves the way for 
 a quick castling - removing the King from the center of the board.)  

But it is also a departure from the 'main line' of opening theory. 

Perhaps Kramnik was trying to get away from the Fritz Team's opening preparations?  

     [ More normal is: 7.Rc1, "+/=" ].  

7...Nbd78.0-0 dxc4; {Diagram?} 
Black swaps pawns. While he gives up his hold on the center, he paves the way for a few 
exchanges, that ease the slight cramp Black feels in his position. 

(Black has a somewhat congested position, and also has trouble developing his Queen's 
 Bishop in most variations of the Q.G.D.) 

     [ Also seen are: 8...h69.Bh4 dxc410.Bxc4, "+/="  {Diagram?} 
        White holds a slight advantage here, in this position. ].  

9.Bxc4 Nd5; {Diagram, see just below.}  

  The freeing move ...Nd5;  worked out by Capa. (Q.G.D.)   (kram-vs-df_pos_8-1.gif, 19 KB)

Black initiates some trades. As was explained earlier, Black's position is crowded, and 
swapping pieces is a way to alleviate this problem. 

This is also the freeing maneuver that was worked out in great detail by (former) 
World Champion  GM  Jose R. Capablanca

10.Bxe7 Qxe711.Rc1!?, {Diagram?}  
It is obviously both good to place a Rook on a half-open file, but this normal reaction is 
not as likely to confuse the computer ... or create the greatest possible imbalance. 

     [  I would have preferred to play:  11.Qc2!?, {Diagram?} with possibly a slightly 
         more flexible position than in the game. ].  

11...Nxc312.Rxc3 e5; {Diagram?}  
Black breaks in the center. 
(He gains space and prepares the release of his Queen's Bishop.) 

We have now - after just a slightly different move order - transposed back to a standard 
book line.  (The "Orthodox Variation.")  [ See MCO-14, page # 391. ]

13.Bb3, {Diagram?} 
This - to me, anyway - is the safest and tamest of White's choices. 

White has a nice choice of possibilities at this point. 

The main lines are dxe5, Bb3, Qc2, Qb1, and even d4-d5. 

     [  Maybe best was: 13.Qc2, "+/=" {Diagram?} with a small advantage to White. 

         The main line probably is: >= 13.dxe5 Nxe514.Nxe5 Qxe515.f4!? Qe416.Qe2,  
         16...Bf5
17.Bd3 Qe618.e4 Rfe819.Re1 Qd6; {Diagram?} The end of the column. 
         "White's mobile king-side majority gives him a small advantage." (+/=)  
           - GM Nick de Firmian.  (In the book, "Modern Chess Openings.") 

          Garcia Gonzalez - Toth;  Thessaloniki Olympiad, 1984. 
          [ See MCO-14; page # 391, column # 1, and note # (c.). ]  ].  

13...exd414.exd4!?, {Diagram?} 
With this move White gives himself an isolated pawn, yet maintains a strong grip 
on the central squares. 

     [  Supposedly, the move 14.Nxd4!?, "=" {Diagram?} offers White no advantage at all. 
        (But might have been a good choice, if White wanted a long game. The imbalances 
         in the pawn majorities are the type of position that computers do not handle very well.) ].  

14...Nf615.Re1 Qd616.h3!?, {Diagram?} 
White prevents a pin and also stops any further exchanges. 

This move is not new, it had already occurred in the game: 
A. Selensky - V. Chekhov;   Orel, 1998. 

     [ A common line is: 16.Rce3 Bg417.h3 Bxf318.Rxf3, "=" {Diagram?} 
       and the position is dead level. 
       [ See MCO-14; page # 391, and mainly column # 4. ] 

       MCO does not quote a game, but this is probably the encounter: 
       V. Kahn - C. Maderra;  FIDE Olympiad Warsaw, Poland; 1935. 
       (The game was eventually drawn.  Source:  CB's on-line database.) ].  

The game now settles into a draw, neither side has a real, significant advantage.  
16...Bf517.Rce3 Rae8; (TN?) {Diagram?} 
Black's sensibly puts a Rook in the middle of the board. 

This could be the first new move by the Fritz team. 

***

     [ The other game that was played in this line was: 
        17...Rad818.Qd2!? a619.Re5 Bg620.Qa5 Rd721.R1e3!? Rfd8;  
        White now loosens his K-side. 
        22.g4!? Kf823.Qe1 h624.d5!?, {Diagram?} This is a pointless move. 
        (All White does is open the game, and Black benefits from this. {'?!'}) 
         ( Maybe 24.h4!?, "="    24...cxd525.Bxd5 Kg826.Bb3 Rc727.Nh4 Bc2;  
        28.Bxc2?!, {Diagram?} White just gives Black a Rook on the 7th rank - not wise.  
          (The best line is probably: >=  28.Rc3 Rxc3; 29.bxc3 Bxb3; 30.axb3 Qd3, "=/+" {Diag?}   
           but Black is still a little better.)     28...Rxc229.Re8+? Rxe830.Rxe8+ Nxe8;  
        31.Qxe8+
Qf8;  White Resigns, 0-1.  

        A. Selensky - (GM) V. Chekhov;   Orel/[A.J.G.]/1998. ].  

***

18.Re5 Bg619.a3 Qd820.Rxe8 Nxe821.Qd2, "+/=" {Diagram?}  
Draw agreed; 1/2 - 1/2 

(Go to the parent page of this page for a diagram of the final position.)

White has a very small, but also a solid advantage. But in a long ending, White's isolated 
QP could be a definite liability. 

Kramnik may have been tired, the match - with its almost constant media attention - may have 
worn on his nerves. And after two straight losses earlier in the match, Big K's super-confidence 
might have been slightly shaken. 

   (Code Initially)  Generated with  ChessBase 8.0   

 1/2 - 1/2 


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This is a game I annotated especially for these web pages. I eventually plan to annotate - in a similar 
manner ... all of these games. If you would like a copy of this game to help you study,  contact me

***

  Page last updated:  January 15th, 2003.  

  *******  

  Copyright (c) A.J. Goldsby I  

  Copyright (©) A.J. Goldsby,  2002 - 2004  &  2005.  All rights reserved.