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In
FFX, each character has a special attack unique to themselves, that is
accessible only when the overdrive bar (visible underneath the character’s
name) fills up and turns bright orange. The attacks dealt by the character in
overdrive are usually more powerful than normal attacks. This page will describe how to fill up
your overdrive bar to gain access to the overdrive attacks; and what each
attack of each character does. Overdrive Modes
There
are several ways in which you can fill up your overdrive bar. You begin the
game with Stoic, which makes the overdrive gauge fill whenever you are
attacked by an enemy. The following is a list of other modes of filling your
overdrive bar, which you will unlock during game play. Ally
– Overdrive bar charges on character’s turn.
Avenger
– Overdrive charges when an ally other than
the character is KO’d. Comrade
– Overdrive gauge fills whenever an ally is
attacked by the enemy. Coward
– Overdrive bar charges when the character
escapes or flees the battle. Dancer
– Overdrive fills when the character
successfully dodges an enemy attack. Daredevil
– Overdrive bar fills when the character is
fighting in a critical condition. Healer
– Increases overdrive gauge whenever
character increases the HP of an ally. (It will not increase if you heal
yourself). Hero
– Fills overdrive when you kill an enemy
with 2 times the usual HP damage. Rook
– Overdrive charges whenever the character
nullifies an enemy’s elemental/ status attack. Slayer
– Overdrive bar fills whenever you kill an
enemy. Solo
– Overdrive bar fills when the character is
the only one left standing in battle. Stoic
– This is the overdrive mode your characters
start out on. As mentioned above, it causes the overdrive bar to fill when
the character has been attacked by the enemy. Sufferer
– Overdrive fills whenever the character is
hit with a status ailment. Tactician
– Overdrive bar fills when you inflict a
negative status attack on the enemy. Victor
– Overdrive bar fills when the party wins a
battle with the character as an included character. Victim
– Overdrive increases when the character
fights with a status ailment. Warrior
– Causes the overdrive bar to fill whenever
you attack the enemy. (It will not fill if you damage the enemy during an
overdrive, or if you use items). Character
Overdrives
Now
we get into the specifics – the overdrives and attacks of each character and
how to get them. Tidus – Swordplay
Spiral
Cut: Damages a single enemy. You start the game
with this. Slice
and Dice: Damages all enemies. You must have
successfully executed 10 overdrives to get this attack. Energy
Rain: Damages all enemies. To get this attack,
you must complete 30 successful overdrives. Blitz
Ace: Tidus’ most powerful overdrive attack –
really good for boss fights. It deals a great deal of damage to one enemy. To
get it, you must successfully execute 80 overdrives. Yuna – Grand Summon
Causes
Yuna to summon an aeon with a full overdrive gauge. After completing Yuna’s
Grand Summon overdrive, the aeon will go back to its original overdrive gauge
– so, if the aeon’s overdrive was full before Yuna’s grand summon, you can
use two overdrives in a row. Wakka – Slots
Wakka’s
slot reels are just that. Like a game of pokies, only instead of winning
money, it determines what attack to carry out on the enemy. Elemental
Reels – Deals elemental magic damage. Match two
of the same element to deal elemental
damage to a random enemy, and match three of the same element to deal
elemental damage to all enemies. Wakka starts with this overdrive. Attack
Reels – Match the reels correctly to deal powerful
attacks against a random enemy. This overdrive is won in Blitzball
tournaments. Status Reels – Match reels correctly to inflict various
status ailments against the enemy. This overdrive is won in Blitzball league
matches.
Aurochs
Reels – Match reels correctly to inflict either
elemental, attack or status damage to the enemy. This overdrive is won in
Blitzball tournaments after all the other reels have been won. Lulu – Fury
This
overdrive attack casts several black magic spells on all enemies. To achieve
it, you must rotate the right analog stick as fast as you can before the
timer reaches zero. The amount of times you’ve rotated the stick in that time
is the amount of black magic attacks to be cast on the enemy (the most
attacks I’ve ever reached are 6). The black magic spells become available for
use in Fury as you learn them on the sphere grid. The following are a list of
the spells you can use in Fury: Fire, Fira, Firaga, Blizzard, Blizzara,
Blizzaga, Thunder, Thundara, Thundaga, Water, Watera, Waterga, Bio, Demi,
Death, Drain, Osmose, Flare and Ultima. Rikku – Mix
Rikku
can mix various items to either deal damage to the enemy or to heal and
enhance the party’s status. The best (and most fun) way to learn Mixes is to
experiment with items yourself, but I’ve taken the liberty of recording some
of my own personal favourites to get you started. Curative Mixes
Potion
+ Potion, Hi Potion, X Potion or Mega Potion = Ultra Potion – Restores
full HP to all party members Potion
+ Elixir = Mega Elixir – Restores full HP and MP to all party members Potion
+ Bomb Fragment = Nul-All – Nullifies all elemental spells cast on a
character Potion
+ Stamina Tablet = Mega Vitality – Doubles the maximum HP of the party Potion
+ Twin Stars = Freedom X – Causes 0 MP consumption for party Potion
+ Fortune Sphere = Hero Drink – Increases the Critical Hit rate of a
character Ether
+ Luck Sphere = Miracle Drink – Increases the Critical Hit rate of the
party Bomb
Fragment + Dark Matter = Quartet of Nine – Causes a party member to hit
for 9999 HP damage on every turn Mana
Tablet + Door to Tomorrow = Eccentric – Causes a character’s overdrive bar
to fill twice as fast Attack Mixes
Special
Sphere + Musk = Calamity Bomb – Deals medium damage to enemies and
inflicts them with various status ailments Bomb
Fragment + Shining Gem = Cluster Bomb – Deals a large amount of damage to
all enemies Bomb
Core + Lightning Gem = Potato Masher – Deals medium-large damage to all
enemies Grenade
+ HP Sphere = Chaos Grenade – Deals large damage and status ailments to
all enemies Shining
Gem + Dark Matter = Supernova – Deals 9999 HP damage to all enemies Kimahri – Ronso Rage
By
using his ‘Lancet’ skill, Kimahri can learn overdrive attacks from other
fiends. Here’s a rundown of the attacks he can learn, what they do, and where
Kimahri can learn them. Jump
– The
overdrive Kimahri starts off with. He jumps high into the air and lands hard
on the enemy, impaling it with his Lance. Aqua
Breath – Deals
a powerful water attack. Kimahri can learn this from Biran, Chimera, Chimera
Brain and Chimerageist. Bad
Breath – Inflicts
a multitude of status ailments upon an enemy – for example – Confusion,
Sleep, Silence, Berserk, Curse and Darkness. This attack can be learned from
the Marlboro, the Great Marlboro and the Marlboro Menace. Doom
– Counts
down to the enemy’s death. Learn from Ghost and Wraith. Fire
Breath – Inflicts
fire damage on the enemy. Learn from Dual Horn and Grendel. Mighty
Guard – Casts Protect, Shell, NulBlaze,
NulTide, NulShock and NulFrost on all characters. Kimahri can learn this
useful spell from the Behemoth and the Behemoth King. Seed
Cannon – Shoots out seeds to damage the enemy
and inflict Confusion. Learn it from Ragora and Grat. Self
Destruct – Kimahri sacrifices himself to deal damage
to all enemies. Be sure to know what you’re doing when you use this attack,
however. Kimahri really has self-destructed. He cannot return to that
particular battle, nor can he be replaced, so you’ll be fighting the battle
with only two characters. Kimahri is able to learn this attack from Bomb and
Grenade. Stone
Breath – Inflicts Petrification on all enemies
and causes them to explode. Learn it from Anacondaur, Basilisk or Biran. Thrust
Kick – Deals a fatal attack that ejects the
enemy from battle. Learn from YKT-11 or Yenke. White
Wind – Heals and cures a character of all
status ailments. Learn from Biran or Dark Flan. Auron – Bushido
Dragon
Fang – Damages all enemies. The overdrive attack
that Auron starts off with. Shooting
Star – Obtain the first Jecht Sphere in
Macalania Woods to learn this overdrive. Banishing
Blade – In order to learn this overdrive attack,
you must find three Jecht spheres Tornado
– Find all ten Jecht spheres to learn this
overdrive attack. Terribly
sorry that I don’t have more information on where to get the Jecht Spheres.
Personally my Auron was levelled up to do 9999 HP damage each time so I didn’t
really have need to get all of his overdrives; however, GameFAQs should have an FAQ to help you. |