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2+ Players | 30+ minutes |
Concept: Mind Trap two is a trivia
game
filled with brain-teasers and logic problems. This is an updated
version from the original, it adds picture problems, tangram puzzles
and a game board. |
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Gameplay: Players break up into teams.
Each team selects a scoring token and places it on the appropriate path
on the game board. Teams are also given shape pieces and sticks
that match their token's color. Teams decide which group
goes first. A member of the team whose turn it isn't is selected to
read the question. The reader draws a card, then reads the question
aloud to his/her team, then flips the card over and silently reads the
answer. The choice of the question
depends upon the color of the space that the answering team's token is
sitting on. A purple space yields a mystery question -- the
object is to solve the mystery. A pink space represents
picture/sticks/shape puzzles, and a blue space represents
miscellaneous questions. Finally, a space with an
"M" is a wild space where the answering team
chooses the style of question they prefer. If a correct answer is given, the team receives one point and then chooses to either answer another question or roll the dice for a number of bonus points (the dice has numbers 0, 1, 2 and 3.) If the team answers incorrectly, the opponent team (without the member reading the question) is allowed to answer. If correct, they receive a bonus point. Once the dice have been rolled, or a question was answered incorrectly, the other team is asked the questions. The game ends when one team reaches the end of the board. One special rule is applied
to the questions: if a question is marked with a small black diamond,
the players who are answering the question may ask "Yes/No/Irrelevant"
questions to clarify the puzzle. Also, many of the questions require an
explanation beyond the basic answer -- the expected reason is written
in the answer; Simply guessing is discouraged. Lastly, pink cards that use
sticks or tangram pieces are team challenge cards. The object of
the cards is to create a shape that matches the image -- the team that
does this fastest will win the point and take control of the next
question. |
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Winning Conditions:
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Our Opinion: If you have played the original Mind Trap, then you know what to expect
from this sequel. It has a more polished look and a better range
of questions, but for the most part it is the same game. If you haven't played the original game, this is a good game to
get. The questions get everyone thinking creatively -- sometimes
in very funny ways. If you have to choose between the two
versions, pick this one -- the range of questions is better, the
additions of the tangram puzzles and stick puzzles are very worthwhile,
and the team play aspects get more people involved. If you like tangram puzzles, be
sure to look into this game, too. I repeat this warning from
my original Mind Trap review: Don't
play this game around
a bunch of engineering students or computer programmers -- we've heard
so many of these questions in school and just over time that after
about 2 turns into the game, they can answer 10 questions in a row
correctly. There's no time limit, so most of the questions are
answerable after a short amount of logical banter between the
math-centric players. In our house, we require the dice to get rolled
after 2 questions so that both teams get to play. This updated version
actually compensates for the above warning with the team play
questions. By giving both teams a chance to play simultaneously,
it is much harder to win in one round, and more people get to
play. This fact easily makes Mind Trap 2 the better of the two
games. If you already own the
original version, don't worry -- the questions do not repeat. In
fact, on wild spaces, you are allowed to choose questions from the
original game! Owning both versions is actually a plus with this game. We heartily recommend
this game. It's fun and smart, and you don't have to play using
the board to enjoy the questions. |
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Where to buy: Any local toy store -- It costs about $20. |
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