Tactics
Resources
Miscellaneous
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Archons
are heavy assault warriors. Because of their medium range, Archons
work best behind a buffer line of zealots and dragoons right behind
them.
Statistics
Created
At: Merge Two High Templars |
Building
Requirements:
n/a
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Hit
Points: 10
Shield Points: 350
Energy Points: 0
Cost: Two High Templars
- 100 Minerals
- 300 Vespien Gas
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Attack:
Splash
Range: Point Blank to Short
Damage Type:
Damage
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Upgrades:
- Weapons Upgrade
- Armor Upgrades
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Advantages
- Can hit air or ground targets
- Heavy Damage
- Splash Damage
- High Shield Points - 350
- 99% Shield Points so they can be
healed much easier - only 10 Hit Points
Disadvantages
- Mostly Shield Points so they take
full damage
- Vulnerable to EMP Shockwave
- Must merge two High Templars to
create them
- Require a great amount of Vespien
Gas (the cost of the two High Templars)
Archon-related Strategies
- Mass Archon
- Zealot + Dragoon + Archon Assault
Example Screen Shots of Archons in
Action
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