DUELING PISTOLS
INTRODUCTION
Card game for 2 players.
Simulation of a Pistol Duel circa 1700+
VICTORY
Victory Determination:
You are Killed: Major Defeat
You are Wounded: Minor Defeat
Opponent Wounded: Minor Victory
Opponent Killed: Major Victory
SETUP
Duelists agree to one of the following:
One Shot, Multiple Shots (2,3,or 4), First Blood, Death
They may also forgo the Speed element of the Duel and
Allow the Challenged to fire first.
THE DECK
Players share a common deck.
There are 4 suites of cards:
1. Speed
2. Aim
3. Range
4. Hit
Each Suit has 13 cards of numerical value from 1 to 13
THE DUEL
Each player is dealt 9 cards: 5 face-down and 4 face-up.
Each player can discard up to 4 face-down cards and draw replacements.
Players reveal their hands:
The player with the greatest total Speed fires first.
(In a tie, both fire simultaneously)
When firing, if your total Aim is greater than the opponent’s total Range, the shot hits.
If the Range Total is greater, the shot misses.
If your shot hits, compare your total Hits to your opponent’s total Hits.
If his Hit total is equal or more than your Hit total, you have wounded him.
If your Hit total is greater than his, you have killed him.
Discard all played cards.
WOUNDS
For each wound a Duelist has recieved, he is dealt one less face-down card
and can discard one less face-down card.
For example: with one wound the player is dealt 8 cards: 4 face-down and 4 face-up.
He can discard up to 3 face-down cards and draw replacements.
THE DUELISTS
Feraud – Aim cards get +1
D’Hubert – Speed cards get +1
Cassagnac – May use a Range card as a Speed card
Fortou – Hit cards get +1
Gambetta – Opponent may only discard and replace up to 3 cards
Jean Luc - Ignores first wound
LINKS
Wikipedia
French Code
Famous Duels
Book
Academy
Twain
Movie
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