TREASURE HUNTER DUNGEON RULES

by Gottardo Zancani

zak965@libero.it






MAPPING
Add 8 "Road cards" to the Location card deck.
The group starts on a central location and they draw new location cards to be put
adjacent to the current location. 
If the first card is a Road you can draw another card; similarly if you the 
first area you enter is a Road you can move to a second location. 
There is only a layout special rule: you cannot position 4 cards so that they 
create a 2x2 rectangle. 
When you are on a Location (not Road) you can decide to explore it 
(usual guardian/treasure procedure). 
An Explored Location is turned face down and cannot be Explored again 



TH Expansion I: Dungeon
To add more "depth" to the game i've also imagined that on certains 
Locations (Dungeons of course) you can start a side Exploration using a 
separate mini-deck, the Dungeon Deck. The basic premise of the
Dungeon is the following: Guardians are tougher but for each one you 
get 2 treasures.
A Dungeon mini-deck is composed of the following cards:

CONNECTIONS
Corridor(7x)            Empty
Exit(2x)                Empty

ROOMS (every room has a basic CBT modifier for ALL guardians)
Torture Room            All guardians CBT+2; Underground
Treasure Room           All guardians CBT+2; 5 Treasures; draw 2 Guardians
Library                 All guardians CBT+2 
Empty Room (3x)         All guardians CBT+1 
Dormitory               All guardians CBT+2 
Cell(3x)                All guardians CBT+2; Humanoid CBT +3 
Cavern (2x)             Underground; All guardians CBT+4
Trap Room (3x)          1d6-1 Hits - avoid on 8+ on 2D6 (+2 if a Thief is on the party)
Crypt                   All guardians CBT+2 ; Undead CBT +3
Weapon Room             All guardians CBT+2; Weapon CBT +3
Temple                  All guardians CBT+2; Spirits and Demon CBT+3

EVENTS
Dead party (2x)         Collect 1 Treasure
Ceiling Collapse(2x)    1d6-3 hits

You can leave the Dungeon if you're on a Exit card (not mandatory)  or 
if the mini-deck is exausted (mandatory). 
When a party leave the Dungeon the mini-deck is reshuffled.


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