Game 4 in our North Central Frontier Campaign
The Assault on Khan Abbis' Lair |
In Ed Sansing's close-up above, the British commander mops his brow, murmuring "Hot work - this assault, eh?" We played this game at HOBBYTOWN in Jackson MS on February 21, 2004
This was the fourth in our five-game campaign set on the mythical "North Central Frontier" between British Indian and Ahoogastan, occupied by the fierce Pathans, under their supreme war chief Khan Abbis.
Photo by Ed Sansing
A view of the town containing the Khan, before the troops deployed. The British-Indian assault was mainly from the North (the bottom of the photo), but subsidiary columns entered from the East (near left), and the West (far right).
The Anglo-Indian players were:
The Pathan players were:
The GAMEMASTER - Jay Stribling
Col Campbell - The Anglo-Indian force commander - Jim Pitts
1st Indian Company (Two platoons, Captain and 1st Sgt.) - Led by: Robert Whitfield
2nd Indian Company (Two platoons, Captain and 1st Sgt.) - Led by: Sean Pitts
3rd Indian Company (Two platoons, Captain and 1st Sgt.) - Led by: Mark Stevens
Highland Company (Two platoons, Captain and 1st Sgt.) - Led by: Jim Pitts
Cavalry Composite Company commander (Indian lancer troop and British Hussar troop, Captain and 1st Sgt.)
Led by: Jim Pitts (also Commander-in-Chief)
Screw gun battery (Two guns plus battery commander) - Led by: Robert Whitfield
Field gun battery (Two guns plus battery commander) - Led by: Sean Pitts
'The Evil' Khan Abbis (Supreme war leader) - Fred Diamond
First hill clan - Allah be Praised (tribe of 3 units + a mounted tribe) - Led by: John Murdaugh
Second hill clan - God the Merciful (tribe of 3 units + a mounted tribe) - Led by: Eric Betts
Third hill clan - Hammer of the Infidels (tribe of 3 units + a gun)- Led by: Phil Young
Fourth hill clan - Warriors of the Faithful (tribe of 3 units + a gun) - Led by: Ed Sansing
Fifth hill clan - Followers of the Prophet (tribe of 3 units + a gun) - Led by: Bryan Thompson
Reserve - Warriors of the Reserve ('Regular' Ahoogastani unit and three captured guns)
- Led by: Fred Diamond
Thinking himself safely beyound the range of British influence, Khan Abbis had never attempted to construct massive fortifications. He relied on the fealty of his subordinate chieftains to raise their tribes and march to his aid. This worked well in our game.
Photo by Ed Sansing
Indian forces (Ghurkas in green) are arriving on the battlefield, having moved in from the Northern edge on turn one. I think that the hands placing infantry belong to Mark Stevens.
Photo by Ed Sansing
This photo shows the result of firing during the game's first turn. The Indian troops are about to climb over the fence in the center where two "compounds" join. The wooden fenced area fell quickly, the sepoys moving through an open gate. The Indian troops took a number of casualties storming the mud-walled compound.
Pathan Victory Conditions and notes
To WIN - you must safeguard the city! Slay the infidel Englishmen and their Indian Dog soldiers!
Notes
Photo by Ed Sansing
The Indian troops surge forward in a long continuous line, closing on a fenced compound in the center of their line, and on the thatch-roofed house on their extreme left. The blue-turbaned infantry shown is the extreme left flank unit for the imperial forces.
Photo by Ed Sansing
The Pack train on "Triangle hill" at almost the extreme left of the British-Indian line. Six of the mules carried two disassembled 'screw guns' (three mules per gun) while the other two carried ammunition. When Pathans surged onto the field on the guns' flank, the ammunition mules were shot down.
Photo by Ed Sansing
Tunr three - the flank attack by the Pathans! White arrows show direction from which they entered the battle. Note that the Imperial troops were all taken by surprise, facing the wrong way! The Pathans, infantry and cavalry, came in on the Northern part of the Eastern edge of the battlefield.
Anglo-Indian Victory Conditions and notes
To WIN - you must destroy the Buildings
Notes
Photo by Ed Sansing
Eric Betts' command of two captured guns (See The Defense of JellyBad ) lined up with Ahoogastani Regular infantry. They were firing down a long clear "green mall" in the center of the table. Little did the British know that these guns only had one turn's fire available to them.
Photo by Ed Sansing
On the extreme left of the Angol-Indian line, turn four of the game, Fred Diamonds's Pathan units have pushed Robert Whitifield's infantry and screw guns off "Triangle hill" and have captured some dead pack animals loaded with ammunition. Robert has formed squares to protect against the cavalry that struck him on turn three. The threat to the British left converted the purpose of the most powerful Anglo-Indian thrust from offense to defense and won the game for the Ahoogastanis.
The natives tried to move the ammunition (represented by the 'dead' animals laying on their side) to the center of the table, where they had guns, but no ammo. It was not to be, as the moving units kept getting 6" moves (rolling THREE D6 dice).
Photo by Ed Sansing
One of Mark Stevens's units advances toward Phil Young's compound. They are moving through the orchard, munching on the Khans' apples as they go. Unfortunately, the widely spaced trees provided little cover and they too numerous casualties from the gun and riflemen on the wall of the compound.
Photo by Ed Sansing
One of Phil Young's guns prepares to fire at the troops of Mark Stevens who are advancing through the orchard. Is the gunner blessing the gun or cursing the enemy?
So - Who won the game?
The Ahoogastanis, under the leadership of Khan Abbis, won. At game's end the Anglo-Indian forces had 11 victory points, for setting two buildings aflame. The Pathans had 44 points, from shooting up enemy units, reducing them to less than half strengh.
Photo by Ed Sansing
Jim Pitts, Phil Young and Mark Stevens (seated) discuss a fine point of the game. Bryan Thompson lounges against wall watching. Jim's Highlanders have attacked the south end of Phil's compound as Mark's troops advance from the north.
Lessons Learned in our fourth campaign game
On the North Central Frontier
Photo by Ed Sansing
Sepoys under the command of Mark Stevens push the last of the natives out of the first compound. Several of them have torched the building and they prepare to advance agianst the next compound by vaulting the wall.
Photo by Ed Sansing
Jim Pitts sucessfully dices to bring his highlanders onto the battlefield in the rear of the Pthans. He exhaults over a dice roll, but found himself opposed by too many Ahoogastanis and cut off from the support of the main body.
Photo by Ed Sansing
The Highlanders under the command of Jim Pitts try the wall of the main compound. They were pushed back. In the distance native cavalry is headed in their direction. About this time, the British commanders came to the conclusion that this was not the day that they would burn the Khan's headquarters, and they withdrew.
Soon we will fight our last game on the North Central Frontier. A quite different game:
A Hard Day in Ahoogastan
Go to "Blast those Pesky Tribesmen" - Our first "North Central Frontier" Battle
Go to "The Road to Barfus" - Our second "North Central Frontier" Battle
Go to "The Defense of JellyBad" - Our third "North Central Frontier" Battle
Go to "A Hard Day in Ahoogastan" - Our last "North Central Frontier" Battle
Go to our Colonial Period Page
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