Jose
R. Capablanca (2775)
- Alexander A. Alekhine (2745)
[D52]
World
Championship Match in Buenos Aires,
Argentina. (Game # 11), 1927.
Thus far, we
have analyzed the first 45 moves, i.e. :
1. d4, d5; 2. c4, e6; 3. Nc3, Nf6; 4. Bg5, Nbd7;
5. e3, c6;
6. Nf3, Qa5; ('!') 7. Nd2, Bb4; 8. Qc2, dxc4;
9. Bxf6 Nxf6; 10. Nxc4 Qc7; 11. a3!, Be7; 12. Be2 0-0;
13. 0-0 Bd7; 14. b4, b6; 15. Bf3, Rac8;
16. Rfd1, Rfd8;
17. Rac1 Be8; 18. g3, Nd5;
19. Nb2!?, Qb8; 20. Nd3 Bg5!;
21. Rb1 Qb7;
22. e4!?, Nxc3; 23.Qxc3, Qe7; 24. h4, Bh6;
25. Ne5, g6;
26. Ng4, Bg7; 27. e5!?, h5; 28. Ne3, c5; ('!')
29. Bxc5?!, bxc5;
30. d5, exd5; 31. Nxd5, Qe6; 32. Nf6+, Bxf6;
33. exf6; Rxd1+;
34. Rxd1, Bc6; 35. Re1, Qf5; 36. Re3, c4!;
37. a4?!, a5!;
38. Bg2, Bxg2; 39. Kxg2, Qd5+; 40. Kh2, Qf5;
41. Rf3, Qc5; 42. Rf4, Kh7!; 43. Rd4, Qc6;
44. Qxa5, c3; 45. Qa7, Kg8; ('!')
46. Qe7 Qb6;
(Actual game diagram. Black just played 46...Qb6.)
***
Black must not allow
White to play Rd8+.
(See the variation below.)
***
[ 46...Qc5??; 47.
Rd8+, Kh7;
(47...Rxd8; 48. Qxc5, "+/-")
48. Rxc8 Qxc8; 49. Qxf7+ Kh6; 50. Qg7#. ]
***
47. Qd7 Qc5; 48. Re4;
(The actual game position after White's 48th move.)
***
"There are no
other moves. Black is threatening
...c2, which is fatal." - Capablanca.
[ If 48.a5 , then
48...c2; "-/+" ]
***
48...Qxf2+; 49. Kh3
Qf1+;
( Actual game position. Black just checked the White
King with his Queen. [After Black's 49th move.] )
***
Black continues making
inroads.
***
50. Kh2 Qf2+; 51. Kh3,
(The actual game position. White is wishing
he had someplace good to put his King!)
***
Interesting.
[ Or: 51.
Kh1 Rf8; 52. Re8 Qxf6; "-/+." ]
***
51...Rf8[]; (Box)
(Maybe - '!')
(Actual game position. Black just slid his Rook to
safety.
... AND prevented any monkey-business on his first rank!)
***
Clearly forced. Black's
Rook was hanging AND White
was threatening Re8+, with mate to follow.
<<
The line given by all the databases is: 51...Re8??;
Of course White now can mate in three moves, beginning with 52. Qxe8+. 52.
Qc6??, Now does anyone really believe that one of these GM's would NOT
see a whole Rook hanging?? Puh-leeese!!!
(White would play: 52.
Rxe8+ Kh7; 53. Qxf7+ Kh6; 54. Qg7#.)
52...Qf1+?!;
53. Kh2 Qf2+; 54. Kh3 Qf1+; 55. Kh2 Kh7??;
(Naturally 55...RxR/e4, and Qxf6; would win for Black. Its at least
"-/+".)
56.Qc4??, Of course White wins easily after
56. Rxe8. 56... Qf2+;
57. Kh3 Qg1??; 58. Re2??, Of course, 58. Qxf7+, and mate
next move, wins for White. 58...Qf1+; 59. Kh2
Qxf6??;
Naturally 59...Rxe2+; would carry the day for Black.
60. a5 Rd8; 61. a6 Qf1; 62. Qe4 Rd2; 63. Rxd2
cxd2;
64. a7 d1Q; 65. a8Q Qg1+; 66. Kh3 Qdf1+.
And now, according to the databases, White RESIGNS.
***
{See the diagram
directly below.}
(Analysis Diagram.)
***
0
- 1 (Game Variation, from db.)
***
This is a transposition to the game, but destroys a great game in the
process!! (Practically a sin!) The more I look at this sequence, the sillier it
gets! This game just goes to show you how
extremely undependable
many of these computer databases are. (Since this game, I have found
DOZENS of mistakes in these databases.) Whoever was inputting these games were
only interested in one thing ... speed!!
They obviously did not care if they got it right!
They also [probably] did not have anyone checking their work!!!
NOTE:
I have noticed that many of the databases are full of such errors.
These errors were probably made during the laborious task of
manual input. Such problems will not be resolved until the software
can scan chess scores directly into the computer. {A.J.G.} >>
Now
back to the real game, which is a piece of chess art!
***
(From
here to the end of the game, I have provided a
diagram every few moves so that [hopefully] you can
follow this truly wonderful combination.)
***
(And all positions/diagrams are THE ACTUAL GAME,
unless otherwise marked.)
***
A
chess contact told me that, later in his life, Alekhine claimed to have seen the
final sequence 20 [or more] moves before it actually occurred on the chess
board! While it is hard for me to believe this, one cannot help but wonder
how much Alekhine actually saw. This combination {and heavy piece ending}
is one of the finest ever played!!
***
52. Qc6 Qf1+;
(The actual game position after 52...Qf1+.)
***
53. Kh2 Qf2+; 54. Kh3
Qf3;
(The actual game position after 54...Qf3.)
***
Now White's
King is very clearly in danger. This is sort
of humorous, as White based his entire strategy on
exposing Black's King to an attack.
***
55. Kh2,
[Forced.]
Again, there seems not to be much choice here for White.
***
[ Not
55. Rc4?!, Qf1+; 56. Kh2 Rd8; "-/+";
{See the diagram directly below.}
White is helpless to effectively stop the Black Rook from
giving a devastating check; i.e., 57. Rd4, Qf2+!;
(NOT 57...Rxd4??; 58. Qe8+, and White mates next move!)
58. Kh1, Qxd4; and of course Black is winning easily. "-/+."
]
(Or
55. Re8?? Qxc6; or if 55. a5??, then 55...Qh1#.)
***
(Analysis diagram. The position after 56...Rd8.
White will be checkmated or lose material.)
***
55...Kh7;
(The actual game position after Black's 55th move.)
Possibly - '!' (
A.J.G.) Another nice move. The Black King
avoids any potentially disastrous checks on the first rank.
***
(Not 55...Rd8??;
56. Re8+ Rxe8; 57. Qxe8+!, Kh7; 58. Qxf7+,)
{See the diagram directly below.}
(Analysis diagram.)
***
(Black has allowed the White Queen
to get too close to the Black King.
The penalty for allowing the fair lady to roam is that Black's Monarch will be
mated!)
***
"... and mate
next move." - J.R. Capablanca.
(This is exactly the type of thing Capa wanted
to occur and
what Alekhine has been working VERY
HARD to avoid!)
56. Qc4 Qf2+;
(Black just played 56...Qf2+.)
***
57. Kh3 Qg1;
Black continues to
threaten mate in the corner.
***
58. Re2,
White is clearly on
the defensive. (This is important, as here,
{In this type of position, with both Kings exposed.
Although White's
King is MUCH more exposed than Black.}; ... the initiative is
everything. As long as the Queens are on the board, the material
balance of Black having one or two pawns more is not that important.)
***
[ Not 58. Qe2?? Qh1+;
59. Qh2 Qxe4; ("-/+") or 58. Qxc3?? Qh1#.
]
***
58...Qf1+; 59. Kh2
Qxf6; ("-/+")
(Black just captured White's pawn on f6.)
***
With the disappearance
of this key pawn, White's
strategy is refuted and his game
collapses. {A.J.G.}
***
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"Next" button [below] to go to the next page of this game.
Copyright (c) {LM} A.J. Goldsby I
Copyright (c) A.J. Goldsby, 1995-2008.
Copyright © A.J. Goldsby, 2009. All rights reserved.
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