Concealed Carry Holsters
This was generally started as a basic expansion of the standard +2 to Conceal, 100¥, concealable holster. Mostly cause a bunch of the players in one of my old crews didn't go out with at least two guns, and the GM was kinda testy about it some days, so with his approval and a Kimber catalog, I threw this all together.
Shoulder Holster:
Cost: 100$
A simple strap system that crisscrosses between the shoulder
blades with a holster suspended under one arm, either vertically
or horizontally. Simple enough, and simple enough to use, with a
covering button-up shirt or vest.Usually also has two magazines
on the opposing side as well, or can mount a gun on each side for
an extra 50$, but it can't carry any other mags.
[Provides a +2 bonus for any gun.]
Inside the Waistband (IWB):
Cost: 50$ (20$ for the magazine pouch)
A simple little holster that prevents the gun from falling down
your pants or otherwise losing its place when you run or jump.
Can be set for draw by either hand on any place around your
waist. Magazine pouches are also available, though they hold only
one more magazine.
[Offers Conceal of +2 for any gun.]
Scabbard:
Cost: 65$ (15$ for single magazine pouch, 20$ for double)
The same idea as the IWB, but on the outside, on a belt. Usually
worn on the actual hip, with a magazine on the offside.
[Same conceal bonuses as IWB.]
Ankle Holster:
Cost: 40$
A simple scabbard style holster on a Velcro leg sock brace that
fits around the ankle. Does not accommodate an extra magazine,
and only holds a H-O or Very Light, but excellent for
concealment.
[+3 Concealment for H-O or +2 for Very Light]
Metatypes and guns
Well, those are the only holsters I consider actually useful for anyone, there are all manner of gimmik holsters, fanny pack things, crap like that. If you even think about one of those, you're just not suited for the street.
Another thing comes to mind when you want to conceal. No, I'm no racist but really, in SR, meta-type is a big factor.
Trolls:
Any troll can tell you that there hasn't been a gun that rolled
off the line that truly large hands were even considered in the
design, and nothing truly small with any kind of modification
will ever fit into their hands. Guns like derringers, that have
no trigger guard could be used, but
it takes modification. On the other side, their huge size makes
it almost easy to walk down the street with even large guns.
Trolls must pay and extra 100$ for each handgun, to get it
modified for their hands, without it, they'll be at +2 to TNs to
use a gun. They do, on the plus
side, get a +2 bonus to concealability on any weapon rifle or
smaller. The use of most holdouts (except derringers), and very
lights is never an option for a troll, the guns are just too
small.
Orks:
They share the same drawbacks are trolls do, in most respects,
just to a lesser degree, being not all that much bigger than
humans. Orks pay an extra 50$ to have handguns modified, without
it, they're +1 to any TNs with the gun. They can't get holdouts
modified enough, but they can use the VLPs, and they get a +1 to
conceal for any weapon of rifle or smaller.
Elves:
Aside from being a tad taller, elves are essentially the same as
the norm that weapons are designed for, so suffer no bad (or
good!) modifiers.
Dwarves:
Contrary to popular oppinion, dwarves are not like tiny humans.
From the waist up, dwarves are built pretty much the same as
humans, that's including their hands. The only thing is, a long
coat for a dwarf isn't much bigger than a human jacket, so they
only get half the conceal modifiers on it. On the other hand, an
ankle holster is just that much closer.