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New stuff added: (For now, all this stuff is pretty much no frills or wonderful pics, I'm just working to get it all into HTML and up.) And HEY, if you notice anything WIERD on these pages, tell me, cause a lot of them were done hard and fast, and so I screwed a few things that I found already.


My big list 'o guns. More pistols than anything, cause I like them. Almost all the guns exist now, aside from a few others, because FASA guns, and their lack of listed calibers created a problem once. Real guns have more style anyways. You feel more menacing with an MP-5k than some "Smartgun." :)

Stuff to toss people in and move them around. Stuff from the net, from my old games, and wierd places like that.
Cars

Trucks

 

A bunch of questions in addition to the Fasa questions you probably should be able to answer when you character is "done." Since SR exists in this world, most of the questions are pretty easy to answer. I tried using this list for a D&D character for use in a world my DM created. Doesn't work when you don't know the world. ^_^

A long and kinda organized list of edges and flaws, from other PC's, random thoughts, and net gathering.

Long chart of various firearms calibers, and potential damage.

Random stuff on carrying guns and metas using guns.

Confused about what to pay your players for the wiz job you've just spent hours laying down for them to do? Try this handy (and very old!) general guide to what you're wandering team o' death dispensing PC's should be making.

Varied house rules that have come and gone in games, some alterations, clarifications, and expansions on FASA rules, and some just wierd new stuff. A few new skills too, for lack of a better place.

List of cyber and bioware that's been used in games I've played. Some gathered from across the net, some made for our games.


Jill Coburn wandering misfit physad from Nova Scotia, getting into drek all over the UCAS and CAS.. My character from the online game fellow villager TSSR is running

 

 

Access info on Hatch's online SR game.

Now, that same wierd story from the gun magazine. It's quite cool, and if you're ever in SA, you'll stay away from prisons.

On Deadly Ground

 

I'm in touch with my inner Klingon.