Site hosted by Angelfire.com: Build your free website today!

Attributes

Body Quickness Strength Charisma Intelligence Willpower Essence Magic Reaction
4 6 5 3 4 4 6 6 5+2d6
Combat Pool Magic Pool Karma Pool Good Karma Total Karma
7 2 3 1 20

Skills

Firearms: 2 Throwing: 1 Armed Combat(Edged): 4/5 Unarmed Combat: 1
Athletics: 2 Stealth(Urban): 0/2 Sorcery(Health): 0/2 Car: 1
Bike: 1 Motorboat: 1 Etiquette(Street): 1  
Tracking: 1 Magical Theory: 2 Military Theory: 1 Sociology(Archeology): 1/3
History(Music): 0/2 History(Arms): 1/3 Fishing: 3 Dancing: 2

Adept Powers:

Power Level Pts Power Level Pts
Freefall (6 meters) 3 .75 Direction Sense   .25
Thermographic Vision   .25 Flare Compensation   .25
Increased Reflexes 1 1 Improved Armed Combat 1 .5

Armor and Gear:

Item Wt. Item Wt. Item Wt.
Form Fitting Armor 3 (4/1) 1.75 Backpack 1 Katana 1
Forearm Guards (0/+1) (melee) .2 Diving mask .5 80 rounds 9mm explosive 2
Long Coat (not armored) 1 Ration bars (10 days) 1 2 spare loaded MP-5k clips 3.1
Heavy gloves .1 Various clothing x2 2 40,100¥  
Heckler & Koch MP-5k (Internal gas vent-2, laser sight) 3.75
Khar Arms K9 (Internal laser sight, concealable holster(right shoulder)) 2

Edges and Flaws:

Edge/Flaw Pts. Notes
Allergy -1 Dust. Uncommon/Mild
Allergy -3 Penecillin. Uncommon/Severe
Phobia -2 Spiders. Uncommon/Mild
Distinctive Feature -1 Eyes. (Details above.)
Incompetence -2 Throwing. +1 to any Throwing TN
Ambidexterity 2 No offhand modifiers
Magical Talent 3 Cast Heal spell at level = to Magic rating -1
Bonus Attribute Point 2 Strength
Bonus Attribute Point 2 Quickness
Bonus Attribute Point 1 Intelligence

Weapons:

Name Type Conc. Reach Mode Ammo Short Med Long Extr Damage Mod Wt
Forearm guards AC 18 0 - - - - - - (Str+1)M - .2
Katana AC 5 1 - - - - - - (Str+3)M - 1
Khar Arms K9 9mm LP 13 - SA 10(c) 5 15 30 50 9L las 2
H&K MP-5k 9mm SMG 7 - S/B/F 30(c) 10 40 80 150 7M las, v2 3.75

Treat Spell (cast at level 5)
Heals number of boxes equal to successes rolled (or used to reduce base time). Must be case within one hour of the injury.

Type Range Target Duration Drain
Mana Touch 8 - Essence Permanent (F/2)(Wound level)

Damage level: Deadly / Serious / Moderate / Light
Time to heal: 20 turns / 15 turns / 10 turns / 5 turns

 

BACK!!

It allows me to seriously aggravate a situation without actually changing the course of history.