Bioware
Tendon Enhancements
The Tendon Enhancers are a nice, quick way to boost up your
strength and agility, letting the arm and leg tendons move faster
and stronger. Tendon Enhancements strengthen and enlarge the
tendons in these areas, and allow better control of the muscles
they are connected to.
Type | Body Cost | Cost | Effects* | Legality | Availability | Street Index |
Level 1 | .75 | 45k | +1 Str | 5P-BB | 4/4 days | 1 |
Level 2 | 1.25 | 90k | +2 Str, +1 Qck | 5P-BB | 5/4 days | 1 |
Level 3 | 1.75 | 135k | +3 Str, +2 Qck | 5P-BB | 5/4 days | 1 |
*All levels add +2 to Target of any test going against arms/legs.
Bone Thickening
By accelerating the cell growth in bone marrow, Biogene has
created a way to naturally strengthen the bones. A noticable
reduction in cases of breakage and splints has been noticed, even
under high stress!
Type | Body Cost | Cost | Effects | Legality | Availability | Street Index |
Level 1 | .8 | 15k | +1 Body | 6P-BA | 4/12 days | 1.5 |
Level 2 | 1.6 | 30k | +2 Body | 6P-BA | 5/12 days | 1.5 |
Level 3 | 2.4 | 60k | +3 Body, +1 Impact | 5P-BA | 5/12 days | 2 |
Level 4 | 3.2 | 120k | +3 Body, +2 Impact | 4P-BA | 6/12 days | 3 |
Cerebral Booster III
The Cerebral Booster 3 improves upon it's tried and true
predecessors by increasing the patient's intellectual prowess
beyond what was possible with previously offered units. Benchmark
testing under laboratory conditions has shown that the Cerebral
Booster 3 can improve the patient's mental capacity to as much as
300% of the human norm.
Type | Body Cost | Cost | Effects | Availability | Legality | Street Index |
Level 3 | 1.2 | 250k | +3 Int, +2 Task Pool | 8/21 days | Legal | 2.5 |
Synaptic Accelerator III
In the same manner as the aforementioned Cerebral Booster, the
newest generation Synaptic Accelerator is an evolutionary step
ahead of the previously available units.
Type | Body Cost | Cost | Effects | Availability | Legality | Street Index |
Level 3 | 3.2 | 700k | +3d6 Initiative | 8/15 days | 4P-BB | 2.5 |
WetWired Reflexes
Having difficulty getting your speed enhanced operatives past the
simplest security scanners? Introducing the latest innovation in
reflex enhancement technology! Universal Omnitech's new WetWired
Reflex system can finally match the performance of traditional
cybernetic reflex enhancements in a completely biological
implementation.
Each level of enhancement improves the user's Reaction by +2 and
adds 1d6 to Initiative rolls. Not compatible with any other
cyberware or neural bioware that provides additional initiative
dice.
Type | Body Cost | Cost | Availability | Legality | Street Index |
Level 1 | 2 | 125k | 8/15 days | 5P-BB | 2.5 |
Level 2 | 3 | 300k | 8/15 days | 4-BC | 2.5 |
Level 3 | 5 | 1.5m | 12/30 days | 3-BC | 3 |
Reflex Neutralizer
This unit is an optional addition to the Synaptic Accelerator and
WetWired Reflex systems listed above. This unit allows the user
of our products to activate and deactivate them at will, reducing
the chance of an unfortunate accident occurring. This option must
be installed simultaneously with one of the above products. Later
refit with this unit is not possible at the present time.
The function of this unit is identical to the Reflex Trigger
described in the Cybertechnology source book.
Body Cost | Cost | Availability | Street Index |
+0.2 | 30k | Base+2 | No change |
Vision Augmentation
In depth research into the sensory capabilities of various
species has resulted in the development of several products to
give you that little extra edge. Not only can we now provide
biological equivalents to the ever popular low-light,
thermograph, and flare compensation systems, but now you can have
ultraviolet vision, too!
Low light, thermograph, ultraviolet vision:
Body Cost | Cost | Availabilty | Legality | Street Index |
0.2 each | 8k | 8/48 hours | Legal | 2 |
Flare compensation:
Body Cost | Cost | Availability | Legality | Street Index |
0.1 | 5k | 8/48 hours | Legal | 2 |
Hearing Augmentation
In the same fashion as our new vision products, we are now
offering bioware products to rival the performance of previously
available cybernetic hearing enhancements
Both high and low frequency modifications are available.
Body Cost | Cost | Availability | Legality | Street Index |
0.2 each | 8k | 8/48 hours | Legal | 2 |
Muscle Augmentation Mark II
Improving upon the previously available Muscle Augmentation
bioware, the Mark II product improves the muscles of the chest,
back, and abdomen as well as the limbs. This results in an
improvement to the subject's overall physical well-being as well
as the traditional increases to strength and speed.
Type | Body Cost | Cost/lvl | Availabilty | Legality | Street Index |
Level 1-4 | 1.0/level | 85k | 9/6 days | 4P-BC/D | 1 |
Each level of enhancement increases Strength, Quickness,and Body by one. Body enhancement counts toward stamina and Damage Resistance tests only.
"Lifesaver" Torso Armor
Does your lifestyle make you nervous? Do you feel the
need to wear your ballistic vest in the shower? Perhaps what you
need is Universal Omnitech's new Lifesaver torso armor. The
Lifesaver armor protects your entire torso by replacing your
ribcage with a custom fitted internal shield of overlapping bone
plates sheathed in calcified, self repairing cartilage. Unlike
your natural ribs, the Lifesaver provides coverage down to the
hips, stopping just above the groin. No one can tell you have it
without an x-ray!
Type | Body Cost | Cost | Availabilty | Legality | Street Index |
Level 1 | .75 | 80k | 10/8 days | 3P-BA | 0.8 |
Level 2 | 1.25 | 120k | 12/8 days | 3P-BA | 0.9 |
Level 3 | 2 | 240k | 14/9 days | 3P-BB | 1 |
Level 4 | 2.5 | 360k | 16/9 days | 3P-BC | 1.5 |
Each level of enhancement adds +1 point each to Impact and Ballistic armor, cumulative with worn armor.
Callosal Accelerator
The corpus callosum is the thick bundle of nerve fibers that
connects the two halves of the brain. Through a variety of
techniques the fibers, right down to the individual cells of the
corpus callosum, are encouraged to replicate and become more
tightly packed, allowing more information to pass between the
cerebral hemispheres. This allows for faster, higher bandwidth
communication between right and left brain, promoting a stronger
mind and decreasing response times.
+1 to Intelligence per level.
+1 to Willpower per level.
+1 to Task Pool per level.
+2 to Reaction per level.
The maximum level that can be installed is equal to the lower of
the subject's unaugmented Intelligence or Willpower.
Type | Body Cost | Cost | Legality | Availability | Street Index |
Level 1 | .8 | 150k | 5P-BA | 6/2 weeks | 2.5 |
Level 2 | 1.6 | 400k | 4P-BA | 8/4 weeks | 3 |
Level 3 | 2.4 | 1.5m | 3P-BA | 12/6 weeks | 5 |
Cyberware
Eyeware
Type | Essence | Cost | Legality | Availability | Street Index |
Ultrasound Vision | .2 | 5k | Legal | 14/6 days | 3 |