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M4A1 | MP5A2 | MP5SD2 | M1 Super 90 | 1911A1

Benelli M1 Super 90

-Overview of the M1 Super 90

The M1 Super 90 tactical shotgun is one of the most widely used weapons for anti-terrorist and special police units.  Its primary purpose is to breach down doors rapidly and gain the entry team access.  The M1 is a semi-automatic 12 gauge shotgun with a seven round magazine capacity.  The Super 90's ghost-ring sighting system, with its tritium 'glow in the dark' front sight, is fully adjustable for wind age and elevation and has a sight radius of 17.45 inches.  The chamber and inside of the fourteen inch barrel are chrome plated, while the receiver and magazine tube made of a special weight saving alloy.

The Super 90 butt stock is made of high impact polymer with a one inch rubber recoil pad at the end.  Mounted onto the Super 90 is the Surefire responder flashlight assembly.  The Surefire dedicated shotgun housing includes a fingertip control pressure switch on the fore end of the shotgun.

The M1 has a black matte meal finish and synthetic standard grip stock and fore end.  Its overall length is 35.50 inches and weighs in at 6.70 pounds.

-Primary Ammunition: Tactical 00 Buckshot

The tactical 00 buckshot load provides optimal penetration combined with a tight shot pattern. At 25 yards, the nine-pellet load furnishes a 100% pattern in a twenty-inch circle. At 40 yards the load furnishes a 75% pattern in a thirty-inch circle.

-Secondary Ammunition: 12 Gauge Frangible Breaching Load

The frangible breaching load is a forced entry load designed to destroy locks on doors. The load can be used as a frangible solid slug when limited penetration is desired.

-Game play with the Benelli M1 Super 90

The M1's primary purpose is to breach doors open but it can also be used as an assault weapon with a lot of punch at close ranges.  The weapon has very limited penetration power even with slug rounds so be aware of that.  However a nice advantage of the weapon is that at close ranges the M1 can usually take down a suspect with one or two shots and assuming you're not aiming at the head the shotgun can a lot of times leave the suspect incapacitated rather than dead.  However the weapon's magazine capacity is only seven rounds so expect to be reloading more than usual.  Also with buckshot rounds even though they do spread you should still go for well placed shots as if you were aiming with any of the other four weapons. 

Breaching doors with the M1 is probably the most ideal way to breach dynamically because the other techniques for breaching require that you put aside your weapon which leaves you vulnerable to any enemy on the other side of the door.  But breaching with the M1 lets you engage any enemy immediately upon breaching the door.  

During the first two missions and even the mission at the Phoenix Club I usually give my entire team (including myself) the M1 because there aren't too many suspects to expect and I can rapidly clear areas by using the M1's door breaching capabilities.  And since the M1 tends to incapacitate more than the other weapons you can usually fire at suspects and still arrest them, thus increasing your leadership score.  However in the later missions (except for the ones I want to stay stealthy in) I usually always give two team members, one on blue and one on red, the M1 so both blue and red will have a very effective way to breach doors, and the M1 gunners can usually hold their own when not breaching down doors.  However you as the element leader in the missions other than the first two and the Phoenix Club would probably be better off arming yourself with any of the other primary weapons.

Despite these useful features the M1is, I believe, the largest weapon in the game so naturally its controllability is quite difficult to deal with.  Thus when firing this weapon stop first.    

M4A1 | MP5A2 | MP5SD2 | M1 Super 90 | 1911A1