Future Attration Analysis What makes an ideal Future Attraction? First you must determine what makes an ideal attraction to gain an understanding of how to enhance it for the future. An attraction itself should contain a story that can be tied into the main story of the park. It should captivated visitors and engulf them in the story. By doing so, this helps with the line visitors will have to wait in. Once you have engulfed the participant in the story they enhance their emotions on their own through fear, excitement, or nervousness. Then comes the ride, the entertainment, which must meet the expectations of the rider or they will feel like they wasted a ton of time waiting for nothing. If the rider gets off and immediately wants to ride again even with the line being an hour or so, you have accomplished your goal of an ideal attraction. Now to further expand upon this success and transport it into future projects, use the same key elements to create future projects. For a future attraction to expand upon those of today the technology must become transparent, meaning that the ride is a total package not just technology based. The ride must meet the standards of what is out now and far surpass them in every aspect; story, thrill, and danger. To achieve this goal an advancement of technology would probably need to be created. It may seem odd but, we as human beings enjoy life on the edge and living through death defying experiences. This explains why rollercoasters are becoming more advanced and putting more G-forces on the body than original rollercoasters. The door way to these future attractions will open with new technology. It will probably rely heavily on computer based assistance so I'm going to assume that IBM will have a hand in creating the chip or processor for the technology. The goal for future attractions, I think, is to erase the division between non-reality and reality and combine them. This may seem a bit dangerous but, it is the only way to expand upon where rides are today. The human body can only handle so many G-forces before it can't take it anymore. Simply put I see attractions in the near future becoming more reality based through computer aid, than simulation. |