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Auspex levels 1-5

Level 6 Clairvoyance
You can percieve distant events by concentrating on an object, place, or person. You can observe the subject's immediate vicinity, while being aware of your own surroundings.
System: Roll Perception+Empathy vs 6 and describe the target you are trying to look in on. If successful you can see what is going on, for 1 turn per success rolled. While in use you are at a +3 difficulty to all actions relating to your physical surrondings.*see also Prediction and Telepathic Communication

Level 7 Karmic Sight
Advanced Perception...
System: Perception+Empathy difficulty target's Willpower, amount of successes determins how much information is gained.
1 = Derangment or Psychological/Mental/Supernatural flaw of target
2 = Nature/Demeanor/Humanity/(path) Determined
3 = Outside influences i.e. Dominated, Demonic Pact
4 = Willpower, Humanity/Path, & Virtues
5 = State of subject's karma; the balance of good and bad, Destiny or Dark Fate revealed.
*see also Mirror Reflection

Level 8 Psychic Assult
A mind to mind attack.
Sytem: Touch or make eye contact with the target, spend 3 blood points, and a contested roll of Manipulation+Intimidation. The result is determined by amount of success.
Botch: Target immune to attackers Phychic Assult for 1 night.
Failure: Target unharmed, and can roll Perception+Occult vs 6 to know he was attacked.
1 = Shaken, -1 temp Willpower
2 = Frightened, -3 Temp Willpower, Courage roll to avoid Rotchreck difficulty is attackers Auspex rating.
3 = Must make Courage roll as above, -6 Temp willpower, If this takes away target's last Willpower point, it will remove 1 permanent Willpower point and cause 3 levels of bashing damage.
4 = -all temp Willpower, -1/2 permanent Willpower, and 3 levels of bashing damage
5 = Target rolls Willpower difficulty 7. If the roll is successful apply above effect. Failure of this roll, is Instant Death(tm)
**Any roll that causes the target to lose his last temp Willpower point, renders him unconscience for the rest of the night.**

Level 9 False Slumber
Possibly the souce of many Malkavian's conviction that their sire is alive and well on the astral plane, this power allows a Methuselah's spirit to leave his body while in torpor. While seemingly asleep, the vampire is able to project astrally, think and perceive events normally. System:
No roll is needed.