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ROLEPLAYING DIARY |
Eno the firstVasaan leaves the Northern Fortress and heads back home to Herat. She comes across a pit with a wounded half-dwarf, named Kharbridge. She walks back with him, but he is slowed by his wounds. Fortunately she finds some adventurers, who offer them shelter, food and a little healing. Eno the secondVasaan takes her injured friend, Kharbridge, back to the Fortress of Torbat-e Jam, makes sure he is comfortable, then begins her journey home all over again. Meanwhile in Herat, Khalid learns a skill in maneuvering in rigid leather armour. Athora is looking through an Elven book. Khalid continues practicing his meditation. Shylock and Colin hang out with White Order, now that they are full members. They have dinner with the White Order captain, a quarter-dwarf called Zon-Kwar. Eno the thirdShaba learns a third skill in spoken dwarven. Eno the fourthThe study and training continues Eno the fifthColin learns a skill in maneuvering in Chain armour. Eno the sixth and seventhMore training. Eno the eighthAfter finishing her running mission Athora learns two skills in Region Lore for the area traveled, the Kavir Wastes (once a forest, but now a dry wasteland). Khalid finishes his study of cleansing meditation. Eno the ninthThe group is approached by a member of the court, an official named Kran in the evening. He wants a translator to talk to a dragon. As Shaba is a passable archaic dragon speaker they accept. They are whisked away to the Flying Corps, where they are assigned to hippogriff riders who take them towards the Northern Fortress by air. Eno the tenthThey continue there travel by hippogriff to Torbat-e Jam. Eno the eleventhThey arrive at the fortress and meet the dwarven ambassador, as well as making the acquaintance of the Gerenal in command of the fortress. It seems the dragon, a fearsome creature that has obviously been alive for many centuries, landed on plain outside of the fort and just sat their. After a few days a brave soul ventured out onto the plain under a sign of peace. To everyone's great surprise the dragon just sat there. It tried to communicate in a tongue no one at the fort could understand. So the call was put out for a translator. The dragon has now been sitting on the plain for a week. The ambassador looks pale, he has no desire to face the dragon. But he must do his duty, and so takes Shaba, Vasaan, and a few dwarves out onto the plain to talk with a creature that could just swat them to death with a single swipe. Shaba and the dragon quickly establish a communication. The dragon is impressed that a human would learn the ancient tongue of the dragons. The dragon begins to tell a tale. A long-winded tale.
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Shaba summarises this speech a little. “The dragons say some undead dragons are killing them, and we could be next. They want an alliance to defeat these creatures from the undead city. They suggest luring them to this fortress and them joining forces to defeat them. They also suggest getting together as many dwarves, human, elves, etc. as we can to help. |
The dwarven ambassador has Shaba explain that he will have to seek approval from the King at Herat. The dragon nods, then closes its eyes. Slowly, the ambassador and his entourage leave the plain. They then take flight on hippogriffs and race back to Herat. Eno the twelfthThey continue their travels by hippogriff, into a strong headwind. Eno the thirteenthThey keep traveling, as the wind just gets stronger. Eno the fourteenth |
They do not realise the true nature of the dwarf plans. While our heroes go and recruit non-dwarves to fight the battle, the palace does not even attempt to inform the other dwarven tribes. The reason is that they are sure the other dwarves will try the same thing the Herat dwarves are about to do. They begin sending their troops out into the wastes and mountains in an effort to find the unguarded hordes of the dead dragons. They figure they have a free pass should they encounter any actual dragons, as they can say they are scouting the undead dragons. So they tell our heroes to only say the threat is from the indead city, and only to mention the undead dragons as a deal-maker.Dorin/Brativ is a court official, read spy, for the Herat court. He is assigned to our heroes to ensure they stick to the script, and to aid them as he can.This is the first of many injuries to Shylock's nose, which seems cursed in some way for the number of scars and breaks it takes in the ensuing years. |
They arrive at Herat and are rushed to an audience with some high officials. The officials interrogate Shaba in depth on what was said, then go confere with the king and his inner circle. When they return they tell our heroes they have accepted the dragon's proposal, and ask them to act as traveling ambassadors and go and recruit heroes and troops to come to the fortress to arrive in Herat by the beginning of the seventh month (a date suggested by the dragon). They agree, and begin to preapre themselves for a long journey south to Qandahar and back. Our heroes do not guess the real reason why. Eno the fifteenth through eighteenthSupplies are bought, horses are groomed, and weapons purchased, sharpened and oiled. Eno the nineteenthOur heroes leave Herat, they are met by Brativ, a court official they had talked to often. Indeed, Brativ had acted as a minder when they were in an official meeting, and had advised them well on etiquette. He asks they call him Dorin on this journey, and has arranged a cover for them as traveling metal merchants, and provides a cart laden with metal goods, drawn by two stout dwarven ponies. That night they are ambushed by some skeletons, but defeat them and capture the necromancer that was nearby controlling the skeletons. They decide to execute the necromancer, as they suspect he is a spy from the undead city. Quick action by Vassan saves Khalid from a nasty curse, as their prisoner tries to utter a final spell as when he knows he will die. She puts him to sleep, by asking her familiar, Meep, to sting him. Overall the encounter leaves Dorin with a broken bone in his shield hand, and Shylock breaks his nose. Eno the twentiethThey travel on to Adraskan. Eno the twenty-firstThey rest the day in the relative safety of Adraskan. Eno the twenty-secondAfter traveling the day in a heavy snowfall, our heroes make camp in the cold, white wilderness. After darkness falls they are approached by a desperate woman who tells them she is fleeing an arranged marriage. She calls herself Quill, and is very attractive. She explains her family agreed she would marry and old merchant is order to settle some debts. She tells them she is in love with the local warrener (rabbit farmer), and he arranged her escape, but could not travel with her. She begs them to escort her to the next town. They are suspicious, but some in the party cannot refuse the pleas of an attractive woman. She waits until all are asleep except the first watch of the night, Shylock and Colin. She makes small talk with them, and easily influences them both. She shows affection to them, flirts, seduces Colin in a heartbeat, and then while both are in a hypnotic state starts to cast spells on the both. Nothing she tries works, despite the advantage she supposes she has with the successful trace-like state. Colin's natural magic resistance (he just doesn't believe in magic) foils her every attempt at mind-control and sleep, and Shylock's magic items, combined with some amazing luck, drain her of her magic power. She knows she is no match for the party in combat, and that if she attacks the two love-sick idiots they will snap out of the trance. So the vampire seductress turns into a bat and flies away, leaving only a fur coat, her silky dress, and a pair of copper earrings behind. Eno the twenty-thirdThey travel on, heading south-west along the old dwarven road. Eno the twenty-fourthAs it gets dark they see the lights in the windows of a small town, and push on to get to the safety of an inn. They spend the evening supping ale and trying to read some magic Runes. Eno the twenty-fifth to twenty-eighthThey march on is snow, wind and sleet. Eno the twenty-ninthWhile traveling they encounter some hunters returning to civilisation laden with pelts. There is some discussion of trade, but our heroes decide against buying any. Eno the thirtieth |
The golem was being tested by a pair of wizards, but our heroes fail to figure this out. |
They encounter an iron golem wandering about. They follow it for a while, but as it is going off-road they leave it and return to their travels. |
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