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Character Stats for Quuthyr



Player Name: Leandra
Character Name: Quuthyr Age: ? Gender: Ht. 5'5" Wt. 115
Race: Savage Elf Eyes: grey
Hair: white blonde, cropped into short wings that are close at her nape, but longer down the sides of her face
Skin: Fair
Align: LN Diety: -
Class: Druid Fatemistress
Level: 4 Exp: 10,250 need: 10k

Str.... 10 +0
Dex.. 16 +3
Con... 9 -1
Int.... 15 +2
Wis.. 18 +4
Cha.. 15 +2
Com. 13 +1

Attacks: Base Attk = 3
Melee: 3 = 3 + 0 Str
Range: 6 = 3 + 3 Dex
HP: 23/23 Subdual: 0
AC: 13 = 10 + 0 AR +0 SH +3 Dex +0NA

Fort: 3 = +4 Base -1 Con
Ref: 4 = +1 Base +3 Dex
Will: 8 = +4 Base +4 Wis +4 vs.Fae

Init: 3 = 3 Dex

Languages: Common, Elven, Druidic, Sylvan, Draconic












Skills:
Appraise:
Balance:
Bluff:
Climb:
Concentration:*
Craft(Leather):*
Craft(___):*
Decipher Script:
Diplomacy:*
Disable Device:
Disguise:
Escape Artist:
Forgery:
Gather Info:
Handle Animal:*
Heal:
Hide:
Innuendo:
Intimidate:
Jump:
Know.Arcana:
Know.Ar&Eng:
K.Dungeoneering:
Know. Geog:
Know.Local:

0 = 2 Int + 0 Ranks
0 = 3 Dex + 0 Ranks
0 = 2 Cha + 0 Ranks
0 = 0 Str + 0 Ranks
0 =-1 Con + 0 Ranks
6 = 2 Int + 4 Ranks
0 = 2 Int + 0 Ranks
0 = 2 Int + 0 Ranks
4 = 2 Cha + 2 Ranks
0 = 2 Int + 0 Ranks
0 = 2 Cha + 0 Ranks
0 = 3 Dex + 0 Ranks
0 = 2 Int + 0 Ranks
0 = 2 Cha + 0 Ranks
6 = 2 Cha + 4 Ranks
9 = 4 Wis + 5 Ranks
0 = 3 Dex + 0 Ranks
0 = 4 Wis + 0 Ranks
0 = 2 Cha + 0 Ranks
0 = 0 Str + 0 Ranks
4 = 2 Int + 2 Ranks
0 = 2 Int + 0 Ranks
0 = 2 Int + 0 Ranks
4 = 2 Int + 2 Ranks
0 = 2 Int + 0 Ranks

Know.Nature:*
Know.Nobility:
Know.Planes:
Know.Religion:
Listen:*
Move Silently:
Open Lock:
Perform(___):
Perform(___):
Prof(herbalism):*
Prof(___):*
Ride:*
Scry:
Search:
Sense Motive:
Sleight of Hand:
Spellcraft:*
Spot:*
Survival:*
Swim:*
Tumble:
Use M* Device:
Use Rope:



6 = 2 Int + 4 Ranks
0 = 2 Int + 0 Ranks
0 = 2 Int + 0 Ranks
0 = 2 Int + 0 Ranks
9 = 4 Wis + 5 Ranks
9 = 3 Dex + 6 Ranks
0 = 3 Dex + 0 Ranks
0 = 2 Cha + 0 Ranks
0 = 2 Cha + 0 Ranks
6 = 4 Wis + 2 Ranks
0 = 4 Wis + 0 Ranks
4 = 3 Dex + 1 Ranks
0 = 2 Int + 0 Ranks
0 = 2 Int + 0 Ranks
5 = 4 Wis + 1 Ranks
0 = 3 Dex + 0 Ranks
0 = 2 Int + 0 Ranks
9 = 4 Wis + 5 Ranks
8 = 4 Wis + 4 Ranks
0 = 0 Str + 0 Ranks
0 = 3 Dex + 0 Ranks
0 = 2 Cha + 0 Ranks
0 = 3 Dex + 0 Ranks































Spells: Per Day 5 0th / 3 1st (+1) / 2 2nd (+1) / 0 3rd (+1) / 0 4th (+1)
Favorites ~
0th: Create Water, Cure Minor, Detect Poison
1st: Cure Light Wounds, Magic Fang, Magic Stone
2nd: Gust of Wind, Lesser Restoration, Spider Climb, Wood Shape

Armor: None.

Weapon: Bag of small stones.

Feats: 1 Feat or 2 Char pts
Telepathy 3 (1pt) - Range: Line of Sight. More for family and close friends, and Quinn. - The character can, by concentrating, pick up a single subject's surface thoughts and sensory impressions (i.e see through a subject's eyes, feel what he or she feels, etc). The character can choose to edit out some senses if desired.. Alternatively, the character can concentrate and read "loud" surface thoughts from 2-6 people. The character can transmit sub-vocalised speech to a single non telepath at normal conversational speeds or send a single powerful image or word to 2-6 people
Fate Sense (1pt) - Vague visions.
Viewing - With a successful spot check you see faint auras around the subject that indicates one important unknown or unconfirmed fact about the subjects personality or his role in your life or the events that surround you. You might learn that the person holds a key to resolving a mystery, that he can be trusted with a secret, that he harbors an unusual fear of the local lord, that he is in love with a friend of yours, or that he is vindictive and spiteful.
If you succeed by 10 or more, you also recieve a prophetic image related to the person. Such images are usually hard to interpret, and often entirely metaphoric.

Special Abilities:
Animal Companion: Wolf, yento ahmnit. Last: Vangear, nogdi ahmnit
Sense Nature: +2 Know. Nature and Survival.
Wild Empathy: 1d20 + Druid lvl + Cha mod to affect an animal's regard for me.
Woodland Stride: Move through natural undergrowth such as briars with ease.
Trackless Step: Leaves no trail in natural surroundings and cannot be tracked.
Resist Nature's Lure: +4 to saves vs. Fae spell like abilities.



- Funds -
1 gold
3 silver
5 copper

Quinn's Coin: 25g, 7s

Nondescript silver chain (could add pendant) Anti-Divination.

- Notes -
Silver coin imprinted with a butterfly with a purple rim - glows with sickly green necromancy magic
Tea/Romance Flower: 33
Pain Plant Sprig: 2
Deep Sleep Plant:

Words:
Ahmnit - Spritual Companion, usu. sopir
Nogdi - upright folk who long ago forsook instinct for logic, it is a general term for one who forges their own path through life wielding choice like a blade through the brush
Quovvorn -
Sopir - beings of the forest, low slung spirits in whom instinct is an unswaying master, directing them through life via continuous fulfillment of needs
Yento - Defender, Claws of the Quovvorn
Spells:
Magic Hands - Freneth Yarohn.. (Cure Minor)
Magic Stones - Shan'hi la morna.. gill ahn a.. yentole morto..

Things to Note:
Katarran Drugs: Pain relief, Deep Sleep, Drunken Suggestibility, Sleep Walking.

Druidic Obelisk Message outside the Forest of Shadows: "Run in fear ye who seeks to change that which I enjoy. My forest is mine not yours my will is ultimate here. Run in fear."

It has been 14 years since my journies with Vangear.
My slave's name is Sabia "sweet" and she is human with a rune on her chest. She cannot speak, but understands every language.

"I am a fragile flower and you are a stallion. Between the two, the stallion wins.. if we run together, will I not be trampled?"




- Mementos - What remains of past ahmnit

Coon tail pack.
Compass.
Bearskin.
Doeskin garments.
Rabbitfur garment.




The creature before you is swathed in the skins of other beasts. Soft doeskin clings closely to her lithe form, wrapped tightly from ankle to calf and from wrist to elbow. A garment of tan rabbit fur nestles snug to her long neck and just covers her chest and shoulders. A thick bearskin cloak drapes over all and various scents of other creatures surround her. She appears human, with soft grey eyes and white blonde hair in short wings about her face. She moves with grace for one with only two legs and addresses you with respect.

She steps lightly from the bushes, care and grace in her movements. Soft doeskin clings closely to her lithe form, wrapped tightly from ankle to calf and from wrist to elbow. A garment of tan rabbit fur nestles snug to her long neck and just covers her chest and shoulders. A thick black bearskin cloak drapes over all, various packs and satchels peeking out from beneath it.



*she speaks quietly* "When my people are small we are told of the yento. That the yento is strong of spirit, steadfast in the midst of storm, strong against those who bring rage, soft toward those who need reassurance, rigid in his duties and flexible when the unexpected comes to pass. A yento is one of the greatest boons of nature, that a spirit of such vitality will offer its claws and its heart to the quovvorn seila is a treasured happenstance."

*she continues to stir the tea slowly with the bundled flowers* "The yentu is similar but lesser, generally of small stature and of a less fearsome countenance than a full yento. A village will have a small pack of yentu to watch after the small ones. Sometimes a small one will bond with one yentu over all others, drifting from its sire and dam so that the yentu has much of its rearing. Many such children grow to be quovvorn seila, drifting into the forest one day with their yentu as their first ahmnit, to be gone for many years and return as full Quovvorn Seila Ahmnit."

*she refills his small bowl of tea from the pot by the fire and hands it back to him* "The sire and dam of your body may not have had your rearing, but you were blessed with devoted yentu who looked after you.."

"Before I became quovvorn seila, I was one such child who left her sire and dam for the forest in the wake of a yentu.. My yentu was a badger and I loved him dearly, he taught me much of what I know, where to dig for tubers and roots, which greens are tasty, which bitter, which leaves will ease pain, settle a stomach, cool the flesh and encourage it to mend.. He taught me to craft a den in winter, to take the skins of beasts to keep me warm.. To listen to the wind and to speak the words of the sky.. To know the ways of sopir, how to seek them, know their hurts, and find their voice within their mind.."





I am what I am. My people call it 'Quovvorn Seila Ahmnit' there are not words for it in this language. It is something of the warden that you speak, but also something more, a connection most do not have, both to the physical and spiritual aspects of the world. It is through reflection on this closeness that I come to see the weave of the world and understand how lives and paths may wind and intersect."