Star Wars: Dawn of the Republic--Table of Contents
Star Wars: Dawn of the Republic
Table of Contents
Chapter 2: Gazetteer
- Part One: Known Space and the Lightspeed League
- Alderaan
- Aquillae
- Coruscant
- Corellia
- Kortherio
- Mandelore
- Ondoss
- Part Two: The Alien Empires
- Automated Theocracy of Bindar
- The Duro States
- The Manifold Kingdom
- Narueptual
- Republic of Patha
- Empire of Xim
- Part Three: Species of Known Space
- Human Variants
- Arctic-Adapted
- Aquatic
- Cave-Adapted
- Cosmetic
- Dense Atmosphere
- Flyer
- Semi-Aquatic
- Desert-Adapted
- Dark-Adapted
- Heavy Gravity
- Jungle-Adapated
- Light Gravity
- Microgravity
- Thin Atmosphere
- Major Aliens
- Amiar
- Duros
- Gandor
- Gephu
- Seekathi
- Sepith
- Shelib
- Vesuri
- Vulo
- Minor Aliens
- Ambleglork
- Arukk
- Dalthi
- Espa
- Imrian
- Fyan
- Kalatran
- Meiob
- Pango
- Woggle
- Zennim
- Part Four: Important Organizations
- The Immortals
- The Guilds
- Aquillian Ranger
- The League of Preservation
- No Contact!
- Mandelorian Knights
- Part Five: Bestiary
- Chalo
- Eifa
- Gromp
- Omnivorous Thimm
- Panaloo
- Voon
- Yalkor
- Zuniper
Chapter 3: Technology
- Technology without Industry?
- Tech Summaries
- Hyper-drive
- Droids
- Personal Defense
- Transportation
- Equipment
- Weapons
- Armor
- Exploration Gear
- Miscellaneous Items
- Droids
- Vehicles
- Technology Notes
Chapter 4: The Force
- Philosophies of the Force
- Ankalan
- Hand of Muros
- Hyper-space Lord
- Jedi Bendu
- Kemba
- Machine Thrall of Taspio
- Nature-Priest
- Noko
- Oku
- Orwyr Elementalist
- Starfallen
- Telsus Spinner
- Zarianu
- Others Philosophies
- Strictures and The Dark Side
- The Strictures of the Light
- The Strictures of the Dark
- Building a Unique Force-User with Strictures
- Improvized Force Use
- New Force Powers
- Alter Powers
- Cryokinesis
- Force Light
- Pyrokinesis
- Illusions
- Shadow Forms
- Solid Forms
- Control and Sense Powers
- Beast Aspect
- Beast Form
- Enhance Skill
- Way Fighting
- Control and Alter Powers
- Sense and Alter Powers
- Calm Elements
- Location Shift
- Material Shape
- Quake
- Control, Sense, and Alter Powers
- Create Wraith
- Fortune
- Ghost Form
- Greater Living Death
- Living Death
- Mental Assault
- Starfall
Chapter 5: Space
- Starships During the Dawn of the Republic
- Artificial Gravity and Acceleration
- Escape Velocity and Repulsorlifts
- Automation
- Weapon Systems
- Sample Ships
- Space Travel
- Hyper-space and Astrogation
- The Nav Computer
- The Hyper-space Winds
- The Environment of Space
Chapter 6: New Rules
- Skills
- New Skills
- Unavailable Skills
- Modified Skills
- Optional Rules
- Skill Defaults
- Wealth
- Weapon Ranges
- Stun Damage
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