THE TEMPLE QUEUE PRE-SHOW
Before guests board their heaven troop transports for their promising adventure inside the Temple Of The Forbidden Eye, they must first traverse the troublesome terrain of the temple queue. This queue for the ALL DOGS GO TO HEAVEN THE SERIES allows guests to interact and involve themselves in the animated cartoon storyline.
The journey begins as guests step from the safe boundaries of AdventureLand into THE LOST DELTA region of India (circa 2000). With artifacts and other relics tagged and crated all around, they will find themselves in the jungle base camp of Charlie B. Barkin's latest archaeological discovery.
Temple visitors are transported ahead to the 21st Century with the sights and sounds of a new millenium, Y2K. Overseas radio broadcasts, with Oldies music of the 1950s-1960s and "news of the day" from the worldwide 24 hours-a-day news source, "CNN Headline News" echo from a nearby tent. The site is complete with its own sputtering generator, excavation mine cars, and a loading dock stocked with treasures for shipment on the Jungle Cruise boats. The entire area fills the senses with the atmosphere of this mythical place.
Crossing the threshold of the temple, past stone-carved snake guardians and under an archway engraved in the native language of MARAGLYPHICS, guests are warned to BEWARE THE EYES OF MARA. The safe path to follow, marked by Charlie on his preliminary excavation, moves explorers from ante-chamber to corridor to cave, winding down into the subterranean earthern fortress of the deity. The skeletons of the not-so-cautious previous visitors still lay near sprung boobytraps as a warning of peril. The great OBELISK OF DOOM looms at a crossroad, with each of its 4 sides foreshadowing a course of possible destruction, from giant snakes, spiders, scorpions, spearing by spikes, burned alive by fire. Through the errie dampness of vampire bat-filled caves and the precariously poised SPIKE CHAMBER, guests will find themselves in a narrow corridor that opens into the temple's calendar room. Shafts of sunlight streaming through the domed ceiling of this large rotunda reveal more of the temple's foreboding history. Pictographs encircle this once-sacred chamber showing the native people offering humble gifts to Mara while shielding their eyes. In the center of the rotunda the evil whippet witch Belladonna and her two servants Killer & Carface can be heard digging deep inside an ancient well. You can hear them arguing, yelling at each other. Othertimes they would shout up at the visitors such as...
KILLER: Yo, stop yanking on that rope! Nuts, darn it, now look what you made me do. I dropped it!
BELLADONNA: You better not be fooling around up there, OR ELSE! I'm going to come up there and let you idiots have it, hahahahahahahaha!
KILLER: WHOOOOOOOOOOOAH!
CARFACE: GAAAAAAAAAAAAAAH!
From the movie room, visitors are directed up the final corridor to their vehicles. Along the way, they pass Barkin's office, where he has been busy cataloging all manner of artifacts and ancient treasure for the museum at the Flea-Bite Club back home. Winding down to the main tour dispatch area, and with a few final instructions from Annabelle and her angel assistants, they board their transports. Just beyond this loading platform, mirrors have been placed so that explorers can safely watch as the vehicle ahead of them passes through one of the 3 doorways inside the Chamber Of Destiny. What doorway will you enter?
Can you avoid the gaze of Mara? The Chamber Of Destiny is just around the next corner, your adventure is about to begin.
END OF PART 2