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Attacking Spells

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Attacking Fire Magic Spells
#Name, Cost, Type, and NotesRankingTimeTargetsDamage
2Flame Arrow
2 / 1 / 0 Spell Points
Fire Damage
(Skill x 5) Bonus to Hit
Normal100single1D8
Expert90single1D8
Master80single1D8
4Fire Bolt
4 Spell Points
Fire Damage
Normal110single(Skill)D4
Expert100single(Skill)D4
Master90single(Skill)D4
6Fireball
8 Spell Points
Fire Damage
256-unit Spherical Radius
Normal110single+radius(Skill)D6
Expert100single+radius(Skill)D6
Master90single+radius(Skill)D6
7Ring of Fire
10 Spell Points
Fire Damage
Spherical Radius
Normal110128-unit radiusSkill+6
Expert100256-unit radiusSkill+6
Master90256-unit radiusSkill+6
8Fire Blast
15 Spell Points
Fire Damage
Normal110forward, 3 x(Skill)D3+4
Expert90forward, 5 x(Skill)D3+4
Master70forward, 7 x(Skill)D3+4
9Meteor Shower
20 Spell Points
Fire Damage
Outdoors Only
Normal120forward, 8 xSkill+8
Expert110forward, 12 xSkill+8
Master100forward, 16 xSkill+8
10Inferno
25 Spell Points
Fire Damage
Indoors Only
Normal140forwardSkill+12
Expert120forwardSkill+12
Master100forwardSkill+12
11Incinerate
30 Spell Points
Fire Damage
Normal150single(Skill)D15+15
Expert130single(Skill)D15+15
Master110single(Skill)D15+15


Attacking Air Magic Spells
#Name, Cost, Type, and NotesRankingTimeTargetsDamage
2Static Charge
2 / 1 / 0 Spell Points
Electric Damage
Aways Hits
Normal100single1D5+1
Expert90single1D5+1
Master80single1D5+1
4Sparks
4 Spell Points
Electric Damage
Normal110forward, 3 xSkill+2 each
Expert100forward, 5 xSkill+2 each
Master90forward, 7 xSkill+2 each
7Lightning Bolt
10 Spell Points
Electric Damage
Always Hits
Normal110single(Skill)D8
Expert100single(Skill)D8
Master90single(Skill)D8
9Implosion
20 Spell Points
Physical Damage
Normal120single(Skill)D10
Expert110single(Skill)D10
Master100single(Skill)D10
11Starburst
30 Spell Points
Electric Damage
Outdoors Only, 512 unit Radius
Normal150single+radius, 8 xSkill+20 each
Expert130single+radius, 12 xSkill+20 each
Master110single+radius, 16 xSkill+20 each


Attacking Water Magic Spells
#Name, Cost, Type, and NotesRankingTimeTargetsDamage
2Cold Beam
2 / 1 / 0 Spell Points
Cold Damage
Aways Hits
Normal90single2D3
Expert80single2D3
Master80single2D3
4Poison Spray
4 Spell Points
Poison Damage
Normal110forward, 1 x(Skill)D2+2 each
Expert100forward, 3 x(Skill)D2+2 each
Master90forward, 5 x(Skill)D2+2 each
6Ice Bolt
8 Spell Points
Cold Damage
Always Hits
Normal110single(Skill)D7
Expert100single(Skill)D7
Master90single(Skill)D7
8Acid Burst
15 Spell Points
Poison Damage
Always Hits
Normal110single(Skill)D9+9
Expert100single(Skill)D9+9
Master90single(Skill)D9+9
11Ice Blast
30 Spell Points
Cold Damage
7 Shards After Striking
Normal120forward(Skill)D2+12 each
Expert100forward(Skill)D2+12 each
Master80forward(Skill)D2+12 each


Attacking Earth Magic Spells
#Name, Cost, Type, and NotesRankingTimeTargetsDamage
2Magic Arrow
2 /1 /0 Spell Points
Physical Damage
(Skill x 5) Bonus to Hit
Normal100single1D6+2
Expert90single1D6+2
Master80single1D6+2
4Deadly Swarm
4 Spell Points
Physical Damage
Normal110single(Skill)D3+5
Expert100single(Skill)D3+5
Master90single(Skill)D3+5
6Blades
8 Spell Points
Physical Damage
(Skill x 5) Bonus to Hit
Normal110single(Skill)D5
Expert100single(Skill)D5
Master90single(Skill)D5
8Rock Blast
15 Spell Points
Physical Damage
Contact or Delay, 512 Unit Radius
Normal110forward(Skill)D8
Expert100forward(Skill)D8
Master90forward(Skill)D8
10Death Blossom
25 Spell Points
Physical Damage
Outoors Only
Normal120forwardSkill+20
Expert110forwardSkill+20
Master100forwardSkill+20
11Mass Distortion
30 Spell Points
Magical Damage
(25+(Skill x 2))% of Current HP
Normal140singlesee Note
Expert120singlesee Note
Master100singlesee Note


Attacking Clerical Magic Spells
#Name, Cost, Type, and NotesRankingTimeTargetsDamage
S
1
Spirit Arrow
1 Spell Point
Magical Damage
(Skill x 5) Bonus to Hit
Normal90single1D6
Expert80single1D6
Master80single1D6
M
3
Mind Blast
3 Spell Points
Magical Damage
Normal110single(Skill)D2+5
Expert100single(Skill)D2+5
Master90single(Skill)D2+5
M
10
Psychic Shock
25 Spell Points
Magical Damage
Normal130single(Skill)D12+12
Expert120single(Skill)D12+12
Master110single(Skill)D12+12
B
4
Harm
4 Spell Points
Magical Damage
Normal110single(Skill)D2+8
Expert100single(Skill)D2+8
Master90single(Skill)D2+8
B
10
Flying Fist
25 Spell Points
Magical Damage
Normal130single(Skill)D5+30
Expert120single(Skill)D5+30
Master110single(Skill)D5+30


Attacking Light Magic Spells
#Name, Cost, Type, and NotesRankingTimeTargetsDamage
5Destroy Undead
40 Spell Points
Magical Damage
Normal120forward(Skill)D16+16
Expert110forward(Skill)D16+16
Master100forward(Skill)D16+16
7Prismatic Light
50 Spell Points
Magical Damage
Indoors Only
Normal150forwardSkill+25
Expert135forwardSkill+25
Master120forwardSkill+25
10Sun Ray
65 Spell Points
Fire Damage
Outdoors Only
Normal180single(Skill)D20+20
Expert165single(Skill)D20+20
Master150single(Skill)D20+20


Attacking Dark Magic Spells
#Name, Cost, Type, and NotesRankingTimeTargetsDamage
2Toxic Cloud
30 Spell Points
Poison Damage
Normal120forward(Skill)D10+25
Expert110forward(Skill)D10+25
Master100forward(Skill)D10+25
4Shrapmetal
50 Spell Points
Physical Damage
Normal100forward, 3 x(Skill)D6+6
Expert90forward, 5 x(Skill)D6+6
Master80forward, 7 x(Skill)D6+6
7Finger of Death
80 Spell Points
Magical Damage
Skill x 3/4/5% Chance of Success
Normal130singleAll
Expert130singleAll
Master130singleAll
8Moon Ray
90 Spell Points
Magical Damage, also Healing
Oudoors at Night Only
Normal150forward(Skill)D4&Heal
Expert140forward(Skill)D4&Heal
Master130forward(Skill)D4&Heal
9Dragon Breath
100 Spell Points
Poison Damage
512-unit Spherical Radius
Normal160single+radius(Skill)D25
Expert140single+radius(Skill)D25
Master130single+radius(Skill)D25
10Armageddon
150 Spell Points, 1/2/3 x Per Day
Magical Damage
Outdoors Only, Affects Party
Normal250entire mapSkill+50
Expert250entire mapSkill+50
Master250entire mapSkill+50
11Dark Containment
200 Spell Points
Magical Damage
Normal300singleRandom
Expert300singleRandom
Master300singleRandom


© John C. Macaulay (Bones)
Updated April 4, 1999