a) The Rate of Attack3) The Other Direction
You can only deliver Damage when you Attack and you can only Attack when you have the opportunity -- ie, it's your turn. The rate of our Attacks relies on many elements and it is the most complex of all the factors of the Flow of Damage. The Speed stat figures in here, but only for non-magical Attacks. Our opponents have no counter to our rate of Attack short of evasion.
b) The Chance to Hit
You can't deliver Damage if you don't Hit. The likelihood of succeeding with physical Attacks depends primarily on your character's Attack or Shoot Bonus. It is countered by your foe's Armor Class. Some magical Attacks also rely on the Shoot Bonus, but most do not.
c) Damage Conferred
When you finally do connect you want to deliver as much Damage as possible. For Weapons and Bows this is where the Might stat fits in. Most Attacking Spells rely on the level of Skill in its particular school of magic to determine the amount of potential Damage.
However, a Monster's Resistance can counter the Damage you deliver. Resistance can not eliminate the Damage entirely, but it can reduce it to as little as 1 hit point!
a) The Rate of Being Attacked4) Summary
There is no Skill or statistic which robs our opponents of the opportunity to Attack. We can avoid Attacks by Maneuvering in Real-Time mode, but only by vertical flight in Turn-Based mode. I suspect that the inclusion of Turn-Based motion in MM7 was designed to address these inequities.
b) The Chance to Be Hit
Armor Class is our counter to a foe's ability to Hit. The Speed stat also figures in here in a manner that depends on character class and promotion.
c) Damage Acquired
Your character's Resistance to a particular type of Damage can reduce the amount of acquired Damage to as low as 1 hit point. Whereas Damage comes in six flavors, we only have explicit Resistance to five. It may be that we do have something equivalent to Physical Resistance. I'm still checking on it and will let you know.
Our Strength | Foe's Counter | Foe's Strength | Our Counter | |
Rate | A & S Times Speed Casting Time |
Maneuvering | Recovery Time | Maneuvering |
Chance | A & S Bonuses Accuracy |
Armor Class | Level? | Armor Class Speed, Luck? |
Damage | A & S Damage Might |
Resistances | Fixed Probabilities |
Resistances and ? |