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Fire and Shadow Spoiler

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Actions

Ancestors Posses the Living (R)
0G
Limited: Target another player's Personality. Discard an Ancestor from your hand that the Personality could legally attach if you controlled the Personality, to gain control of the Personality until your next Straighten Phase ends, at which point the control of the Personality reverts to the player who brought the Personality into play.
"'Surrender!' Uji commanded The Lion had no choice; at last, the palace was ours." - Daidoji Karasu
4F

Ascendance (R)
0G
Battle: Create Fear targeting an opposing unit equal to a Fear number printed on a card in your army (even if the card's Fear ability has been used in this battle).
"Care for them." She stood before him and lowered her obsidian hand. She whispered once more as her form shimmered away. "I will be watching." The Champion of the Dragon smiled into the silence. "I know."
3F

Assuming the Championship (R)
0G
Limited: If you are not a Shadowlands player and no Personality in play has the Clan Champion trait for your Clan, target the Personality aligned to your clan with the highest Chi. The Personality permanently gains +1C and the Clan Champion trait.
"You lead them now, Yojiro-sama. They will need people such as you." - Bayushi Kachiko
3F

Bloodstained Rage (C)
0G
Reaction: Immediately after a Personality wins a duel, give the Personality +2F and lower the Personality's Personal Honor by 2 (minimum 0) until the turn ends.
"The Kami stammered through the gate into my arms, and I heard Ginawa's yell. 'At last,' Ginawa said. 'At last!'"
2F

Chasing the Shadow (R)
0G
Unique
Political Limited: Discard the Imperial Favor and lose 20 Honor to gain a Province to the left of your leftmost Province. You do not gain a Province if your Family Honor is now under your starting Family Honor. The Honor loss cannot be changed, prevented, redirected, or copied.
3F

Come One at a Time (C)
0G
Battle Terrain: This Terrain takes effect when played. If there is only one Defending Personality, the Personality gains the ability "Battle: Issue an irrefusable challenge to an opposing Personality." The Personality can issue one such challenge immediately after you play this Terrain. Any player with one or more units in the attacking army can take the action "Battle: Remove one of your bowed or unbowed units from this battle."
1F

Command of the Kami (U)
0G
Political Open: the player with the Imperial Favor discards it, then loses 2 Honor.
"There are no more Hantei to take my brother's throne, and the burden must not gall to those who betrayed him. Take the throne, Yoritomo, and I will guide your reign." - Shinjo
3F

Crisis in Command (C)
0G
Open: Target a Personality with more Followers than Chi. The Personality's controller must discard Followers from the Personality until the number of Followers is less than or equal to the Chi.
"In the end, the Lion will stand divided. One will guard the path, one will journey into the Shadow, and both will bow to another name." - from The Scrolls of Norikazu
3F

Crow Tattoo (U)
0G
Limited: Target one of your Personalities with the Tattooed trait and without a Crow Tattoo. For the rest of the game, the Personality has a Crow Tattoo and cannot be targeted by Spell effects or innate abilities.
"His name is Togashi Yokune, my son." - Togashi Hoshi
3F

Dangerous Choices (R)
0G
Political Reaction: Immediately before gaining Honor for bringing an aligned Personality into play at full cost, waive the Honor gain to force each player playing a Clan to which the Personality is aligned to lose Honor equal to the Personality's Personal Honor.
3F

Defeat the Reserves (C)
0G
Battle: If a player has more units in this battle than the highest Chi among his or her Personalities in the battle, the player must send home enough units so that the number of units in the battle is less than or equal to the highest Chi among his or her Personalities left in the battle.
"The Ninja smiled at me, pointing a finger of blood. 'Fight, samurai, and we shall see where your courage lies.'"
4F

Divided Loyalties (R)
0G
Open: Target a Personality with more than one Clan alignment. Bow the Personality and permanently lower the Personality's Force and Personal Honor by 1 (minimums 0). A Personality cannot be targeted by more than one Divided Loyalties per game.
Though divided, they still stand as family, and as family, they choose to die.
4F

Elemental Attunement (R)
0G
Limited: Target one of your Elemental Rings and one of your Personalities with over 2 Chi. While the Ring remains in play, other players cannot target the Personality with effects that would lower the Personality's Force or Chi
The shugenja lifted his bloodstained hands, "What have we done?"
4F

Fearful Presence (U)
0G
Battle: Target one of your Personalities in this battle and an opposing unit with Force less than your Personality's. The Personality and each Follower in the opposing unit has -1F (minimum 0) until the turn ends. Immediately after the battle, your Personality bows, and he or she cannot straighten during your next Straighten phase.
3F

Fearsome Strength (U)
0G
Battle: Target a Fear ability on a Personality or Follower in this battle. The Personality or Follower gains Force equal to the Fear number.
"Now is the time to attack. Without their wall, the Crab will have only their fear to comfort them-and their fear shall give us strength." - Moto Tsume
4F

Gift of the Emperor (R)
3G
Unique
This card has no cost if it targets a Scorpion Personality.
Open: Target a Personality who has survived more than two duels this turn. The Personality's controller adds a Province to the left of his or her leftmost Province.
"Give me rule over the Scorpion lands, below the bloody waters of Mizu-Umi no Fuko." - Bayushi Aramoro
2F

Harsh Lessons (C)
0G
Reaction: When you destroy an opposing army, the Personality in your army with the highest Chi (you chose in the case of a tie) permanently gains the Tactician trait.
"Wisdom comes with wounds, Turi. If the path is easy, it is the wrong one." - Matsu Ketsui
3F

Hidden From the Empire (C)
0G
Political Open: Target one of your Personalities. Until the turn ends, Political actions cannot target the Personality. You cannot play this card during the Battle Action Segment.
"Never underestimate a Crane's last secret." - Isawa Hochiu
3F

Hummingbird Tattoo (U)
0G
Limited: Target one of your Personalities with the Tattooed trait and without a Hummingbird Tattoo. For the rest of the game, the Personality has a Hummingbird Tattoo and gains this trait: "This Personality may straighten immediately after he or she bows at the end of the Resolution Segment, If the Personality does so, he or she cannot move into battle until the turn ends."
2F

Journey to Otosan-Uchi (C)
0G
Battle Terrain: During this battle's Resolution Segment, if the attacker is about to destroy the Province, the attacker may gain Honor equal to the Province's Strength instead. The Honor gain cannot be changed or redirected.
1F

Kolat Assistance (R)
0G
Kolat Limited: Target another player's Holding. Until the turn ends, you can bow the holding to produce Gold. Until your next Events Phase, the player can bow any or all of your Holdings to produce Gold. Lose 2 Honor.

"You need gold for your armies, Shiba-sama. And when the Mantis are destroyed, we will show you a path further south..." - from Footsteps of Flame, vol. II
3F

Last Refuge (U)
0G
Battle Terrain: This battle's losing army is not destroyed. The winner may destroy one of the losing army's units.
"Gripping the bloody wakizashi, the ronin fled to the empty Phoenix lands.He could not have known what he would find there, or what destiny Ambition would bring." - from The Last Days of the Emperor, vol. II
1F

Last Words (C)
0G
Reaction: When one of your Personalities bows to begin lobbying for the Imperial Favor, add the Personality's Personal Honor to you Family Honor for the lobbying effort.
"The Fox will not be dishonored by my actions, Lady Ryosei. Not this day." - Fox ambassador
4F

Mismanaged Troops (U)
0G
Battle: Target an opposing unit. The unit's controller must bow half the unbowed Followers in the unit, rounded down. You lose Honor equal to the total Force of the Followers bowed in this way. You can take this action in a battle in which you have no units.
"The general is in complete command... but we cannot find the general." - Hushu, ashigaru
2F

My Life For Yours (U)
0G
Battle: One of your unbowed Shugenja issues an unrefusable challenge to an opposing Shugenja. The duel's winner straightens and gains Force equal to the loser's Chi until this battle's Resolution Segment ends. Destroy the loser.
"The Burning Words were true, Yori. But, you will never see them come to pass." - Iuchi Karasu
2F

Never Yield (U)
0G
Battle: If your army contains only one Personality, the Personality gains Force equal to the number of opposing Personalities.
The ninja moved like the wind, slicing through the samurai and laughing. "You cannot defeat me," Shosuro whispered as the last one fell, "I am the Shadow."
1F

New Beginnings (U)
4G
Limited: Shuffle all of the face-up card in your Provinces into your Dynasty deck, then refill the provinces with face-up Dynasty cards. Discard any Events revealed this way without effect.
4F

Of One Mind (U)
0G
Limited: Target one of your Personalities with the Ninja or Naga trait and another Personality with the same trait. Until the turn ends, the second Personality gains an ability printed on the first.
3F

One Last Battle (R)
0G
Battle: Destroy one of your Retainers (bowed or unbowed) to give one of your Samurai in this battle a Force bonus equal to half of the Retainer's Gold cost, rounded up.
"A thousand shall march through the Shadowlands to the very gates of Jigoku." - from The Tale of Kisada's Heirs, vol. I
4F

Owned (U)
2G
Limited: Target a Personality with under 3 Personal Honor. Your Stronghold permanently gains the ability "Reaction: Whenever the Personality targeted by Owned is committed or moves to attack one of your Provinces, bow this Stronghold and target one of your bowed or unbowed Personalities. Your Personality straightens and moves to defend the Province.
3F

Pestilence (C)
0G
Open: Target a Personality. Until the turn ends, the Personality has -2F. You cannot play this card during the Battle Action Segment.
"The Shadow retreats beneath a sky that swells with blood, but the war is not yet finished. An empty throne stands in Otosan Uchi and soon it will rule an empty empire." - Miya Yuritogen
2F

Primal Rage (U)
0G
If you play this card as a Focus for a Shadowlands or Creature Personality, the Focus value equals 2 plus the Personality's printed Force.
2F

Relief (C)
0G
Battle: Move any number of bowed or unbowed Personalities from your fief to this battle. Then, move the same number of your units, including units led by bowed Personalities, from the battle to your fief.
A tremendous flame-and the shadow writhed and fell. As Rekai lowered her sword, Dorai called from the steps of the temple. "Master Kage sends his regards, my lady."
1F

Remember What You Have Seen (C)
2G
Reaction: When bringing into play a Personality with no Clan affiliation, gain honor equal to the Personality's Personal Honor.
"One day, your grandchildren will remember that you were here when the Scorpion marched against the Shadow. So pay attention, heimin, and spread the tale." - Bayushi Hisa
2F

Remember Your Oath (R)
0G
Reaction: Immediately after a Resolution Segment in which your army was destroyed, target another of the Defender's Provinces. Each of your Personalities at the Provinces gains Force equal to the number of your units destroyed during the Resolution Segment.
The Unicorn slashed the Emperor's guard, watching in horror as faces ran like the wax of a candle.
1F

Rights of the Challenged (C)
0G
Reaction: When one of your Personalities is challenged to a duel, your Personality has the first option to focus or strike, regardless of other effects. Compare Chi versus Chi; adjustments made during the duel apply to Chi.
1F

Run For Your Life (C)
0G
Battle: Bow one of your defending Personalities in this battle to remove the Personality's unit from the battle. Move up to two unbowed Personalities from your fief into this battle.
As horse and rider fell, the precious scrolls scattered across the cliff, falling toward the sea.
1F

Sharpest Blade (R)
0G
Reaction: When a Personality enters a duel, give each dueling Personality a Chi bonus equal to total Focus values of his or her attached Weapons.
He listens to their fantastic tale of the oni who saved their lives and wonders if honor can overcome a Lion's shame.
1F

Shifting Ground (U)
0G
Battle: Bow one of your Tacticians in this battle to allow up to two Terrains for this battle. Resolve multiple Terrains in the order in which they were played.
Where the ninja fight, the ground shakes and twists, throwing off its true form and becoming as faceless as the minions of the Darkness.
3F

Shosuro Technique (R)
2G
This card cost 2 less Gold if it targets a Scorpion or Ninja Personality.
Reaction: When one of your Personalities enters a duel against a Personality with higher Chi, raise your Personality's chi to equal the other's Chi.
Battle: Target one of your Personalities in this battle and an opposing Personality with higher Force. Raise your Personality's Force to equal the other's Force.
1F

Single Combat (C)
0G
Reaction: Immediately before allies are invited to join an attack or defense of a province, prevent units of players other than the Attacker or Defender from being committed or moving into battles this turn.
"Behind a mempo, any face can hide-even yours, samurai." - Ninja Shadow-Walker
2F

Slaughter of the Land (U)
0G
Battle Terrain: This Terrain takes effect when played. While this Terrain is in play, cards in the fiefs of players with one or more units at this battle can make ranged attacks as though they were in this battle.
1F

Soul's Sacrifice (U)
0G
Battle: One of your Samurai in this battle with over 2 Personal Honor sends home an opposing unit. The Samurai permanently gains the Undead and Shadowlands traits.
Kamoko shattered the tsukai's trinket with a single blow, leaving Shahai in a pool of blood. Inside her mind, an oni's voice whispered, and there was still a darker bargain to keep.
2F

Spirit of the Bright Eye (U)
1G
Reaction: When one of your units led by a Human or Naga Personality is targeted by Fear, negate the Fear. For the rest of the game, cards in the Personality's unit are immune to Fear.
The Qatol and the Oseuth are the twin eyes of The One: Pale and Bright, known and unknown.
2F

Spreading the Shadow (U)
2G
Ninja Limited: Bow one of your Ninja Personalities to permanently give the Ninja trait to another player's bowed Personality with lower Chi.
"You are no more than clay in my fist, to be molded and discarded as I say." Adorai smiled, and the Darkness swallowed him. "I am the first Goju, and I am the Shadow's Master."
4F

Tattoo of the Night Sky (U)
0G
Limited: Target one of your Personalities with the Tattooed trait and without a Tattoo of the Night Sky. For the rest of the game, the Personality has a Tattoo of the Night Sky and gains the ability "Reaction: When an action targets this Personality, bow the Personality to negate the action's effects."
2F

Tricked (C)
6G
Limited: Target a Personality. Until your next turn, the Personality cannot be committed to or move to attack your Provinces.
"Oh, but Hiruma-sama, of course you can use a solid gold tetsubo in the Shadowlands. Think of how its light will shine to frighten your enemies." - Ide Tadaji
2F

Venerable Stature (C)
0G
Reaction: When you bow a Personality to begin lobbying for the Imperial Favor, prevent Personalities with Personal Honor less that your Personality's Personal Honor from bowing to lobby against you.
"I am old, but I am not dead. So long as I have breath in y soul, I will serve my clan."
3F

White Shore Plain (U)
0G
Battle Terrain: Each Tactician who has not used the Tactician trait for this battle gains Force equal to his or her Chi.
"Leave these lands or die, Unicorn. We are the Lion, born from a thousand years of warriors and honorable people. We serve the Emperor, and we will guard his throne." - Kitsu Motso
3F

 

Events

Cross-Clan Wedding (R)
Target another player. Give permanent control of one of your Personalities (your choice) to the player. The player must give permanent control of another one of his or her Personalities (the player's choice) to you. If you have no Personalities in play, negate this Event.
"An Isawa and his Kakita bride dueled to win a victory of honor, but both had long ago lost their hearts." - Doji Shizue

Dark Energies Run Red (U)
For the rest of the game, each Personality who casts a Kiho permanently has -1C immediately after casting the Kiho.
"The temples are stained with shadow, their arches covered in filth. The elements have come to take their own vengeance and call upon the debts of blood." - Moshi Wakiza

Emissary of the Ivory Kingdom (U)
Until your next turn, each player draws two extra cards during his or her End Phase.
"Ill fortunes arrive only when the door has been left open for them. Good fortune knocks, and is too often turned away." - from The True Tao

Far From the Empire (R)
For the rest of the game, whenever a player uses the Imperial Favor, permanently raise by 3 the Family Honor required to achieve an Honor Victory.
"Over the pass, where the wind ends, there you will find the Shadow. That is where the world ends and death begins. It is a place, honorable daimyo, that you will never see." - Togashi Mitsu

Final Words (R)
Until your next turn, negate all new Spell effects.
"I have not come because you summoned me. I have come because it is time for the Phoenix to be reborn." Her sword flashed once, and the ancient table of the Five Masters shattered. "Let it be remade," the Shiba champion said, "with room enough for six."

Honorable Sacrifice (U)
Target one of your Samurai. The Samurai commits seppuku and is destroyed. Until after your straighten phase three turns from now, any player bringing into play a Human Personality with Personal Honor less than your Samurai's must either bow one of his or her Personalities or pay 3 extra gold for the Personality.
"I have escaped you," the Kitsuki smiled, and then his eyes were empty.

Kachiko Calls to Thunder (U)
Each Player must discard any five cards from his or her Fate deck, the shuffle the deck. A player cannot discard more than one copy of the same card.
"There can be only one Scorpion Thunder, only one Bride to Bayushi. At the Lake of Dreams, I will set the trap, and at his side, Shosuro, we shall see if our own Shadow can be defeated."

Kachiko's Promise (R)
Until your next turn, other players must discard a card to target you or one of your cards.
"I will always be with you." - Bayushi Kachiko

Mine Cave-In (U)
Bow a Mine. The Mine does not straighten during its owner's next Straighten Phase. You may shuffle this Event back into your Dynasty deck. This effect cannot target any Mine more than once per game.
"The earth is rent to save the blood of our captors. We shall ensure that they remember." - Kakera, Zokujin spirit-speaker

Moto Ride to the Shadowlands (R)
Until your next turn, any player who declares an attack against a player with on or more Shadowlands cards in play gives +2F to each of his or her own Personalities and Followers until the turn ends.
"The general will lead the Moto to do battle with themselves. Their victory will be assured, and all Moto will be one forever after." -from the Prophesy of the Burning Word

Return of Myth (U)
Each Nonhuman Personality gains +1F/+1C. Each Nonhuman Follower gain +1F.
"One by one, each star in the Celestial Heavens awakened, following the light of a golden colt."

Return of the True Champion (U)
Until after your Events Phase two turns from now, players cannot bring Imperial Cards into play.
"There is only one chance to save the Empire, and it will take both of our swords. Goju is waiting beyond the Fields of the Dead, and the Emerald Champion must face him." Toshimoko extended his hand toward his son, never seeing the knife that had been raised behind his shoulder.

Triumphant Victory (R)
Target another player. That player cannot ally with other players or invite other players to ally until after your next straighten phase.
"Have you lost Shiro no Yojin?" Kuwanan stood in the courtyard of the captured Lion palace. Uji's wakizashi froze. "No, my lord," the general stammered. "Then put away your sword. Your life is worth more than my pride."

Yoritomo Refuses the Throne (U)
Permanently raise your hand size by three. All other players permanently raise their hand size by one.
"To Jigoku with kami and their commands. I will never be Shinjo's pawn." - Yoritomo

 

Followers

Ambush Strategist (C)
2F 1HR 6G
Battle: Bow the Ambush Strategist to give each card in this unit with one or more Ranged Attacks a Force bonus equal to the card's highest Ranged Attack Strength.
"When you gamble for your life, be certain that both sides of the coin are the same." - Mukami

Crab Cavalry (R)
4F 1HR 9G
Cavalry*Unique
A Crab Clan Personality attaches the Crab Cavalry for 1 less Gold. Hida Tsuru attaches the Crab Cavalry without Gold cost.
Battle: Bow the Crab Cavalry to return an opposing Follower to its owner's hand.
"Ride with Tsuru," she commanded, but he refused. His place, and his heart, was with her.

Decoy (R)
0F +1C 2HR 4G
Unique
Reaction: When the Decoy's Personality is about to be destroyed, bow the Decoy to destroy the Decoy instead of the Personality.
"As the nighthaunt's claws dropped the duplicate, Kage said softly to the Phoenix, 'We have the same enemy.'" - from Footsteps of Flame, vol. I

Emerald Magistrates (R)
4F 2HR 10G
Cavalry*Unique
Battle: Once per turn, target a player with one or more opposing units. The player must discard two cards from his or her hand. Lower the Emerald Magistrate's Force to 0.
The last faithful guardian fights, praying that he can die with honor.

Hurricane Initiates (C)
2F +1C 1HR 7G
Shugenja*Cavalry
Limited: Target a unit. Bow the Hurricane Initiates to give the Cavalry trait to the Personality and Followers in the target unit until the turn ends.
The Mantis troops were broken, driven before them like the wind, to the sea... but of Aramasu, Yoritomo's adopted son, there was no trace at all.

Kaiu Siege Engine (C)
1F 1HR 5G
A Kaiu Personality attaches the Siege Engine for 2 less Gold. You cannot commit this unit during the Cavalry Maneuvers Segment.
Battle: Bow to destroy a Fortification at this Province.
Battle: Bow to lower this Province's Strength by 4 (minimum 0).
Zunguri, the Hiruma daimyo, laughed. "Now we show them what we have learned."

Oni no Megada (C)
+2F -1C -HR 2G
Nonhuman*Shadowlands
Lose 2 Honor.
Oni no Megada gets +3F when targeted by a Ranged Attack.
"You are finished!" the samurai shouted, letting his arrow fly. "No, Crab," the Oni snarled, snapping the shaft in two, "this is only the beginning."

Ratling Youth (U)
1F 0HR 3G
Ratling Pack
Limited: Attach a Ratling Follower from your discard pile to the Ratling Youth's Personality. Discard the Ratling Youth from play.

Skeletal Elite (R)
3F 0HR 5G
Undead*Unique*Shadowlands
Lose 3 Honor.
Limited: If the Skeletal Elite is in your discard pile, discard one of your Followers from play to attach the Skeletal Elite to one of your Personalities.
Battle: Fear 2.

Spectral Guide (U)
0F 1HR 2G
Reaction: Up to three times per turn, immediately before one of your units in this battle produces a Ranged Attack, raise the Ranged Attack's strength by 1.
"One arrow, Tsuruchi. There is only one chance."

Yabanjin Sorcerer (C)
0F +2C 2HR 4G
Shugenja
"'Where is the Emperor?' I asked, looking at the pool of spreading blood. Kaede's face was cold and white as she said, 'Toturi is dying, and the Shadow fights to steal his soul. If the Darkness is not destroyed, the Empire will die with its lord.' In the corner, a ronin wept, and his blade hung limply in his hand.

 

Items

Blade of Kaiu (U)
+1F 3G
Weapon
Battle: Fear 1. This Fear only affects Human Followers.
"I cannot fight beside them, Yakamo-sama. The Naga betrayed us and attacked our empire." Nezu knelt before his Master and bowed his head. "Then fight beside me," was the Crab's only reply.
3F

 

Burden of the Word (R)
6G
Unique
A Shadowlands Personality cannot attach the Burden of the Word.
Open: Once per turn, bow the Burden of the Word to give this Personality +3F/+3C and the Shadowlands trait until the turn ends.
"... One chance to make the world listen." - Otaku Kamoko
3F

Grandfather's Jaw (C)
5G
Maho Reaction: Immediately after another player plays an Action card, bow Grandfather's Jaw and add Grandfather's Jaw to your hand. Until the turn ends, Grandfather's Jaw becomes an exact copy of the Action card.
"We were born from blood, and to blood we shall return." - Grandfather's last words
1F

Masamune Katana (C)
+2F +2C 5G
Weapon
"A blade is the soul of its maker, soft or hard, cold or hot. Any darkness is reflected in the sheen of steel; any imperfection turns the blade brittle and shatters in the depths of the soul. How stands your soul, Toshiken, my son? How bitter is your blade if it draws your father's blood?" - Kakita Toshimoko
2F

Ninja-to (R)
+2C 1G
Ninja Weapon
Lose 2 Honor.
Only a Ninja Personality can attach the Ninja-to.
"I swore to repay you for the death of my Master with the death of your own, but my gift is not finished, Ginawa. There is still one more death for you to see, one more innocent man, one more lord who will die before the game is ended." - Ninja Shadow-Walker
3F

Sanctified Blade (C)
+*C 3G
Weapon
The Sanctified Blade's Chi bonus equals this Personality's Personal Honor.
"Stand by me, Toshiken, and we ill both put our past behind us. You are my son, and I am your father. All else is blood on water, easily washed away." - Kakita Toshimoko, Endshadows, vol. IV
3F

Scrolls of Norikazu (R)
7G
Unique
Only Shugenja can attach the Scrolls of Norikazu. Isawa Norikazu can attach the Scrolls of Norikazu without Gold cost.
Reaction: Immediately after another player's Event resolves, bow this Personality to give each of your Shugenja +2F/+2C until your next turn ends.
"The Sun and the Moon must die; the throne itself will be consumed. From the flames, a lost Emperor will be returned." - from The Scrolls of Norikazu
3F

Skirmisher's Pike (C)
+1F 4G
Weapon*Yari
Battle: Target an opposing Cavalry Personality. Bow the Skirmisher's Pike to lower the Personality's Force by 3 (minimum 0) until the turn ends. If this lowers the Personality's Force to 0, he or she permanently loses the Cavalry trait.
"No, no, my Ikoma friend." The Ashalan thrust viciously into the Goju's heart. "Like this."
2F

Sword of the Sun (R)
+1C 7G
Weapon*Unique
Battle: If this Personality is a Dragon Clan Personality, bow the Sword of the Sun to give each Personality in this army +1F/+1C.
"A new champion, a new sword. This is the dawn of an age; let it begin with a new alliance." - Bayushi Goshiu
3F

Third Mask of Iuchiban (R)
+1F +2C 6G
Unique*Shadowlands
Lose 4 Honor.
A Bloodspeaker can attach the Third Mask of Iuchiban for 4 less Gold.
Reaction: Immediately before you attach a Spell to a Shugenja with the Shadowlands trait, bow the Third Mask of Iuchiban to lower the Spell's gold cost by the Shugenja's Chi.
4F

 

Kihos

Fate's Merciful Hand (U)
0G
Kiho Reaction: Immediately before one of your Personalities is destroyed as the result of losing a duel, bow one of your Shugenja or Monks with Chi greater than or equal to the Personality's printed chi to bow the Personality instead.
4F

Feeding on Flesh (R)
0G
Kiho Maho Battle: Bow one of your Monks or Shugenja for a ranged attack whose strength equals the Chi of a Personality in the target's unit. If the strength exceeds the caster's Chi, the caster permanently has -1C. The caster permanently gains the Shadowlands trait.
"Mine."
2F

Heart of the Damned (C)
0G
Kiho Maho Battle: Target one of your Personalities in this battle and one of your dead Personalities. Bow one of your Monks or Shugenja to give the living Personality a Force bonus equal to the printed Chi of the dead Personality. The caster permanently gains the Shadowlands trait. Lose Honor equal to the dead Personality's printed Chi.
2F

Know the Evil (U)
0G
Kiho Open: Target all Ninja and Shadowlands cards in play. Bow one of your Monks or Shugenja to give the Shadowlands trait to all Ninja cards and the Ninja trait to all Shadowlands cards until the turn ends.
"What does it matter? When we have destroyed them, then we can determine which is which." - Tausha
0F

Maintain Balance (C)
0G
Kiho Reaction: When another player's card effect is removing one of your Elemental Rings from play, bow one of your Monks or Shugenja to negate the effect.
"This Darkness and its minions will not cease its battle, Rekai. Mortals must do what gods would not. We must give the Shadow a name." - Takao
4F

Pearl Magic (C)
0G
Kiho Battle: Bow one of your Naga Shugenja in this battle to make Ranged 2 Attacks targeting all opposing Followers and Personalities without Followers, in this battle. The Ranged Attack Strength cannot be raised.
A thousand shadows stood before them, and Yakamo's army paused. "Leave them to me, my Qatol," the Shasyahkar hissed. "I shall stop them."
3F

Proud Heritage (C)
0G
Kiho Reaction: Immediately after one of your Personalities is destroyed, bow one of your Monks or Shugenja to attach one of the Personality's Weapons to one of your unbowed Personalities. The Weapon permanently gains +2F/+2C and the Ancestral trait.
The Moto have not forgotten their greatest shame.
3F

Stepping Between the Cracks (R)
0G
Kiho Open: Target one of your Personalities. Bow one of your Monks or Shugenja to negate non-Event effects affecting the Personality. This does not affect effects from cards in the Personality's unit.
"Through a portal of fire, Kaede drew the Emperor away to an abandoned palace where he could be healed. As the portal closed, the Shadow howled in fury." - from The Last Days of the Emperor, vol. I
1F

 

Spells

Blood and Darkness (R)
4G
Spell Maho Battle: Target a Personality destroyed during this Battle Action Segment. Bow this Shugenja to return the Personality to play in your Army and permanently give him or her the Undead and Shadowlands traits. Destroy the Personality immediately after the Resolution Segment.
"This time, Shinjo, you will die." - Jama Suru
1F

Capturing the Soul (R)
2G
Spell Limited: Bow this Shugenja and any number of your other Shugenja whose Chi total exceeds three times the Chi of another player's Personality. Discard the Personality and this Spell from play.
"The Warrior of the Pale Eye raises his hands, and two figures were trapped forever..." - from The Vedic's Tale, vol. II
1F

Eternal Darkness (U)
4G
Spell Maho Open: Target an Undead Personality. Bow this Shugenja to cause any effect that would destroy the Personality to send the Personality home bowed instead, until the turn ends.
"I saw my mother's face shred, my father's soul swallowed by Shadow. Jigoku itself is being destroyed, and with it, all the Empire ever was or could become." - Kitsu Huiyuan
2F

Miya's Sasumata (R)
5G
Spell Open: Target another Personality without a Weapon. Bow this Shugenja and discard the top two cards of your Fate deck to add the first card's Focus value to the Personality's Force and the second card's Focus to the Personality's Chi.
The Emperor's voice is the first of many weapons.
2F

Ryoshun's First Gift (C)
2G
Spell reaction: Immediately before this Shugenja bows to cast a Kiho, bow this Spell instead of the Shugenja. Casting this Spell does not bow this Shugenja.
"For a thousand years, he has been the keeper of the gates to Jigoku. Kaede guided us to him, and if the Empire has a hope for the future, it is with the Tenth Kami." - Matsu Hiroru
2F

Shinobi Corruption (U)
2G
Spell Maho Open: Destroy this Spell and this Shugenja to attach an Undead Shadowlands Follower token to one of your Shadowlands Personalities. The Follower's Force equals the Shugenja's Chi.
All throughout the Empire, maho turns to Shadow, leaving only wasted, empty lands.
3F

 

Senseis

The Dark Moto Sensei (R)
+0PS +0GP -*FH
Monk*Lion*Naga*Ninja*Phoenix*Unicorn*Sensei
Your starting Family Honor is 0. Shadowlands cards cost 1 less Gold (minimum 0) for you. Non-Shadowlands Holdings, non-Shadowlands Personalities, and non-Shadowlands Followers cost 1 more Gold for you.
"Life is pain, samurai, life is betrayal."
2F

Hantei Sensei (U)
+0PS +0GP +0FH
All Clans*Sensei
Limited: Once per game, target another player and name a non-Elemental Ring Fate card. For the rest of the game, that player cannot use that card except for its Focus value. The player may name a non-Elemental Ring Fate card that you cannot use for the rest of the game except for its Focus value.
2F

Kitsu Sensei (R)
-1PS -1GP +0FH
Dragon*Lion*Monk*Phoenix*Shadowlands*Toturi's Army*Sensei
Other players cannot target your Personalities with Spell effects.
"Remember your house, remember your honor, but remember your duty above all else."
2F

Satsume Sensei (U)
+0PS +0GP +0FH
All Clans*Sensei
Players cannot attach any Follower to any Personality with less Chi than the Follower's Force. None of your Personalities can attach a Follower whose Force exceeds the Personality's Personal Honor.
"Honor lives not in the heart, nor the eye, nor the children who bear your name. It lives in your deeds."
2F

Seppun Sensei (U)
+0PS +0GP +0FH
All Clans*Sensei
You cannot take actions that would cause Honor losses for other players. Your Honor losses and gains cannot be changed, redirected of copied.
"Follow the Emperor, and follow the Tao. In one, you will find the other."
2F

Taka Sensei (R)
+0PS +1*GP +0FH
Crab*Crane*Mantis*Monk*Scorpion*Sensei
This Stronghold produces only 2 Gold when paying for a Personality.
"You must have koku to make koku."
2F

 

Holdings

Ashalan Sandsmith (C)
4G
Bow the Ashalan Sandsmith to produce 2 Gold.
Limited: Bow the Ashalan Sandsmith to place a +1C Crystal Weapon token on a Personality.
Battle: If one or more Ninja Personalities or Shadowlands Personalities are in the opposing army, bow the Ashalan Sandsmith to give a +2F/+2C bonus to each Crystal Weapon token in this battle until the turn ends.

Corrupted Dojo (C)
3G
Bow the Corrupted Dojo to produce 4 Gold when paying for a Human Shugenja. The Shugenja permanently has -1C and gains the Shadowlands trait.
"Sometimes the greatest victory is also the most precious loss." - from The True Tao

Den of Mujina (U)
7G
Limited: Once per turn, attach a 1F Creature Mujina Cavalry Follower token to a Personality. (You may attach the token to another player's Personality.)
Limited: Target an unbowed Personality with a Mujina token. Bow the Den of Mujina to force the Personality's controller to discard a card from his or her hand or bow the Personality.

House of Contracts (C)
3G
Bow the House of Contracts to provide 2 Gold.
Bow the House of Contracts to produce 5 Gold when paying for an Action card.
"Learn to let go, and you will find freedom within yourself." - from The True Tao

Imperial Surveyor (C)
3G
Limited: Target a Region in your discard pile. Attach the Region to one of your Provinces, discarding any Regions currently attached there. A Region cannot be taken from the discard pile by the Imperial Surveyor more than once per game.

Oracle of Thunder (R)
6G
Retainer*Unique
Open: Target one of your Personalities. Bow the Oracle of Thunder to give the Personality +4C. The Personality cannot issue challenges until after the turn ends.

Pitfall (C)
3G
Fortification
Immediately before the resolution Segment of a battle at this Province, give +5 to a Defending Personality in this battle until the Resolution Segment ends.
"You build the trap, Crab-Crab, and I will bring the Crane." - Hiruma Rik'tik'tichek

Provision Storehouse (C)
1G
Battle: Bow and destroy the Provisional Storehouse to give +1F to all of your Followers in this battle until the battle ends.
"The soldiers dig at the base of Seven Thunders Mountain as if to clear ancient Shinomen Pass. The Seikitsu Mountains tremble with their labor, and the soldiers' hands are covered in blood." - Hizuka

Shipping Lanes (C)
4G
Port
Reaction: Once per turn, immediately before you bow another Holding to produce Gold, bow Shipping Lanes to double the Holding's Gold Production until the turn ends.
"Gold is the last refuge of a coward." - Matsu Morishigi

Shokansuru (U)
4G
Retainer*Shadowlands
Lose 2 Honor.
Bow the Shokansuru to produce 5 Gold when bringing an Oni into play.
Reaction: Immediately before you pay the Gold cost of a Summon card, bow Shokansuru to lower the Gold cost to 0.
Feydn looked at the chanting ruhmal. He would make a fine meal for the oni before their long journey home.

Shrine of the Dragon Champion (C)
6G
Reaction: Immediately before an Event resolves, bow the Shrine of the Dragon Champion and discard a number of cards from your hand whose Focus values totals over 6, to negate the Event's effects.
"Where have you gone, Togashi, my eldest brother? Why did you leave no wisdom for me?" - Ryoshun

Tax Collector (C)
4G
Retainer
Reaction: When a Human Personality is committed or moves into battle at one of your Provinces, bow the Tax Collector to force the Personality's controller to either pay 5 Gold, discard a card from his or her hand, or send the Personality's unit home bowed.

Temple of Divine Influence (R)
3G
Unique
Limited: Bow the Temple of Divine Influence and one of your Personalities to lay a more- or less-experienced version of the Personality from your Dynasty deck over or under the original. Do this as if you had laid the more-experienced version over the less-experienced one. Reshuffle the deck.

 

Personalities

Agasha Fujita (U)
2F 2C
3 HR 6G 2PH
Phoenix Clan Shugenja
Open: Once per turn, target a Samurai with under 3 Force. The Samurai gains the Double Chi trait until the turn ends.
"Each morning we are born again. It is what we do today that matters."

Asako Kaushen (U)
0F 3C
-HR 6G 0PH
Phoenix Clan Master of Lies*Shugenja*Bloodspeaker*Shadowlands
Lose 3 Honor.
Reaction: When a Kiho is being cast, bow Kaushen and discard a card from your hand to cancel the Kiho.
"Your hand sheds the blood of mortals, but out arrows reach for a higher soul."

Asako Sagoten (C)
2F 3C
-HR 6G 2PH
Unaligned Spirit
Sagoten will not gain the Ninja trait.
Open: If no player has lower Family Honor than you, bow Sagoten to gain 5 Honor.
"I warned of the Scorpion a thousand years ago, Father, but you did not listen. Now, I must return and put things right, or your failure will forever curse the Empire."

Balyzn Rafiq (U)
3F 2C
0HR 8G 2PH
Unaligned Shugenja
Battle: Bow and destroy Balyzn to place a -1C Poison token on each opposing personality without a Poison token. A Personality with a Poison token may destroy the token instead of straightening.
"The right to kill is the privilege of the strong."

Bayushi Aramasu (R)
2F 3C
-HR 9G 1PH
Mantis Clan Samurai*Kolat*Experienced 2*Unique
Aramasu will not join a Scorpion Clan player.
Limited: Aramasu bows to challenge a personality with a lower Force. The Personality can refuse if he or she bows along with another of his or her controller's Personalities.
"She betrayed you, Father. She left us both, and now her head will hand in Traitor's Grove."

Bayushi Aramoro (R)
4F 5C
-HR 10G 1PH
Scorpion Clan Samurai*Ninja*Experienced 2 Aramoro*Unique
Aramoro gains Double Chi while dueling a Ninja.
Reaction: When one of your Scorpion Personalities is entering a duel, bow Aramoro to replace the Personality in the duel.
"Never."

Bayushi Muraisan (C)
2F 2C
0HR 4G 1 PH
Scorpion Clan Courtier*Ninja
Open: Remove the Ninja trait from Muraisan until the turn ends.
Descended from the lost line of Goju, some Scorpion believe they can control the will of the Shadow. . . but even the strong can feel the call of darkness and the night.

Dakosho (C)
0F 3C
-HR 8G 1PH
Unaligned Ninja Nighthaunt
Whenever one of the other players' Personalities bows, Dakosho gains +1F until the turn ends.
"All that is left in this world is death. Even you cannot save me now." The Shosuro lowered his mask, and his eyes blurred into dark patches of nothing. "Farewell, my lady. Remember me."

Djahab (U)
3F 3C
-HR 8G 1PH
Scorpion Veteran of a Thousand Midnights
Battle: Bow Djahab to force the opposing player to discard a card in his or her army. Djahab permanently has -1C.
"The path existed for a thousand midnights, but only at the end can we understand where it has led."

Doji Chomei (R)
4F 4C
5HR 9G 3PH
Crane Clan Samurai*Yoritomo's Alliance*Experienced*Unique
Reaction: Once per turn, immediately before a Fox Clan Personality enters play, lower the Personality's Gold cost by Chomei's Personal Honor.
"The Fox will make excellent allies, my lord," Chomei smiled.

Doji Jiro (C)
2F 3C
5HR 7G 2PH
Crane Clan Prodigy*Samurai
Reaction: When Jiro enters a duel, discard a card from your hand to double the Focus value of one of his Focus cards when you reveal them for the duel. You cannot double the value of a card whose Focus value has changed.

Hanoshi (C)
1F 3C
0HR 5G 3PH
Unaligned Monk Scholar
Hanoshi has +1F/+1C for every ten Fate cards in your discard pile.
"I shall clasp my hands together and bow to the cornerstones of the world."

Hida Nezu (U)
2F 4C
0HR 7G 1PH
Crab Clan Samurai
Battle: Target an opposing Follower or an opposing Personality without a Follower and discard a card from your hand. If the target has Force less than or equal to the card's Focus value, bow the target. Nezu loses Chi equal to the Focus value of the discard until the turn ends.

Hida Rohiteki (R)
2F 3C
0HR 6G 2PH
Crab Clan Shugenja*Experienced*Unique
Rohiteki gains +1F for each Spell she has attached.
Tsuru looked down at his daughter. "Your death may come today. Are you ready to face it?" "I was ready with the first breath I took," she replied. "I was born a Crab."

Hitomi Bujun (R)
3F 4C
2HR 8G 2PH
Dragon Clan Samurai*Tattooed*Experienced Mirumoto Bujun*Unique
Bujun attaches Weapons for 2 less Gold.
Battle: Once per battle, target on of Bujun's Weapons. Double the Weapon's Force and Chi bonuses until after the battle, then destroy the Weapon.

Hsi Tsu (C)
0F 2C
0HR 3G 2PH
Unaligned Monk
Limited: If Tsu has less than four Karma tokens, bow Tsu to place a +1F/+1C Karma token on him.
Limited: Bow Tsu to move a Karma token from him to an unbowed Personality.

Ide Buodin (C)
1F 4C
4HR 6G 2PH
Unicorn Clan Magistrate*Strategist*Samurai*Cavalry
Battle: Once per turn, target an opposing Personality with Chi less than Buodin's. The Personality has -3F until the Resolution segment of this battle.
He learned much fighting the Lion - knowledge that may save his clan when the Dark Moto come.

Ikoma Gunjin (R)
1F 4C
4HR 8G 3PH
Lion Clan Campaigner*Samurai*Tactician*Experienced*Unique
If no player has higher Family Honor than you, raise the Focus value by 2 when you discard to use Gunjin's Tactician trait.
"An army marches into the Shadowlands. To those who go, I salute you. To both Crab and Lion who remain, I swear to die by your side." - from Gunjin's Pride, vol. I

Isawa Toiko (C)
1F 2C
5HR 5G 2PH
Phoenix Clan Shugenja
Battle: Bow Toiko for a ranged attack with strength equal to her Personal Honor.
"I do not need to hear my ancestor's voice to know what to do with you, Mantis."

Jian (U)
1F 2C
0HR 4G 1PH
Unaligned Ashigaru Beggar*Monk Servant
Reaction: When paying the Gold cost for a card, bow Jian to bow another player's Holding to produce Gold. Lose Honor equal to the Gold produced.
"Virtue comes only after you have lost the way." - Yodin

Kaiu Endo (C)
1F 3C
0HR 3G 2PH
Crab Clan Engineer
Reaction: Immediately after a Fortification enters play, bow Endo to turn the face down card in the Fortification's Province face up. If the card is an Event, discard it and replace it with a face down card.
"Destruction is only the first step of creation, Hida-sama, and I have always been in favor of making something new."

Kakita Ichiro (R)
0F 2C
0HR 7G 3PH
Crane Clan Courtier*Experienced*Unique
Limited: Target one of your Personalities and another player's Personality. Discard the Imperial Favor to have your Personality issue a challenge to the other Personality. The other Personality can refuse the challenge by losing 4 Family Honor. This is considered a use of the Imperial Favor.
"No, brother. If you do not kill him, I will."

Kitsu (R)
0F 3C
0HR 8G 1PH
Unaligned Spirit*Unique
Limited: Bow Kitsu to attach an Ancestor from your hand to one of your Personalities, ignoring attachment restrictions and costs. The Ancestor permanently ignores Clan restrictions.
"Come to me, Huiyuan, and together, we shall give the Lion strength."

Kitsu Gongsun (U)
4F 4C
-HR 7G 0PH
Lion Clan Shugenja*Bloodspeaker*Shadowlands
Lose 3 Honor.
"There is no other choice for those who fell. We have sworn our path to Shadow, Crane. They wish to end the world; we intend to end the kami. Either way, we will all be free; those who do not follow us will still thank us, in the end."

Kitsu Huiyuan (R)
1 F 3C
8HR 5G 3PH
Lion Clan Shugenja*Unique
Open: Bow Huiyuan to straighten all other Personalities in play with Ancestors. Huiyuan cannot straighten until after your next Straighten Phase.
In your darkest hour, the ancestors shall rise for war, and you must be ready to hear from them all.

Kitsuki Mizuochi (U)
2F 3C
9HR 6G 3PH
Dragon Clan Magistrate*Samurai
Limited: Bow Mizuochi to place a Wanted token on a Personality. The Personality may bow as an Open action to remove the token.
Limited: Bow Mizuochi to issue an irrefusable challenge a Personality with a Wanted token.

Kitsune Shudo (C)
1F 2C
-HR 5G 2PH
Fox Clan Gunso*Samurai*Yoritomo's Alliance
Battle: Once per turn, Shudo gains Force equal to the Force of one of his Followers.
"May the alliance last forever," Shudo said, yet behind his words, he hid a cunning smile.

Kitsune Tsuke (C)
1F 2C
2HR 4G 2PH
Fox Clan Shugenja*Yoritomo's Alliance
Reaction: When a Follower is entering play, bow Tsuke to permanently give the Follower +1F.
"Come with me, my friend. Do you want to live forever?"

Kumo (R)
4F 2C
-HR 7G 0PH
Unaligned Spider Spirit*Creature*Cavalry*Experienced*Unique*Shadowlands
Lose 5 Honor.
Kumo will not attack a Crane player.
Reaction: When a player is taking an action on a Port or Sailor card, cancel the action.
"It has gorged itself upon the hatred of a thousand Crane and the flesh of the last Hantei. Even a spider knows better than to bite the hand that feeds." - Hida Rohiteki

Mack'uk (C)
1F 2C
-HR 6G 1PH
Unaligned Ratling Guide
Mack'uk will not attach more than one Follower.
Open: Once per turn, target one of your Ratling Personalities with fewer than two Followers. All Personalities and Followers in Mack'uk's unit and the Personality's unit gain the Cavalry trait until the turn ends.

Mara (R)
5F 3C
0HR 10G 1PH
Naga Bushi*Cavalry*Experienced*Unique
Mara's Naga Followers have the Cavalry trait.
"When the final days come and the Naga sleep forever, what will happen to us, Daini, my love?"

Matsu Suhada (C)
3F 1C
3HR 5G 2PH
Lion Clan Samurai*Toturi's Army
He stood by the Emperor's side when the flames tore the world apart. The hoof beats of the Unicorn were close behind, but the faceless Emerald Legions were closer. "Take him now," Suhada shouted to Kaede, "and pray to the Fortunes for my soul!"

Mirumoto Songui (C)
3F 2C
0HR 6G 2PH
Ranged attacks cannot target cards in this unit.
"When this war began, the Dragon thought they could fight alone, hidden in a web of secrets and riddles. Now, the world around us is dying, and we struggle to unweave the web we have made."

Mirumoto Sukune [F]
4F 4C
6HR 11G 3PH
Dragon Clan Mirumoto Daimyo*Samurai*Cavalry*Experienced*Unique
Battle: Any number of times per turn, target another of your unbowed Personalities in this battle. Send the Personality's unit home.
Battle: Bow Sukune for a Ranged 3 Attack.
"When enemies charge, let them go by."

Mirumoto Watanubo (U)
4F 4C
0HR 8G 2PH
Unaligned Spirit*Samurai
Watanubo can have two Weapons.
Battle: Bow Watanubo to bow an opposing Dragon Clan Personality.
The gate is open, and the spirits scream, but some few forms emerge from shadow, their ancient swords weaving tales of heroes. The past has come forward to save the future.

Mirumoto Yuyake (C)
2F 2C
2HR 4G 2PH
Dragon Clan Mountaineer*Samurai
Battle: Once per turn, increase this Province's Strength by two until the turn ends.
"I fight for my clan and my empire, but my heart is with my son. It is the future that we serve."

Miya Yuritogen (U)
1F 5C
0HR 9G 2PH
Unaligned Duelist*Samurai*Toturi's Army
When Yuritogen wins a duel, place a Victory token on him. The winner of a duel Yuritogen is in gains extra Honor equal to the number of Victory tokens on him.
"How long is a life?" the student asked the Master. "One breath," was the reply. - From the True Tao

Mohai (U)
4F 4C
-HR 9G 0PH
Unaligned Shugenja*Bloodspeaker*Shadowlands
Lose 4 Honor.
Open: Bow Mohai. While Mohai is bowed from this action, Kihos cost 1 more Gold.
"His eyes were stone, his laughter shook the earth, and his fingers shattered iron and steel. He needed no army, my troops fled in terror at the sound of his name." - Mirumoto Taki

Moto Notu (R)
2F 3C
-HR 9G 0PH
Unaligned Undead General*Shugenja*Tactician*Unique*Shadowlands
Lose 3 Honor.
Battle: Attach an Undead Follower from your hand to Notu, lowering the Follower's Gold cost by Nuto's Chi. This is considered Nuto's use of his Tactician trait for this battle.
"Nothing can save you from your own fear."

Moto Toyotomi (U)
3F 2C
5HR 8G 2PH
Unicorn Clan Samurai*Cavalry
Battle: Target an opposing Personality with Force less than or equal to Toyotomi's. Bow and destroy Toyotomi to destroy the Personality.
"If the Moto ever marched to Rokugan's heart, the Empire would learn the meaning of the word 'fear.'"

Ninja Shadow-Walker (R)
2F 2C
-HR 8G 1PH
Unaligned Ninja*Experienced*Unique
The Shadow-Walker's Followers must be Ninja.
Battle: Move the Shadow-Walker into this battle.
Battle: Once per turn, move one of your Ninja Personalities into the current battle.
"Come, my children. We have work to do."

Oni no Okura (R)
3F 3C
-HR 6G 1PH
Unaligned Oni*Samurai*Experienced*Unique*Shadowlands
Lose 2 Honor.
Limited: Oni no Okura's unit begins a battle with a Shadowlands Personality's unit. No other unit can join the battle, no Provinces can be destroyed, and units cannot move to provinces from the battle. Play actions in the battle as usual. This attack does not replace your usual Attack Phase.
"Take my hand, brave soul."

Oskuda (U)
0F 3C
0HR 5G 1PH
Unaligned Monk
Battle: Once per battle, raise Oskuda's Force to equal half the number of cards in your hand, rounded up, until the battle ends.
"A good carpenter will not throw away wood; a good general will never abandon a soldier."

Otaku Xieng Chi (R)
3F 3C
4HR 10G 3PH
Unicorn Clan Gunso*Battle Maiden*Samurai*Cavalry*Unique*Experienced
Xieng gains +2F while she has the Armor of Earth attached. Xieng's Followers get +1F each time Xieng gains a Force bonus.
"Only you can save us, Xieng Chi. End what we have become." - the last words of Otaku Tetsuko, Kolat

Purusha (C)
0F 2C
0HR 3G 1PH
Naga Hunter*Abomination*Scout
Reaction: Immediately before the Defender takes the first action in this battle, bow Purusha for a Ranged 3 Attack.
"The swiftest strike is performed without mind. It comes from the Akasha, and it alone can save us."

Ryosei [F]
3F 4C
-HR 9G 2PH
Fox Clan Daimyo*Shugenja*Yoritomo's Alliance*Experienced 2*Unique
Open: Target one of your Fox Clan Personalities. Bow Ryosei and discard a Spell or Kiho from your hand to straighten a number of the Personality's Followers up to the Personality's Chi.
Even the greatest mountains are made of small stones.

Sanjuro (C)
2F 2C
-HR 3G 1PH
Unaligned Informant*Kolat
Reaction: When this copy of Sanjuro enters play, target another copy in play. Shuffle the target copy into its owner's Dynasty deck.

Seppun Toshiken (R)
2F 6C
3HR 11G 3PH
Unaligned Emerald Champion*Magistrate*Samurai*Toturi's Army*Double Chi*Experienced*Unique
Toshiken will join a Crane player for 1 less Gold. Toshiken will not refuse challenges.
Battle: Send home an opposing unit with a total Force less than or equal to Toshiken's Personal Honor. This is considered a use of the Imperial Favor.

Shasyahkar (R)
1F 3C
2HR 5G 1PH
Naga Shugenja*Unique
Reaction: When your army destroys another army, bow Shasyahkar to prevent your Naga Personalities and Naga Followers in the army from becoming bowed by the battle. The Shasyahkar does not straighten during your next Straighten Phase.
"What are you afraid of, Crab?" the Naga hissed. "I will show you the way."

Shiba Gensui (R)
2F 3C
2HR 6G 2PH
Phoenix Clan Samurai*Experienced*Unique
Reaction: When an action targets a Shugenja in Gensui's army, bow Gensui to cancel the action.
"He rode with a legion of warriors, and no force in the Empire could stop him. Now was the time to fulfill the debt of their victory." - from Footsteps of Flame, vol. III

Takao (R)
3F 3C
0HR 12G 3PH
Unaligned Master of Fire*Monk*Experienced 2*Unique
Open: Once per turn, Takao gains +1F/+1C for each of your Monk Personalities until the turn ends.
Battle: Bow Takao to destroy an opposing Ninja card.

Togashi Jodome (R)
2F 4C
4HR 7G 2PH
Dragon Clan Acolyte of Air*Monk*Shugenja*Tattooed*Experienced*Unique
Jodome can remain bowed.
Reaction: Immediately after a Personality creates a Spell effect, bow Jodome to prevent the Personality from straightening while he remains bowed and in play.
"If we must give our lives, then let us give them in the name of honor."

Toritaka Kitao (C)
3F 3C
-HR 6G 2PH
Crab Clan Samurai*Falcon Clan Chui
Actions that would dishonor Kitao are canceled.
He has spent his life hunting the man who murdered his family, but the blood of the dead can tell no secrets. Only one name rings in his memory: Kaushen.

Tsuruchi (R)
3F 4C
4HR 10G 2PH
Wasp Clan Master Bowman*Yoritomo's Alliance*Samurai*Experienced*Unique
Tsuruchi's Followers with Ranged Attacks have their Ranged Attacks increased by 2.
Battle: Once per battle, destroy an opposing Ninja card as a Ranged Attack, ignoring restrictions.

Ujina Tomo (C)
3F 4C
2HR 8G 1PH
Hare Clan Samurai
Ranged Attacks cannot target Tomo. Tomo will not attach Followers.
Battle: Bow Tomo for a Ranged 1 Attack.
"Our clan may be small, but we will leap and we will run, and we will draw the Shadow into our snare!"

Yoritomo Okan (U)
3F 4C
0HR 7G 1PH
Mantis Clan Samurai
Ranged attacks cannot target Okan's Followers.
"Do not concern yourself, Tsukune-sama. Karma will catch him soon enough." - Shiba Gensui

Yotsu Sabieru (U)
2F 2C
0HR 7G 1PH
Unaligned Samurai
Battle: Target an opposing Personality's Weapon. Attach the Weapon to Sabieru. Immediately after this battle's Resolution Segment, place the Weapon in its owner's discard pile. Lose 3 Honor.
The children of the ronin Yotsu have not forgotten their father's last oath.

 

Regions

Akui Cliffs (C)
Each Personality with under 4 Chi has -2F (minimum 0) while attacking or defending this province.
"Bring them here, Morishigi, and the cliffs will do the rest." - Kitsu Motso

Bridge to Jigoku (R)
Unique
Battle: Once per turn, each Personality in this battle has -2C (minimum 1) until after the Resolution Segment.
"Darkness is our enemy, and we must tear it apart with the light of a thousand stars." - Hitomi

Campsite (U)
Reaction: Immediately after a unit is committed to attack this Province or moves to attack this Province, draw a Fate card. You can use this ability once per turn.
"We have learned all we need to know about the Shadow," the Unicorn told me, raising a crystal sword from beneath his barbarian furs. "It can bleed."

Fields of the Dead (C)
No Personality with over 4 Force can be committed to battle at this Province.
"Deep in the Shadowlands, there are places where the dead do not rot and do not rise. The bodies litter the ground with staring eyes as their souls scream in endless pain and their broken limbs flail and shudder. If we do not wish to join them, Kitsu-sama, then we must go around." - Hiruma Yugure

Heimin Village (U)
Each Personality with over 3 Force has his or her Force reduced to 3 while attacking or defending this Province.
"The Kolat stole the Tao to keep it from the Shadow. Now it is my task to return it, but I carry only half the burden. The other half belongs to another messenger..." - Daidoji Rekai

Mantis Isles (U)
Each Personality who is not a Mantis, Naval, Sailor, Sea or Water card has -1F (minimum 0) while in a battle at this Province.

Road of Dust (U)
Each Personality without Followers in a battle at this Province has -2F.
"The palace was said to be abandoned-the perfect hiding place for Emperor and ronin alike. From the darkness, the ronin's wakizashi shone with a foul, red light, and he plunged it into the Emperor's chest. I do not know what happened next, but the ronin screamed as if his heart were breaking." - Sanjuro

Shi-Khan Wastelands (U)
Shadowlands
Raise the Fear numbers printed on cards in this battle by 2.
Fire shone from Karasu's mask, and a look of fear crossed Yori's face. "I do not fear you, sorcerer, and that will be your undoing." - from The Vedic's Tale, vol. I

Sleeping Lake (R)
Unique
Battle: Move one of your Scorpion or Ninja Personalities into this battle.
Battle: Once per turn, move one of your Personalities into this battle.
No pain. No tears. No regrets.

 

Strongholds

Iron Mountain [F]
6PS
4GP
5FH
Players cannot assign units during the Cavalry Maneuvers Segment when you are the Defender.
Limited: Bow the Iron Mountain to permanently give the Tattooed trait to one of your Personalities.

Kyuden Kitsune [F]
5PS
4GP
6FH
Fox cards cost 2 less Gold for you. Mantis Personalities will not join you. Other Yoritomo's Alliance Personalities will join you and are part of your Clan. Your Shugenja Personalities each have +1C. When you're the Defender, you decide the order in which battles resolve.

Temples of the Crow [F]
6PS
4GP
4FH
Limited: Bow the Temples of the Crow and discard one of your Sensei in play to bring a Sensei into play from your deck or hand. If the Sensei come from the deck, shuffle the deck.


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last updated March 25, 2000

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Legends of the Five Rings CCG and the names of some characters are copyright of the Five Rings Publishing Group and Wizards of the Coast. Artwork is copyright by various artists whom illustrated cards for Wizards of the Coast. Other names, stories and ideas are copyright MountainView. Dragon logo by R. Stier.